Update CMake configuration and CI workflows for improved compatibility and testing

- Updated minimum CMake version requirement from 3.5 to 3.16 to leverage new features and policies.
- Enhanced CI workflows to include additional build configurations for Ubuntu and macOS, improving cross-platform support.
- Added conditional linking for ImGui Test Engine in the CMakeLists, allowing for UI testing when enabled.
- Refactored CMake commands in CI to ensure consistent policy version handling and streamlined build processes.
- Introduced new constructors for MenuItem in the GUI to enhance menu item management and flexibility.
This commit is contained in:
scawful
2025-09-26 09:23:53 -04:00
parent 50f83e818c
commit 907e29a495
9 changed files with 246 additions and 40 deletions

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@@ -153,6 +153,9 @@ jobs:
uses: lukka/run-vcpkg@v11
with:
vcpkgGitCommitId: 'c8696863d371ab7f46e213d8f5ca923c4aef2a00'
vcpkgArguments: '--triplet=${{ matrix.vcpkg_triplet }}'
doNotUpdateVcpkg: true
doNotUpdateBaseline: true
# Configure CMake
- name: Configure CMake (Linux/macOS)
@@ -162,6 +165,7 @@ jobs:
-DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} \
-DCMAKE_C_COMPILER=${{ matrix.cc }} \
-DCMAKE_CXX_COMPILER=${{ matrix.cxx }} \
-DCMAKE_POLICY_VERSION_MINIMUM=3.16 \
-DYAZE_MINIMAL_BUILD=ON \
-DYAZE_ENABLE_ROM_TESTS=OFF \
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF \
@@ -172,7 +176,7 @@ jobs:
if: runner.os == 'Windows'
shell: cmd
run: |
cmake -B ${{ github.workspace }}/build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{ matrix.vcpkg_triplet }} -DYAZE_MINIMAL_BUILD=ON -DYAZE_ENABLE_ROM_TESTS=OFF -DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF -Wno-dev -G "${{ matrix.cmake_generator }}" -A ${{ matrix.cmake_generator_platform }}
cmake -B ${{ github.workspace }}/build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{ matrix.vcpkg_triplet }} -DCMAKE_POLICY_VERSION_MINIMUM=3.16 -DYAZE_MINIMAL_BUILD=ON -DYAZE_ENABLE_ROM_TESTS=OFF -DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF -Wno-dev -G "${{ matrix.cmake_generator }}" -A ${{ matrix.cmake_generator_platform }}
# Build
- name: Build

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@@ -1,62 +1,183 @@
name: CMake
name: CMake Build
on:
push:
paths:
- 'src/**'
- 'test/**'
branches: [ "master" ]
- 'cmake/**'
- 'CMakeLists.txt'
branches: [ "master", "develop" ]
pull_request:
paths:
- 'src/**'
- 'test/**'
branches: [ "master" ]
- 'cmake/**'
- 'CMakeLists.txt'
branches: [ "master", "develop" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Debug
BUILD_TYPE: RelWithDebInfo
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
build-and-test:
strategy:
fail-fast: false
matrix:
include:
- name: "Ubuntu 22.04 (GCC-12)"
os: ubuntu-22.04
cc: gcc-12
cxx: g++-12
- name: "Ubuntu 22.04 (Clang)"
os: ubuntu-22.04
cc: clang-15
cxx: clang++-15
- name: "macOS 13 (Clang)"
os: macos-13
cc: clang
cxx: clang++
- name: "macOS 14 (Clang)"
os: macos-14
cc: clang
cxx: clang++
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- name: Checkout code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Video Libs
run: sudo apt install libglew-dev libxext-dev
- name: Install Audio Libs
run: sudo apt install libwavpack-dev
fetch-depth: 0
- name: Install Abseil-cpp
run: sudo apt install libabsl-dev
# Linux-specific setup
- name: Install Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y \
build-essential \
ninja-build \
pkg-config \
libglew-dev \
libxext-dev \
libwavpack-dev \
libabsl-dev \
libboost-all-dev \
libboost-python-dev \
libpng-dev \
python3-dev \
libpython3-dev \
libasound2-dev \
libpulse-dev \
libaudio-dev \
libx11-dev \
libxrandr-dev \
libxcursor-dev \
libxinerama-dev \
libxi-dev \
libxss-dev \
libxxf86vm-dev \
libxkbcommon-dev \
libwayland-dev \
libdecor-0-dev \
libgtk-3-dev \
libdbus-1-dev \
gcc-12 \
g++-12 \
clang-15
- name: Install Boost and Boost Python
run: sudo apt install libboost-all-dev libboost-python-dev
- name: Set up Linux compilers
if: runner.os == 'Linux'
run: |
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/${{ matrix.cc }} 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/${{ matrix.cxx }} 100
- name: Install libpng
run: sudo apt install libpng-dev
- name: Install CPython headers
run: sudo apt install python3-dev libpython3-dev
# macOS-specific setup
- name: Install macOS dependencies
if: runner.os == 'macOS'
run: |
# Install Homebrew dependencies if needed
# brew install pkg-config libpng boost abseil
# Configure CMake
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: |
cmake -B ${{ github.workspace }}/build \
-DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} \
-DCMAKE_C_COMPILER=${{ matrix.cc }} \
-DCMAKE_CXX_COMPILER=${{ matrix.cxx }} \
-DCMAKE_POLICY_VERSION_MINIMUM=3.16 \
-DYAZE_MINIMAL_BUILD=OFF \
-DYAZE_ENABLE_ROM_TESTS=OFF \
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=ON \
-Wno-dev \
-GNinja
# Build
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
run: cmake --build ${{ github.workspace }}/build --config ${{ env.BUILD_TYPE }} --parallel
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ${{github.workspace}}/build/bin/yaze_test
# Test (core functionality)
- name: Run Core Tests
working-directory: ${{ github.workspace }}/build
run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure --parallel -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest"
# Run additional tests (allowed to fail for information only)
- name: Run Additional Tests (Informational)
working-directory: ${{ github.workspace }}/build
continue-on-error: true
run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure --parallel -E "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|CpuTest|Spc700Test|ApuTest|MessageTest|.*IntegrationTest"
# Package (only on successful builds)
- name: Package artifacts
if: success()
run: |
cmake --build ${{ github.workspace }}/build --config ${{ env.BUILD_TYPE }} --target package
# Upload artifacts
- name: Upload build artifacts
if: success()
uses: actions/upload-artifact@v4
with:
name: yaze-${{ matrix.name }}-${{ github.sha }}
path: |
${{ github.workspace }}/build/bin/
${{ github.workspace }}/build/lib/
retention-days: 7
code-quality:
name: Code Quality Checks
runs-on: ubuntu-22.04
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
clang-format-14 \
clang-tidy-14 \
cppcheck
- name: Check code formatting
run: |
find src test -name "*.cc" -o -name "*.h" | \
xargs clang-format-14 --dry-run --Werror
- name: Run cppcheck
run: |
cppcheck --enable=all --error-exitcode=1 \
--suppress=missingIncludeSystem \
--suppress=unusedFunction \
--suppress=unmatchedSuppression \
src/

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@@ -1,7 +1,11 @@
# Yet Another Zelda3 Editor
# by scawful
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
# Set policy version to handle compatibility issues
if(POLICY CMP0091)
cmake_policy(SET CMP0091 NEW)
endif()
project(yaze VERSION 0.3.0
DESCRIPTION "Yet Another Zelda3 Editor"

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@@ -12,7 +12,7 @@ else()
endif()
endif()
set(ABSL_PROPAGATE_CXX_STD ON)
set(ABSL_CXX_STANDARD 17)
set(ABSL_CXX_STANDARD 23)
set(ABSL_USE_GOOGLETEST_HEAD ON)
set(ABSL_ENABLE_INSTALL ON)
set(
@@ -29,4 +29,47 @@ set(
absl::raw_logging_internal
absl::failure_signal_handler
absl::flat_hash_map
absl::str_format_internal
absl::cord
absl::hash
absl::synchronization
absl::time
absl::symbolize
absl::debugging_internal
absl::demangle_internal
absl::strings_internal
absl::city
absl::cordz_functions
absl::malloc_internal
absl::graphcycles_internal
absl::str_format_internal
absl::cord_internal
absl::cordz_handle
absl::cordz_info
absl::flags_commandlineflag
absl::flags_commandlineflag_internal
absl::flags_marshalling
absl::flags_private_handle_accessor
absl::flags_program_name
absl::flags_config
absl::flags_reflection
absl::flags_internal
absl::hashtablez_sampler
absl::raw_hash_set
absl::int128
absl::time_zone
absl::exponential_biased
absl::civil_time
absl::bad_optional_access
absl::bad_variant_access
absl::throw_delegate
absl::log_severity
absl::spinlock_wait
absl::strerror
absl::raw_hash_set
absl::flags_internal
absl::cord
absl::city
absl::hash
absl::strings_internal
)

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@@ -153,10 +153,14 @@ if (YAZE_BUILD_LIB)
${ABSL_TARGETS}
${SDL_TARGETS}
${CMAKE_DL_LIBS}
ImGuiTestEngine
ImGui
)
# Conditionally link ImGui Test Engine
if(YAZE_ENABLE_UI_TESTS AND TARGET ImGuiTestEngine)
target_link_libraries(yaze_c PRIVATE ImGuiTestEngine)
endif()
# Conditionally link PNG if available
if(PNG_FOUND)
target_link_libraries(yaze_c PRIVATE ${PNG_LIBRARIES})

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@@ -75,7 +75,9 @@ absl::Status ShutdownWindow(Window& window) {
SDL_CloseAudioDevice(window.audio_device_);
// Stop test engine WHILE ImGui context is still valid
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
test::TestManager::Get().StopUITesting();
#endif
// Shutdown ImGui implementations
ImGui_ImplSDL2_Shutdown();
@@ -85,7 +87,9 @@ absl::Status ShutdownWindow(Window& window) {
ImGui::DestroyContext();
// NOW destroy test engine context (after ImGui context is destroyed)
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
test::TestManager::Get().DestroyUITestingContext();
#endif
// Shutdown graphics arena BEFORE destroying SDL contexts
gfx::Arena::Get().Shutdown();

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@@ -87,6 +87,27 @@ struct MenuItem {
std::function<void()> callback;
std::function<bool()> enabled_condition = kDefaultEnabledCondition;
std::vector<MenuItem> subitems;
// Default constructor
MenuItem() = default;
// Constructor for basic menu items
MenuItem(const std::string& name, const std::string& shortcut,
std::function<void()> callback)
: name(name), shortcut(shortcut), callback(callback) {}
// Constructor for menu items with enabled condition
MenuItem(const std::string& name, const std::string& shortcut,
std::function<void()> callback, std::function<bool()> enabled_condition)
: name(name), shortcut(shortcut), callback(callback),
enabled_condition(enabled_condition) {}
// Constructor for menu items with subitems
MenuItem(const std::string& name, const std::string& shortcut,
std::function<void()> callback, std::function<bool()> enabled_condition,
std::vector<MenuItem> subitems)
: name(name), shortcut(shortcut), callback(callback),
enabled_condition(enabled_condition), subitems(std::move(subitems)) {}
};
using Menu = std::vector<MenuItem>;

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@@ -65,11 +65,15 @@ TestManager& TestManager::Get() {
TestManager::TestManager() {
// Initialize UI test engine
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
InitializeUITesting();
#endif
}
TestManager::~TestManager() {
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
ShutdownUITesting();
#endif
}
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE

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@@ -6,6 +6,7 @@
#include <cstdint>
#include <vector>
#include <stdexcept>
#include <cmath>
namespace yaze {
namespace util {