Refactor yaze_project structure to use 'filepath' instead of 'filename' for clarity and improve project loading function

This commit is contained in:
scawful
2024-11-08 00:13:49 -05:00
parent 49880eb409
commit b03f979e87
2 changed files with 25 additions and 28 deletions

View File

@@ -9,9 +9,7 @@ void yaze_check_version(const char* version) {
printf("Yaze version: %s\n", version);
auto version_check = yaze::app::core::CheckVersion(version);
if (!version_check.ok()) {
// Print the error message to the console for a pure C interface.
printf("%s\n", version_check.status().message().data());
// Exit the program if the version check fails.
exit(1);
}
return;
@@ -40,11 +38,9 @@ void yaze_cleanup(yaze_flags* flags) {
}
}
yaze_project* yaze_load_project(const char* filename) {
yaze_project* project = new yaze_project();
project->filename = filename;
project->rom = yaze_load_rom(filename);
project->overworld = yaze_load_overworld(project->rom);
yaze_project yaze_load_project(const char* filename) {
yaze_project project;
project.filepath = filename;
return project;
}
@@ -122,4 +118,4 @@ z3_overworld* yaze_load_overworld(const z3_rom* rom) {
map_id++;
}
return overworld;
}
}

View File

@@ -13,27 +13,13 @@ extern "C" {
#include "incl/sprite.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_flags yaze_flags;
typedef struct yaze_project yaze_project;
typedef struct yaze_command_registry yaze_command_registry;
/**
* @brief Command registry.
*/
struct yaze_command_registry {
void (*register_command)(const char* name, void (*command)(void));
};
typedef struct yaze_event_dispatcher yaze_event_dispatcher;
/**
* @brief Event dispatcher.
*/
struct yaze_event_dispatcher {
void (*register_event_hook)(void (*event_hook)(void));
};
typedef struct yaze_editor_context yaze_editor_context;
/**
@@ -75,13 +61,14 @@ void yaze_cleanup(yaze_flags*);
* @brief Primitive of a Yaze project.
*/
struct yaze_project {
const char* filename;
z3_rom* rom;
z3_overworld* overworld;
const char* name;
const char* filepath;
const char* rom_filename;
const char* code_folder;
const char* labels_filename;
};
yaze_project* yaze_load_project(const char* filename);
yaze_project yaze_load_project(const char* filename);
/**
* @brief Primitive of a Zelda3 ROM.
@@ -111,6 +98,20 @@ snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
z3_overworld* yaze_load_overworld(const z3_rom* rom);
/**
* @brief Command registry.
*/
struct yaze_command_registry {
void (*register_command)(const char* name, void (*command)(void));
};
/**
* @brief Event dispatcher.
*/
struct yaze_event_dispatcher {
void (*register_event_hook)(void (*event_hook)(void));
};
#ifdef __cplusplus
}
#endif