expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling.

This commit is contained in:
scawful
2025-04-12 13:24:48 -04:00
parent a1a48e9057
commit 96c9c5bea6
3 changed files with 102 additions and 23 deletions

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@@ -211,6 +211,8 @@ class OverworldMap : public gfx::GfxContext {
std::array<uint8_t, 4> area_music_;
std::array<uint8_t, 16> static_graphics_;
std::array<bool, 4> mosaic_expanded_;
std::vector<uint8_t> current_blockset_;
std::vector<uint8_t> current_gfx_;
std::vector<uint8_t> bitmap_data_;