refactor: Implement session-aware card titles for multi-session support
- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context. - Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions. - Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
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@@ -218,7 +218,8 @@ void AssemblyEditor::UpdateCodeView() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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static gui::EditorCard file_browser_card("File Browser", ICON_MD_FOLDER);
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// Create session-aware card (non-static for multi-session support)
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gui::EditorCard file_browser_card(MakeCardTitle("File Browser").c_str(), ICON_MD_FOLDER);
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bool file_browser_open = true;
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if (file_browser_card.Begin(&file_browser_open)) {
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if (current_folder_.name != "") {
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@@ -246,7 +247,8 @@ void AssemblyEditor::UpdateCodeView() {
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continue;
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}
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std::string card_name = files_[file_id];
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// Create session-aware card title for each file
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std::string card_name = MakeCardTitle(files_[file_id]);
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gui::EditorCard file_card(card_name.c_str(), ICON_MD_DESCRIPTION, &open);
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if (file_card.Begin()) {
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {
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@@ -128,14 +128,17 @@ void DungeonEditorV2::DrawLayout() {
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int room_id = active_rooms_[i];
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bool open = true;
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std::string card_name_str;
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const char* card_name;
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// Create session-aware card title
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std::string base_name;
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if (room_id >= 0 && static_cast<size_t>(room_id) < std::size(zelda3::kRoomNames)) {
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card_name_str = absl::StrFormat("%s###RoomCard%d", zelda3::kRoomNames[room_id].data(), room_id);
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base_name = absl::StrFormat("%s", zelda3::kRoomNames[room_id].data());
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} else {
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card_name_str = absl::StrFormat("Room %03X###RoomCard%d", room_id, room_id);
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base_name = absl::StrFormat("Room %03X", room_id);
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}
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card_name = card_name_str.c_str();
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std::string card_name_str = absl::StrFormat("%s###RoomCard%d",
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MakeCardTitle(base_name).c_str(), room_id);
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const char* card_name = card_name_str.c_str();
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gui::EditorCard room_card(card_name, ICON_MD_GRID_ON, &open);
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if (room_card.Begin()) {
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@@ -120,6 +120,14 @@ class Editor {
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EditorType type_;
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EditorContext* context_ = nullptr;
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// Helper method to create session-aware card titles for multi-session support
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std::string MakeCardTitle(const std::string& base_title) const {
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if (context_ && context_->session_id > 0) {
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return absl::StrFormat("%s [S%zu]", base_title, context_->session_id);
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}
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return base_title;
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}
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// Helper method for ROM access with safety check
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template<typename T>
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absl::StatusOr<T> SafeRomAccess(std::function<T()> accessor, const std::string& operation = "") const {
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@@ -51,10 +51,11 @@ absl::Status GraphicsEditor::Update() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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static gui::EditorCard sheet_editor_card("Sheet Editor", ICON_MD_EDIT);
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static gui::EditorCard sheet_browser_card("Sheet Browser", ICON_MD_VIEW_LIST);
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static gui::EditorCard player_anims_card("Player Animations", ICON_MD_PERSON);
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static gui::EditorCard prototype_card("Prototype Viewer", ICON_MD_CONSTRUCTION);
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// Create session-aware cards (non-static for multi-session support)
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gui::EditorCard sheet_editor_card(MakeCardTitle("Sheet Editor").c_str(), ICON_MD_EDIT);
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gui::EditorCard sheet_browser_card(MakeCardTitle("Sheet Browser").c_str(), ICON_MD_VIEW_LIST);
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gui::EditorCard player_anims_card(MakeCardTitle("Player Animations").c_str(), ICON_MD_PERSON);
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gui::EditorCard prototype_card(MakeCardTitle("Prototype Viewer").c_str(), ICON_MD_CONSTRUCTION);
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if (show_sheet_editor_) {
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if (sheet_editor_card.Begin(&show_sheet_editor_)) {
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@@ -68,11 +68,12 @@ absl::Status ScreenEditor::Update() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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static gui::EditorCard dungeon_maps_card("Dungeon Maps", ICON_MD_MAP);
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static gui::EditorCard inventory_menu_card("Inventory Menu", ICON_MD_INVENTORY);
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static gui::EditorCard overworld_map_card("Overworld Map", ICON_MD_PUBLIC);
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static gui::EditorCard title_screen_card("Title Screen", ICON_MD_TITLE);
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static gui::EditorCard naming_screen_card("Naming Screen", ICON_MD_EDIT_ATTRIBUTES);
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// Create session-aware cards (non-static for multi-session support)
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gui::EditorCard dungeon_maps_card(MakeCardTitle("Dungeon Maps").c_str(), ICON_MD_MAP);
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gui::EditorCard inventory_menu_card(MakeCardTitle("Inventory Menu").c_str(), ICON_MD_INVENTORY);
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gui::EditorCard overworld_map_card(MakeCardTitle("Overworld Map").c_str(), ICON_MD_PUBLIC);
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gui::EditorCard title_screen_card(MakeCardTitle("Title Screen").c_str(), ICON_MD_TITLE);
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gui::EditorCard naming_screen_card(MakeCardTitle("Naming Screen").c_str(), ICON_MD_EDIT_ATTRIBUTES);
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if (show_dungeon_maps_) {
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if (dungeon_maps_card.Begin(&show_dungeon_maps_)) {
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@@ -124,18 +124,19 @@ absl::Status OverworldEditor::Update() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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// Initialize cards on first run
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static gui::EditorCard tile16_card("Tile16 Selector", ICON_MD_GRID_3X3);
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static gui::EditorCard tile8_card("Tile8 Selector", ICON_MD_GRID_4X4);
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static gui::EditorCard area_gfx_card("Area Graphics", ICON_MD_IMAGE);
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static gui::EditorCard scratch_card("Scratch Space", ICON_MD_BRUSH);
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static gui::EditorCard tile16_editor_card("Tile16 Editor", ICON_MD_GRID_ON);
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static gui::EditorCard gfx_groups_card("Graphics Groups", ICON_MD_COLLECTIONS);
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static gui::EditorCard usage_stats_card("Usage Statistics", ICON_MD_ANALYTICS);
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static gui::EditorCard v3_settings_card("v3 Settings", ICON_MD_TUNE);
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static bool cards_initialized = false;
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// Create session-aware cards (non-static for multi-session support)
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gui::EditorCard tile16_card(MakeCardTitle("Tile16 Selector").c_str(), ICON_MD_GRID_3X3);
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gui::EditorCard tile8_card(MakeCardTitle("Tile8 Selector").c_str(), ICON_MD_GRID_4X4);
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gui::EditorCard area_gfx_card(MakeCardTitle("Area Graphics").c_str(), ICON_MD_IMAGE);
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gui::EditorCard scratch_card(MakeCardTitle("Scratch Space").c_str(), ICON_MD_BRUSH);
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gui::EditorCard tile16_editor_card(MakeCardTitle("Tile16 Editor").c_str(), ICON_MD_GRID_ON);
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gui::EditorCard gfx_groups_card(MakeCardTitle("Graphics Groups").c_str(), ICON_MD_COLLECTIONS);
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gui::EditorCard usage_stats_card(MakeCardTitle("Usage Statistics").c_str(), ICON_MD_ANALYTICS);
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gui::EditorCard v3_settings_card(MakeCardTitle("v3 Settings").c_str(), ICON_MD_TUNE);
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if (!cards_initialized) {
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// Configure card positions (these settings persist via imgui.ini)
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static bool cards_configured = false;
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if (!cards_configured) {
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// Position cards for optimal workflow
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tile16_card.SetDefaultSize(300, 600);
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tile16_card.SetPosition(gui::EditorCard::Position::Right);
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@@ -161,7 +162,7 @@ absl::Status OverworldEditor::Update() {
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v3_settings_card.SetDefaultSize(500, 600);
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v3_settings_card.SetPosition(gui::EditorCard::Position::Floating);
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cards_initialized = true;
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cards_configured = true;
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}
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// Main canvas (full width when cards are docked)
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@@ -40,8 +40,9 @@ absl::Status SpriteEditor::Update() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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static gui::EditorCard vanilla_card("Vanilla Sprites", ICON_MD_PEST_CONTROL_RODENT);
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static gui::EditorCard custom_card("Custom Sprites", ICON_MD_ADD_MODERATOR);
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// Create session-aware cards (non-static for multi-session support)
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gui::EditorCard vanilla_card(MakeCardTitle("Vanilla Sprites").c_str(), ICON_MD_PEST_CONTROL_RODENT);
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gui::EditorCard custom_card(MakeCardTitle("Custom Sprites").c_str(), ICON_MD_ADD_MODERATOR);
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if (show_vanilla_editor_) {
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if (vanilla_card.Begin(&show_vanilla_editor_)) {
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