Add Object selector to DungeonEditor

Loads current room gfx from ROM gfx buffer
This commit is contained in:
scawful
2023-03-29 00:10:46 -05:00
parent 9426cd7a87
commit 94a61a13ac
6 changed files with 217 additions and 6 deletions

View File

@@ -8,6 +8,24 @@ namespace editor {
void DungeonEditor::Update() {
DrawToolset();
ImGui::Separator();
if (ImGui::BeginTable("#DungeonEditTable", 2, toolset_table_flags_,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableSetupColumn("Object Selector");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
DrawDungeonCanvas();
ImGui::TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
}
void DungeonEditor::DrawDungeonCanvas() {
canvas_.DrawBackground();
canvas_.DrawContextMenu();
canvas_.DrawGrid();
@@ -56,6 +74,30 @@ void DungeonEditor::DrawToolset() {
}
}
void DungeonEditor::DrawRoomGraphics() {
room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
room_gfx_canvas_.DrawContextMenu();
room_gfx_canvas_.DrawTileSelector(32);
room_gfx_canvas_.DrawBitmap(room_gfx_bmp_, 2, is_loaded_);
room_gfx_canvas_.DrawGrid(32.0f);
room_gfx_canvas_.DrawOverlay();
}
void DungeonEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Room Graphics")) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)3);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawRoomGraphics();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -5,6 +5,8 @@
#include "gui/canvas.h"
#include "gui/icons.h"
#include "rom.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
@@ -16,7 +18,18 @@ class DungeonEditor {
private:
void DrawToolset();
void DrawDungeonCanvas();
void DrawRoomGraphics();
void DrawTileSelector();
bool is_loaded_ = false;
gfx::Bitmap room_gfx_bmp_;
std::vector<zelda3::dungeon::Room> rooms_;
gui::Canvas canvas_;
gui::Canvas room_gfx_canvas_;
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
};
} // namespace editor

View File

@@ -80,6 +80,8 @@ class Bitmap {
std::shared_ptr<SDL_Surface> surface_ = nullptr;
};
using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
} // namespace gfx
} // namespace app
} // namespace yaze

View File

@@ -99,15 +99,13 @@ class ROM {
void Write(int addr, int value);
void WriteShort(int addr, int value);
void RenderBitmap(gfx::Bitmap* bitmap) const;
absl::Status ApplyAssembly(const absl::string_view& filename,
size_t patch_size);
absl::Status PatchOverworldMosaic(char mosaic_tiles[core::kNumOverworldMaps],
int routine_offset);
auto GetTitle() const { return title; }
auto GetGraphicsBin() const { return graphics_bin_; }
gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
auto GetGraphicsBuffer() const { return graphics_buffer_; }
auto GetPaletteGroup(std::string group) { return palette_groups_[group]; }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
@@ -140,17 +138,23 @@ class ROM {
return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
}
void RenderBitmap(gfx::Bitmap* bitmap) const {
bitmap->CreateTexture(renderer_);
}
private:
long size_ = 0;
uchar title[21] = "ROM Not Loaded";
bool is_loaded_ = false;
bool isbpp3[223];
bool is_loaded_ = false;
std::string filename_;
Bytes rom_data_;
Bytes graphics_buffer_;
gfx::BitmapTable graphics_bin_;
std::shared_ptr<SDL_Renderer> renderer_;
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
std::unordered_map<std::string, gfx::PaletteGroup> palette_groups_;
};

View File

@@ -12,6 +12,68 @@ namespace app {
namespace zelda3 {
namespace dungeon {
void Room::LoadGfxGroups() {
int gfxPointer =
(rom_[gfx_groups_pointer + 1] << 8) + rom_[gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
for (int j = 0; j < 8; j++) {
mainGfx[i][j] = rom_[gfxPointer + (i * 8) + j];
}
}
for (int i = 0; i < 82; i++) {
for (int j = 0; j < 4; j++) {
roomGfx[i][j] = rom_[entrance_gfx_group + (i * 4) + j];
}
}
for (int i = 0; i < 144; i++) {
for (int j = 0; j < 4; j++) {
spriteGfx[i][j] = rom_[sprite_blockset_pointer + (i * 4) + j];
}
}
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
paletteGfx[i][j] = rom_[dungeons_palettes_groups + (i * 4) + j];
}
}
}
bool Room::SaveGroupsToROM() {
int gfxPointer =
(rom_[gfx_groups_pointer + 1] << 8) + rom_[gfx_groups_pointer];
gfxPointer = core::SnesToPc(gfxPointer);
for (int i = 0; i < 37; i++) {
for (int j = 0; j < 8; j++) {
rom_.Write(gfxPointer + (i * 8) + j, mainGfx[i][j]);
}
}
for (int i = 0; i < 82; i++) {
for (int j = 0; j < 4; j++) {
rom_.Write(entrance_gfx_group + (i * 4) + j, roomGfx[i][j]);
}
}
for (int i = 0; i < 144; i++) {
for (int j = 0; j < 4; j++) {
rom_.Write(sprite_blockset_pointer + (i * 4) + j, spriteGfx[i][j]);
}
}
for (int i = 0; i < 72; i++) {
for (int j = 0; j < 4; j++) {
rom_.Write(dungeons_palettes_groups + (i * 4) + j, paletteGfx[i][j]);
}
}
return false;
}
void Room::LoadChests() {}
void Room::LoadBlocks() {}
@@ -20,12 +82,82 @@ void Room::LoadTorches() {}
void Room::LoadSecrets() {}
void Room::Resync() {}
void Room::Resync() {}
void Room::LoadObjectsFromArray(int loc) {}
void Room::LoadSpritesFromArray(int loc) {}
void Room::LoadRoomGraphics(uchar entrance_blockset) {
for (int i = 0; i < 8; i++) {
blocks[i] = mainGfx[BackgroundTileset][i];
if (i >= 6 && i <= 6) {
// 3-6
if (entrance_blockset != 0xFF) {
// 6 is wrong for the entrance? -NOP need to fix that
// TODO: Find why this is wrong - Thats because of the stairs need to
// find a workaround
if (roomGfx[entrance_blockset][i - 3] != 0) {
blocks[i] = roomGfx[entrance_blockset][i - 3];
}
}
}
}
blocks[8] = 115 + 0; // Static Sprites Blocksets (fairy,pot,ect...)
blocks[9] = 115 + 10;
blocks[10] = 115 + 6;
blocks[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
blocks[12 + i] = (uchar)(spriteGfx[SpriteTileset + 64][i] + 115);
} // 12-16 sprites
auto newPdata = rom_.GetGraphicsBuffer();
uchar* sheetsData = current_graphics_.GetData();
// Into "room gfx16" 16 of them
int sheetPos = 0;
for (int i = 0; i < 16; i++) {
int d = 0;
int ioff = blocks[i] * 2048;
while (d < 2048) {
// NOTE LOAD BLOCKSETS SOMEWHERE FIRST
uchar mapByte = newPdata[d + ioff];
if (i < 4) // removed switch
{
mapByte += 0x88;
} // Last line of 6, first line of 7 ?
sheetsData[d + sheetPos] = mapByte;
d++;
}
sheetPos += 2048;
}
LoadAnimatedGraphics();
}
void Room::LoadAnimatedGraphics() {
int gfxanimatedPointer = core::SnesToPc(gfx_animated_pointer);
auto newPdata = rom_.GetGraphicsBuffer();
uchar* sheetsData = current_graphics_.GetData();
int data = 0;
while (data < 512) {
uchar mapByte = newPdata[data + (92 * 2048) + (512 * animated_frame)];
sheetsData[data + (7 * 2048)] = mapByte;
mapByte =
newPdata[data + (rom_[gfxanimatedPointer + BackgroundTileset] * 2048) +
(512 * animated_frame)];
sheetsData[data + (7 * 2048) - 512] = mapByte;
data++;
}
}
void Room::LoadRoomFromROM() {
// Load dungeon header
int headerPointer = core::SnesToPc(room_header_pointer);

View File

@@ -13,6 +13,9 @@ namespace app {
namespace zelda3 {
namespace dungeon {
constexpr int entrance_gfx_group = 0x5D97;
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
class DungeonDestination {
public:
DungeonDestination(uint8_t i) : Index(i) {}
@@ -85,6 +88,8 @@ class Room {
Room() = default;
private:
void LoadGfxGroups();
bool SaveGroupsToROM();
void LoadChests();
void LoadBlocks();
void LoadTorches();
@@ -94,6 +99,9 @@ class Room {
void LoadObjectsFromArray(int loc);
void LoadSpritesFromArray(int loc);
void LoadRoomGraphics(uchar entrance_blockset = 0xFF);
void LoadAnimatedGraphics();
void LoadRoomFromROM();
DungeonDestination Pits;
@@ -102,6 +110,8 @@ class Room {
DungeonDestination Stair3;
DungeonDestination Stair4;
int animated_frame = 0;
int RoomID = 0;
ushort MessageID = 0;
uchar BackgroundTileset;
@@ -111,6 +121,12 @@ class Room {
uchar Floor1Graphics;
uchar Floor2Graphics;
uchar Layer2Mode;
std::array<uchar, 16> blocks;
uint8_t mainGfx[37][8];
uint8_t roomGfx[82][4];
uint8_t spriteGfx[144][4];
uint8_t paletteGfx[72][4];
// LayerMergeType LayerMerging;
uchar Tag1;
@@ -118,6 +134,8 @@ class Room {
bool IsDark;
ROM rom_;
gfx::Bitmap current_graphics_;
};
} // namespace dungeon