refactor: Implement session-aware card titles for multi-session support
- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context. - Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions. - Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
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@@ -120,6 +120,14 @@ class Editor {
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EditorType type_;
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EditorContext* context_ = nullptr;
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// Helper method to create session-aware card titles for multi-session support
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std::string MakeCardTitle(const std::string& base_title) const {
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if (context_ && context_->session_id > 0) {
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return absl::StrFormat("%s [S%zu]", base_title, context_->session_id);
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}
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return base_title;
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}
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// Helper method for ROM access with safety check
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template<typename T>
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absl::StatusOr<T> SafeRomAccess(std::function<T()> accessor, const std::string& operation = "") const {
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