expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling.

This commit is contained in:
scawful
2025-04-12 13:24:48 -04:00
parent a1a48e9057
commit 96c9c5bea6
3 changed files with 102 additions and 23 deletions

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@@ -10,6 +10,34 @@
namespace yaze {
namespace zelda3 {
// EXPANDED to 0x78000 to 0x7A000
constexpr int kEntranceRoomEXP = 0x078000;
constexpr int kEntranceScrollEdgeEXP = 0x078200;
constexpr int kEntranceCameraYEXP = 0x078A00;
constexpr int kEntranceCameraXEXP = 0x078C00;
constexpr int kEntranceYPositionEXP = 0x078E00;
constexpr int kEntranceXPositionEXP = 0x079000;
constexpr int kEntranceCameraYTriggerEXP = 0x079200;
constexpr int kEntranceCameraXTriggerEXP = 0x079400;
constexpr int kEntranceBlocksetEXP = 0x079600;
constexpr int kEntranceFloorEXP = 0x079700;
constexpr int kEntranceDungeonEXP = 0x079800;
constexpr int kEntranceDoorEXP = 0x079900;
constexpr int kEntranceLadderBgEXP = 0x079A00;
constexpr int kEntranceScrollingEXP = 0x079B00;
constexpr int kEntranceScrollQuadrantEXP = 0x079C00;
constexpr int kEntranceExitEXP = 0x079D00;
constexpr int kEntranceMusicEXP = 0x079F00;
constexpr int kEntranceExtraEXP = 0x07A000;
constexpr int kEntranceTotalEXP = 0xFF;
constexpr int kEntranceTotal = 0x84;
constexpr int kEntranceLinkSpawn = 0x00;
constexpr int kEntranceNorthTavern = 0x43;
constexpr int kEntranceEXP = 0x07F000;
constexpr int kEntranceCameraY = 0x014D45; // 0x14AA9 // 2bytes each room
constexpr int kEntranceCameraX = 0x014E4F; // 0x14BB3 // 2bytes
constexpr int kNumOverworldEntrances = 129;
constexpr int kNumOverworldHoles = 0x13;

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@@ -9,7 +9,6 @@
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "util/hex.h"
#include "util/log.h"
namespace yaze {
@@ -41,7 +40,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
if (index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A &&
index_ != 0x88) {
area_graphics_ = (*rom_)[kOverworldSpecialGfxGroup +
(parent_ - kSpecialWorldMapIdStart)];
(parent_ - kSpecialWorldMapIdStart)];
area_palette_ = (*rom_)[kOverworldSpecialPalGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 0x51;
@@ -149,8 +148,8 @@ void OverworldMap::LoadAreaInfo() {
if ((index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A &&
index_ != 0x88) ||
index_ == 0x94) {
area_graphics_ =
(*rom_)[kOverworldSpecialGfxGroup + (parent_ - kSpecialWorldMapIdStart)];
area_graphics_ = (*rom_)[kOverworldSpecialGfxGroup +
(parent_ - kSpecialWorldMapIdStart)];
area_palette_ = (*rom_)[kOverworldSpecialPalGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 0x51;
@@ -288,12 +287,67 @@ void OverworldMap::LoadCustomOverworldData() {
{
subscreen_overlay_ = 0x0093;
}
// Set the main palette values.
if (index_ < 0x40) // LW
{
area_palette_ = 0;
} else if (index_ >= 0x40 && index_ < 0x80) // DW
{
area_palette_ = 1;
} else if (index_ >= 0x80 && index_ < 0xA0) // SW
{
area_palette_ = 0;
}
if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07) // LW Death Mountain
{
area_palette_ = 2;
} else if (index_ == 0x43 || index_ == 0x45 ||
index_ == 0x47) // DW Death Mountain
{
area_palette_ = 3;
} else if (index_ == 0x88) // Triforce room
{
area_palette_ = 4;
}
// Set the mosaic values.
switch (index_) {
case 0x00: // Leaving Skull Woods / Lost Woods
case 0x40:
mosaic_expanded_ = {false, true, false, true};
break;
case 0x02: // Going into Skull woods / Lost Woods west
case 0x0A:
case 0x42:
case 0x4A:
mosaic_expanded_ = {false, false, true, false};
break;
case 0x0F: // Going into Zora's Domain North
case 0x10: // Going into Skull Woods / Lost Woods North
case 0x11:
case 0x50:
case 0x51:
mosaic_expanded_ = {true, false, false, false};
break;
case 0x80: // Leaving Zora's Domain, the Master Sword area, and the
// Triforce area
case 0x81:
case 0x88:
mosaic_expanded_ = {false, true, false, false};
break;
}
}
void OverworldMap::SetupCustomTileset(uint8_t asm_version) {
area_palette_ = (*rom_)[OverworldCustomMainPaletteArray + index_];
mosaic_ = (*rom_)[OverworldCustomMosaicArray + index_] != 0x00;
uint8_t mosaicByte = (*rom_)[OverworldCustomMosaicArray + index_];
mosaic_expanded_ = {(mosaicByte & 0x08) != 0x00, (mosaicByte & 0x04) != 0x00,
(mosaicByte & 0x02) != 0x00, (mosaicByte & 0x01) != 0x00};
// This is just to load the GFX groups for ROMs that have an older version
// of the Overworld ASM already applied.
if (asm_version >= 0x01 && asm_version != 0xFF) {
@@ -319,7 +373,7 @@ void OverworldMap::SetupCustomTileset(uint8_t asm_version) {
for (int i = 0; i < 8; i++) {
custom_gfx_ids_[i] =
(uint8_t)(*rom_)[rom_->version_constants().kOverworldGfxGroups2 +
(index_world * 8) + i];
(index_world * 8) + i];
}
const auto overworldgfxGroups =
@@ -390,15 +444,16 @@ void OverworldMap::LoadSpritesBlocksets() {
for (int i = 0; i < 4; i++) {
static_graphics_[12 + i] =
((*rom_)[rom_->version_constants().kSpriteBlocksetPointer +
(sprite_graphics_[game_state_] * 4) + i] +
(sprite_graphics_[game_state_] * 4) + i] +
static_graphics_base);
}
}
void OverworldMap::LoadMainBlocksets() {
for (int i = 0; i < 8; i++) {
static_graphics_[i] = (*rom_)[rom_->version_constants().kOverworldGfxGroups2 +
(main_gfx_id_ * 8) + i];
static_graphics_[i] =
(*rom_)[rom_->version_constants().kOverworldGfxGroups2 +
(main_gfx_id_ * 8) + i];
}
}
@@ -409,12 +464,6 @@ void OverworldMap::LoadMainBlocksets() {
// of the 5A sheet, so this will need some special manipulation to make work
// during the BuildBitmap step (or a new one specifically for animating).
void OverworldMap::DrawAnimatedTiles() {
std::cout << "static_graphics_[6] = " << util::HexByte(static_graphics_[6])
<< std::endl;
std::cout << "static_graphics_[7] = " << util::HexByte(static_graphics_[7])
<< std::endl;
std::cout << "static_graphics_[8] = " << util::HexByte(static_graphics_[8])
<< std::endl;
if (static_graphics_[7] == 0x5B) {
static_graphics_[7] = 0x5A;
} else {
@@ -428,7 +477,7 @@ void OverworldMap::DrawAnimatedTiles() {
void OverworldMap::LoadAreaGraphicsBlocksets() {
for (int i = 0; i < 4; i++) {
uint8_t value = (*rom_)[rom_->version_constants().kOverworldGfxGroups1 +
(area_graphics_ * 4) + i];
(area_graphics_ * 4) + i];
if (value != 0) {
static_graphics_[3 + i] = value;
}
@@ -583,7 +632,7 @@ absl::StatusOr<gfx::SnesPalette> OverworldMap::GetPalette(
int limit) {
if (index == 255) {
index = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
(previous_index * 4)];
(previous_index * 4)];
}
if (index >= limit) {
index = limit - 1;
@@ -601,15 +650,15 @@ absl::Status OverworldMap::LoadPalette() {
uint8_t pal0 = 0;
uint8_t pal1 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
(area_palette_ * 4)];
(area_palette_ * 4)];
uint8_t pal2 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
(area_palette_ * 4) + 1];
(area_palette_ * 4) + 1];
uint8_t pal3 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
(area_palette_ * 4) + 2];
uint8_t pal4 =
(*rom_)[kOverworldSpritePaletteGroup + (sprite_palette_[game_state_] * 2)];
(area_palette_ * 4) + 2];
uint8_t pal4 = (*rom_)[kOverworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2)];
uint8_t pal5 = (*rom_)[kOverworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2) + 1];
(sprite_palette_[game_state_] * 2) + 1];
auto grass_pal_group = rom_->palette_group().grass;
ASSIGN_OR_RETURN(gfx::SnesColor bgr, grass_pal_group[0].GetColor(0));
@@ -623,7 +672,7 @@ absl::Status OverworldMap::LoadPalette() {
// Additional handling of `pal3` and `parent_`
if (pal3 == 255) {
pal3 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
(previous_pal_id * 4) + 2];
(previous_pal_id * 4) + 2];
}
if (parent_ < kDarkWorldMapIdStart) {

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@@ -211,6 +211,8 @@ class OverworldMap : public gfx::GfxContext {
std::array<uint8_t, 4> area_music_;
std::array<uint8_t, 16> static_graphics_;
std::array<bool, 4> mosaic_expanded_;
std::vector<uint8_t> current_blockset_;
std::vector<uint8_t> current_gfx_;
std::vector<uint8_t> bitmap_data_;