Refactor AssembleMap32Tiles to report errors
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@@ -970,7 +970,7 @@ void OverworldEditor::DrawOverworldSprites() {
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int i = 0;
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for (auto &sprite : *overworld_.mutable_sprites(game_state_)) {
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if (!sprite.deleted()) {
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int map_id = sprite.map_id();
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// int map_id = sprite.map_id();
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// map x and map y are relative to the map
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// So we need to check if the map is large or small then add the offset
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@@ -1063,10 +1063,10 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Copy the tile16 data into individual tiles.
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auto tile16_data = overworld_.tile16_blockset_data();
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tile16_individual_.reserve(kNumTile16Individual);
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tile16_individual_.reserve(zelda3::overworld::kNumTile16Individual);
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// Loop through the tiles and copy their pixel data into separate vectors
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for (uint i = 0; i < kNumTile16Individual; i++) {
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for (uint i = 0; i < zelda3::overworld::kNumTile16Individual; i++) {
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std::vector<uint8_t> tile_data(kTile16Size * kTile16Size, 0x00);
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// Copy the pixel data for the current tile into the vector
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@@ -34,7 +34,6 @@ constexpr uint kMessageIdSize = 5;
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constexpr uint kNumSheetsToLoad = 223;
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constexpr uint kTile8DisplayHeight = 64;
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constexpr uint kOverworldMapSize = 0x200;
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constexpr uint kNumTile16Individual = 4096;
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constexpr float kInputFieldSize = 30.f;
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constexpr ImVec2 kOverworldCanvasSize(kOverworldMapSize * 8,
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kOverworldMapSize * 8);
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@@ -117,7 +117,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
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std::vector<std::future<void>> futures;
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// Loop through the tiles and copy their pixel data into separate vectors
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for (uint i = 0; i < kNumTile16Individual; i++) {
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for (uint i = 0; i < zelda3::overworld::kNumTile16Individual; i++) {
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futures.push_back(std::async(
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std::launch::async,
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[&](int index) {
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@@ -141,7 +141,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
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}
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// Render the bitmaps of each tile.
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for (uint id = 0; id < kNumTile16Individual; id++) {
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for (uint id = 0; id < zelda3::overworld::kNumTile16Individual; id++) {
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RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
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Renderer::GetInstance().UpdateBitmap(&tile16_individual_[id]);
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}
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