Add GraphicsEditor class
Super donkey proto graphics import experiment removed snes_spc and asar_static because of macOS M1 build issues. music player using snes_spc disabled included macOS build configuration as it currently is.
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@@ -9,6 +9,7 @@ set(
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YAZE_APP_EDITOR_SRC
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/graphics_editor.cc
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app/editor/master_editor.cc
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app/editor/music_editor.cc
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app/editor/overworld_editor.cc
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@@ -54,8 +55,8 @@ add_executable(
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${YAZE_APP_GFX_SRC}
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${YAZE_APP_ZELDA3_SRC}
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${YAZE_GUI_SRC}
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${ASAR_STATIC_SRC}
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${SNES_SPC_SOURCES}
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# ${ASAR_STATIC_SRC}
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# ${SNES_SPC_SOURCES}
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${IMGUI_SRC}
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)
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@@ -70,8 +71,8 @@ target_include_directories(
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${SDL2_INCLUDE_DIR}
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lib/SDL_mixer/include/
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${GLEW_INCLUDE_DIRS}
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lib/asar/src/asar/
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lib/snes_spc/snes_spc/
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# lib/asar/src/asar/
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# lib/snes_spc/snes_spc/
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)
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set(SDL_TARGETS SDL2::SDL2)
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@@ -93,8 +94,8 @@ target_link_libraries(
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${GLEW_LIBRARIES}
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${OPENGL_LIBRARIES}
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${CMAKE_DL_LIBS}
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asar-static
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snes_spc
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# asar-static
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# snes_spc
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ImGui
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)
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