Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions

This commit is contained in:
scawful
2025-01-18 15:09:38 -05:00
parent 7b939d9a70
commit 956a70e8fa
4 changed files with 27 additions and 26 deletions

View File

@@ -11,12 +11,12 @@ extern "C" {
#include "dungeon.h"
#include "overworld.h"
#include "snes_color.h"
#include "zelda.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_project yaze_project;
typedef struct yaze_editor_context {
z3_rom* rom;
zelda3_rom* rom;
yaze_project* project;
const char* error_message;
} yaze_editor_context;
@@ -42,16 +42,6 @@ struct yaze_project {
yaze_project yaze_load_project(const char* filename);
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::Rom*
};
z3_rom* yaze_load_rom(const char* filename);
void yaze_unload_rom(z3_rom* rom);
typedef struct yaze_bitmap {
int width;
int height;
@@ -61,12 +51,13 @@ typedef struct yaze_bitmap {
yaze_bitmap yaze_load_bitmap(const char* filename);
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
int palette_set, int palette,
int color);
z3_overworld* yaze_load_overworld(const z3_rom* rom);
zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom);
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);