Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions
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@@ -10,7 +10,7 @@ extern "C" {
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/**
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* @brief Primitive of an overworld map.
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*/
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typedef struct z3_overworld_map {
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typedef struct zelda3_overworld_map {
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uint8_t id; /**< ID of the overworld map. */
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uint8_t parent_id;
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uint8_t quadrant_id;
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@@ -23,18 +23,18 @@ typedef struct z3_overworld_map {
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uint8_t sprite_palette[3];
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uint8_t area_music[4];
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uint8_t static_graphics[16];
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} z3_overworld_map;
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} zelda3_overworld_map;
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/**
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* @brief Primitive of the overworld.
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*/
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typedef struct z3_overworld {
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void *impl; // yaze::Overworld*
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z3_overworld_map **maps; /**< Pointer to the overworld maps. */
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} z3_overworld;
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typedef struct zelda3_overworld {
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void *impl; // yaze::Overworld*
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zelda3_overworld_map **maps; /**< Pointer to the overworld maps. */
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} zelda3_overworld;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_OVERWORLD_H
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#endif // YAZE_OVERWORLD_H
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