Add GraphicsEditor class
Super donkey proto graphics import experiment removed snes_spc and asar_static because of macOS M1 build issues. music player using snes_spc disabled included macOS build configuration as it currently is.
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@@ -11,16 +11,17 @@
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#include "app/core/constants.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/palette_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -45,6 +46,7 @@ class MasterEditor {
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawGraphicsEditor();
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void DrawPaletteEditor();
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void DrawMusicEditor();
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void DrawScreenEditor();
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@@ -61,6 +63,7 @@ class MasterEditor {
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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OverworldEditor overworld_editor_;
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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