Add GraphicsEditor class
Super donkey proto graphics import experiment removed snes_spc and asar_static because of macOS M1 build issues. music player using snes_spc disabled included macOS build configuration as it currently is.
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@@ -73,6 +73,7 @@ void MasterEditor::UpdateScreen() {
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TAB_BAR("##TabBar")
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DrawOverworldEditor();
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DrawDungeonEditor();
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DrawGraphicsEditor();
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DrawMusicEditor();
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DrawSpriteEditor();
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DrawScreenEditor();
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@@ -88,6 +89,7 @@ void MasterEditor::DrawFileDialog() {
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std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
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status_ = rom_.LoadFromFile(filePathName);
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overworld_editor_.SetupROM(rom_);
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graphics_editor_.SetupROM(rom_);
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screen_editor_.SetupROM(rom_);
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palette_editor_.SetupROM(rom_);
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music_editor_.SetupROM(rom_);
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@@ -162,6 +164,8 @@ void MasterEditor::DrawYazeMenu() {
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}
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void MasterEditor::DrawFileMenu() {
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static bool save_as_menu = false;
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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@@ -169,7 +173,7 @@ void MasterEditor::DrawFileMenu() {
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}
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MENU_ITEM2("Save", "Ctrl+S") { status_ = rom_.SaveToFile(backup_rom_); }
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MENU_ITEM("Save As..") {}
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MENU_ITEM("Save As..") { save_as_menu = true; }
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ImGui::Separator();
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@@ -179,6 +183,19 @@ void MasterEditor::DrawFileMenu() {
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}
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ImGui::EndMenu();
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}
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if (save_as_menu) {
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static std::string save_as_filename = "";
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ImGui::Begin("Save As..", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::InputText("Filename", &save_as_filename);
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if (ImGui::Button("Save", ImVec2(200, 0))) {
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status_ = rom_.SaveToFile(backup_rom_, save_as_filename);
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}
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if (ImGui::Button("Cancel", ImVec2(200, 0))) {
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save_as_menu = false;
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}
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ImGui::End();
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}
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}
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void MasterEditor::DrawEditMenu() {
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@@ -294,6 +311,12 @@ void MasterEditor::DrawDungeonEditor() {
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END_TAB_ITEM()
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}
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void MasterEditor::DrawGraphicsEditor() {
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TAB_ITEM("Graphics")
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graphics_editor_.Update();
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END_TAB_ITEM()
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}
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void MasterEditor::DrawPaletteEditor() {
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TAB_ITEM("Palettes")
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status_ = palette_editor_.Update();
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