Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions

This commit is contained in:
scawful
2025-01-18 15:09:38 -05:00
parent 7b939d9a70
commit 956a70e8fa
4 changed files with 27 additions and 26 deletions

View File

@@ -60,7 +60,7 @@ typedef struct destination {
uint8_t target_layer;
} destination;
typedef struct z3_dungeon_room {
typedef struct zelda3_dungeon_room {
background2 bg2;
dungeon_sprite* sprites;
object_door* doors;
@@ -69,7 +69,7 @@ typedef struct z3_dungeon_room {
chest_data* chests_in_room;
destination pits;
destination stairs[4];
} z3_dungeon_room;
} zelda3_dungeon_room;
#ifdef __cplusplus
}

View File

@@ -10,7 +10,7 @@ extern "C" {
/**
* @brief Primitive of an overworld map.
*/
typedef struct z3_overworld_map {
typedef struct zelda3_overworld_map {
uint8_t id; /**< ID of the overworld map. */
uint8_t parent_id;
uint8_t quadrant_id;
@@ -23,18 +23,18 @@ typedef struct z3_overworld_map {
uint8_t sprite_palette[3];
uint8_t area_music[4];
uint8_t static_graphics[16];
} z3_overworld_map;
} zelda3_overworld_map;
/**
* @brief Primitive of the overworld.
*/
typedef struct z3_overworld {
void *impl; // yaze::Overworld*
z3_overworld_map **maps; /**< Pointer to the overworld maps. */
} z3_overworld;
typedef struct zelda3_overworld {
void *impl; // yaze::Overworld*
zelda3_overworld_map **maps; /**< Pointer to the overworld maps. */
} zelda3_overworld;
#ifdef __cplusplus
}
#endif
#endif // YAZE_OVERWORLD_H
#endif // YAZE_OVERWORLD_H

View File

@@ -11,12 +11,12 @@ extern "C" {
#include "dungeon.h"
#include "overworld.h"
#include "snes_color.h"
#include "zelda.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_project yaze_project;
typedef struct yaze_editor_context {
z3_rom* rom;
zelda3_rom* rom;
yaze_project* project;
const char* error_message;
} yaze_editor_context;
@@ -42,16 +42,6 @@ struct yaze_project {
yaze_project yaze_load_project(const char* filename);
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::Rom*
};
z3_rom* yaze_load_rom(const char* filename);
void yaze_unload_rom(z3_rom* rom);
typedef struct yaze_bitmap {
int width;
int height;
@@ -61,12 +51,13 @@ typedef struct yaze_bitmap {
yaze_bitmap yaze_load_bitmap(const char* filename);
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
int palette_set, int palette,
int color);
z3_overworld* yaze_load_overworld(const z3_rom* rom);
zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom);
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);

View File

@@ -83,8 +83,18 @@ const static zelda3_version_pointers zelda3_jp_pointers = {
0x67DD0, // kDungeonPalettesGroups
};
typedef struct zelda3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::Rom*
} zelda3_rom;
zelda3_rom* yaze_load_rom(const char* filename);
void yaze_unload_rom(zelda3_rom* rom);
#ifdef __cplusplus
}
#endif
#endif
#endif // ZELDA_H