Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions
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@@ -60,7 +60,7 @@ typedef struct destination {
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uint8_t target_layer;
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} destination;
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typedef struct z3_dungeon_room {
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typedef struct zelda3_dungeon_room {
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background2 bg2;
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dungeon_sprite* sprites;
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object_door* doors;
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@@ -69,7 +69,7 @@ typedef struct z3_dungeon_room {
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chest_data* chests_in_room;
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destination pits;
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destination stairs[4];
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} z3_dungeon_room;
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} zelda3_dungeon_room;
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#ifdef __cplusplus
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}
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