expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling.
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@@ -211,6 +211,8 @@ class OverworldMap : public gfx::GfxContext {
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std::array<uint8_t, 4> area_music_;
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std::array<uint8_t, 16> static_graphics_;
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std::array<bool, 4> mosaic_expanded_;
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std::vector<uint8_t> current_blockset_;
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std::vector<uint8_t> current_gfx_;
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std::vector<uint8_t> bitmap_data_;
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