Add GraphicsEditor class
Super donkey proto graphics import experiment removed snes_spc and asar_static because of macOS M1 build issues. music player using snes_spc disabled included macOS build configuration as it currently is.
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@@ -11,9 +11,9 @@
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/music/tracker.h"
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#include "snes_spc/demo/demo_util.h"
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#include "snes_spc/demo/wave_writer.h"
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#include "snes_spc/snes_spc/spc.h"
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// #include "snes_spc/demo/demo_util.h"
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// #include "snes_spc/demo/wave_writer.h"
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// #include "snes_spc/snes_spc/spc.h"
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namespace yaze {
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namespace app {
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@@ -69,7 +69,7 @@ class MusicEditor {
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zelda3::Tracker music_tracker_;
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ROM rom_;
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Mix_Music* current_song_ = NULL;
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// Mix_Music* current_song_ = NULL;
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AssemblyEditor assembly_editor_;
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ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
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