refactor: Implement session-aware card titles for multi-session support
- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context. - Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions. - Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
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@@ -51,10 +51,11 @@ absl::Status GraphicsEditor::Update() {
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DrawToolset();
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gui::VerticalSpacing(2.0f);
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static gui::EditorCard sheet_editor_card("Sheet Editor", ICON_MD_EDIT);
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static gui::EditorCard sheet_browser_card("Sheet Browser", ICON_MD_VIEW_LIST);
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static gui::EditorCard player_anims_card("Player Animations", ICON_MD_PERSON);
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static gui::EditorCard prototype_card("Prototype Viewer", ICON_MD_CONSTRUCTION);
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// Create session-aware cards (non-static for multi-session support)
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gui::EditorCard sheet_editor_card(MakeCardTitle("Sheet Editor").c_str(), ICON_MD_EDIT);
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gui::EditorCard sheet_browser_card(MakeCardTitle("Sheet Browser").c_str(), ICON_MD_VIEW_LIST);
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gui::EditorCard player_anims_card(MakeCardTitle("Player Animations").c_str(), ICON_MD_PERSON);
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gui::EditorCard prototype_card(MakeCardTitle("Prototype Viewer").c_str(), ICON_MD_CONSTRUCTION);
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if (show_sheet_editor_) {
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if (sheet_editor_card.Begin(&show_sheet_editor_)) {
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