Add Object selector to DungeonEditor
Loads current room gfx from ROM gfx buffer
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@@ -80,6 +80,8 @@ class Bitmap {
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std::shared_ptr<SDL_Surface> surface_ = nullptr;
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};
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using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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