Enhance dungeon map functionality by adding buttons to manage floors and basements, and optimize tile rendering logic for improved performance
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@@ -248,7 +248,7 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto current_dungeon = dungeon_maps_[selected_dungeon];
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auto& current_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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@@ -274,10 +274,10 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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int posY = ((j / 5) * 32);
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if (tile16_individual_.count(tile16_id) == 0) {
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auto tile = tile16_sheet_.GetTile16(tile16_id);
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std::cout << "Tile16: " << tile16_id << std::endl;
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Renderer::GetInstance().RenderBitmap(&tile);
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tile16_individual_[tile16_id] = tile;
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tile16_individual_[tile16_id] =
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tile16_sheet_.GetTile16(tile16_id);
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Renderer::GetInstance().RenderBitmap(
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&tile16_individual_[tile16_id]);
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}
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screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
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(posY * 2), 4.0f);
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@@ -313,6 +313,32 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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// Add Floor Button
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if (ImGui::Button("Add Floor", ImVec2(100, 0)) &&
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current_dungeon.nbr_of_floor < 8) {
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current_dungeon.nbr_of_floor++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Floor", ImVec2(100, 0)) &&
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current_dungeon.nbr_of_floor > 0) {
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current_dungeon.nbr_of_floor--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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// Add Basement Button
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if (ImGui::Button("Add Basement", ImVec2(100, 0)) &&
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current_dungeon.nbr_of_basement < 8) {
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current_dungeon.nbr_of_basement++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Basement", ImVec2(100, 0)) &&
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current_dungeon.nbr_of_basement > 0) {
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current_dungeon.nbr_of_basement--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
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copy_button_pressed = true;
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}
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