Add Object selector to DungeonEditor

Loads current room gfx from ROM gfx buffer
This commit is contained in:
scawful
2023-03-29 00:10:46 -05:00
parent 9426cd7a87
commit 94a61a13ac
6 changed files with 217 additions and 6 deletions

View File

@@ -80,6 +80,8 @@ class Bitmap {
std::shared_ptr<SDL_Surface> surface_ = nullptr;
};
using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
} // namespace gfx
} // namespace app
} // namespace yaze