refactor: Implement session-aware card titles for multi-session support

- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context.
- Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions.
- Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
This commit is contained in:
scawful
2025-10-06 00:36:24 -04:00
parent dd56addd5e
commit 939df9fa3d
7 changed files with 47 additions and 30 deletions

View File

@@ -218,7 +218,8 @@ void AssemblyEditor::UpdateCodeView() {
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard file_browser_card("File Browser", ICON_MD_FOLDER);
// Create session-aware card (non-static for multi-session support)
gui::EditorCard file_browser_card(MakeCardTitle("File Browser").c_str(), ICON_MD_FOLDER);
bool file_browser_open = true;
if (file_browser_card.Begin(&file_browser_open)) {
if (current_folder_.name != "") {
@@ -246,7 +247,8 @@ void AssemblyEditor::UpdateCodeView() {
continue;
}
std::string card_name = files_[file_id];
// Create session-aware card title for each file
std::string card_name = MakeCardTitle(files_[file_id]);
gui::EditorCard file_card(card_name.c_str(), ICON_MD_DESCRIPTION, &open);
if (file_card.Begin()) {
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {

View File

@@ -128,14 +128,17 @@ void DungeonEditorV2::DrawLayout() {
int room_id = active_rooms_[i];
bool open = true;
std::string card_name_str;
const char* card_name;
// Create session-aware card title
std::string base_name;
if (room_id >= 0 && static_cast<size_t>(room_id) < std::size(zelda3::kRoomNames)) {
card_name_str = absl::StrFormat("%s###RoomCard%d", zelda3::kRoomNames[room_id].data(), room_id);
base_name = absl::StrFormat("%s", zelda3::kRoomNames[room_id].data());
} else {
card_name_str = absl::StrFormat("Room %03X###RoomCard%d", room_id, room_id);
base_name = absl::StrFormat("Room %03X", room_id);
}
card_name = card_name_str.c_str();
std::string card_name_str = absl::StrFormat("%s###RoomCard%d",
MakeCardTitle(base_name).c_str(), room_id);
const char* card_name = card_name_str.c_str();
gui::EditorCard room_card(card_name, ICON_MD_GRID_ON, &open);
if (room_card.Begin()) {

View File

@@ -120,6 +120,14 @@ class Editor {
EditorType type_;
EditorContext* context_ = nullptr;
// Helper method to create session-aware card titles for multi-session support
std::string MakeCardTitle(const std::string& base_title) const {
if (context_ && context_->session_id > 0) {
return absl::StrFormat("%s [S%zu]", base_title, context_->session_id);
}
return base_title;
}
// Helper method for ROM access with safety check
template<typename T>
absl::StatusOr<T> SafeRomAccess(std::function<T()> accessor, const std::string& operation = "") const {

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@@ -51,10 +51,11 @@ absl::Status GraphicsEditor::Update() {
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard sheet_editor_card("Sheet Editor", ICON_MD_EDIT);
static gui::EditorCard sheet_browser_card("Sheet Browser", ICON_MD_VIEW_LIST);
static gui::EditorCard player_anims_card("Player Animations", ICON_MD_PERSON);
static gui::EditorCard prototype_card("Prototype Viewer", ICON_MD_CONSTRUCTION);
// Create session-aware cards (non-static for multi-session support)
gui::EditorCard sheet_editor_card(MakeCardTitle("Sheet Editor").c_str(), ICON_MD_EDIT);
gui::EditorCard sheet_browser_card(MakeCardTitle("Sheet Browser").c_str(), ICON_MD_VIEW_LIST);
gui::EditorCard player_anims_card(MakeCardTitle("Player Animations").c_str(), ICON_MD_PERSON);
gui::EditorCard prototype_card(MakeCardTitle("Prototype Viewer").c_str(), ICON_MD_CONSTRUCTION);
if (show_sheet_editor_) {
if (sheet_editor_card.Begin(&show_sheet_editor_)) {

View File

@@ -68,11 +68,12 @@ absl::Status ScreenEditor::Update() {
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard dungeon_maps_card("Dungeon Maps", ICON_MD_MAP);
static gui::EditorCard inventory_menu_card("Inventory Menu", ICON_MD_INVENTORY);
static gui::EditorCard overworld_map_card("Overworld Map", ICON_MD_PUBLIC);
static gui::EditorCard title_screen_card("Title Screen", ICON_MD_TITLE);
static gui::EditorCard naming_screen_card("Naming Screen", ICON_MD_EDIT_ATTRIBUTES);
// Create session-aware cards (non-static for multi-session support)
gui::EditorCard dungeon_maps_card(MakeCardTitle("Dungeon Maps").c_str(), ICON_MD_MAP);
gui::EditorCard inventory_menu_card(MakeCardTitle("Inventory Menu").c_str(), ICON_MD_INVENTORY);
gui::EditorCard overworld_map_card(MakeCardTitle("Overworld Map").c_str(), ICON_MD_PUBLIC);
gui::EditorCard title_screen_card(MakeCardTitle("Title Screen").c_str(), ICON_MD_TITLE);
gui::EditorCard naming_screen_card(MakeCardTitle("Naming Screen").c_str(), ICON_MD_EDIT_ATTRIBUTES);
if (show_dungeon_maps_) {
if (dungeon_maps_card.Begin(&show_dungeon_maps_)) {

View File

@@ -124,18 +124,19 @@ absl::Status OverworldEditor::Update() {
DrawToolset();
gui::VerticalSpacing(2.0f);
// Initialize cards on first run
static gui::EditorCard tile16_card("Tile16 Selector", ICON_MD_GRID_3X3);
static gui::EditorCard tile8_card("Tile8 Selector", ICON_MD_GRID_4X4);
static gui::EditorCard area_gfx_card("Area Graphics", ICON_MD_IMAGE);
static gui::EditorCard scratch_card("Scratch Space", ICON_MD_BRUSH);
static gui::EditorCard tile16_editor_card("Tile16 Editor", ICON_MD_GRID_ON);
static gui::EditorCard gfx_groups_card("Graphics Groups", ICON_MD_COLLECTIONS);
static gui::EditorCard usage_stats_card("Usage Statistics", ICON_MD_ANALYTICS);
static gui::EditorCard v3_settings_card("v3 Settings", ICON_MD_TUNE);
static bool cards_initialized = false;
// Create session-aware cards (non-static for multi-session support)
gui::EditorCard tile16_card(MakeCardTitle("Tile16 Selector").c_str(), ICON_MD_GRID_3X3);
gui::EditorCard tile8_card(MakeCardTitle("Tile8 Selector").c_str(), ICON_MD_GRID_4X4);
gui::EditorCard area_gfx_card(MakeCardTitle("Area Graphics").c_str(), ICON_MD_IMAGE);
gui::EditorCard scratch_card(MakeCardTitle("Scratch Space").c_str(), ICON_MD_BRUSH);
gui::EditorCard tile16_editor_card(MakeCardTitle("Tile16 Editor").c_str(), ICON_MD_GRID_ON);
gui::EditorCard gfx_groups_card(MakeCardTitle("Graphics Groups").c_str(), ICON_MD_COLLECTIONS);
gui::EditorCard usage_stats_card(MakeCardTitle("Usage Statistics").c_str(), ICON_MD_ANALYTICS);
gui::EditorCard v3_settings_card(MakeCardTitle("v3 Settings").c_str(), ICON_MD_TUNE);
if (!cards_initialized) {
// Configure card positions (these settings persist via imgui.ini)
static bool cards_configured = false;
if (!cards_configured) {
// Position cards for optimal workflow
tile16_card.SetDefaultSize(300, 600);
tile16_card.SetPosition(gui::EditorCard::Position::Right);
@@ -161,7 +162,7 @@ absl::Status OverworldEditor::Update() {
v3_settings_card.SetDefaultSize(500, 600);
v3_settings_card.SetPosition(gui::EditorCard::Position::Floating);
cards_initialized = true;
cards_configured = true;
}
// Main canvas (full width when cards are docked)

View File

@@ -40,8 +40,9 @@ absl::Status SpriteEditor::Update() {
DrawToolset();
gui::VerticalSpacing(2.0f);
static gui::EditorCard vanilla_card("Vanilla Sprites", ICON_MD_PEST_CONTROL_RODENT);
static gui::EditorCard custom_card("Custom Sprites", ICON_MD_ADD_MODERATOR);
// Create session-aware cards (non-static for multi-session support)
gui::EditorCard vanilla_card(MakeCardTitle("Vanilla Sprites").c_str(), ICON_MD_PEST_CONTROL_RODENT);
gui::EditorCard custom_card(MakeCardTitle("Custom Sprites").c_str(), ICON_MD_ADD_MODERATOR);
if (show_vanilla_editor_) {
if (vanilla_card.Begin(&show_vanilla_editor_)) {