expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling.
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@@ -10,6 +10,34 @@
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namespace yaze {
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namespace zelda3 {
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// EXPANDED to 0x78000 to 0x7A000
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constexpr int kEntranceRoomEXP = 0x078000;
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constexpr int kEntranceScrollEdgeEXP = 0x078200;
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constexpr int kEntranceCameraYEXP = 0x078A00;
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constexpr int kEntranceCameraXEXP = 0x078C00;
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constexpr int kEntranceYPositionEXP = 0x078E00;
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constexpr int kEntranceXPositionEXP = 0x079000;
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constexpr int kEntranceCameraYTriggerEXP = 0x079200;
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constexpr int kEntranceCameraXTriggerEXP = 0x079400;
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constexpr int kEntranceBlocksetEXP = 0x079600;
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constexpr int kEntranceFloorEXP = 0x079700;
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constexpr int kEntranceDungeonEXP = 0x079800;
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constexpr int kEntranceDoorEXP = 0x079900;
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constexpr int kEntranceLadderBgEXP = 0x079A00;
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constexpr int kEntranceScrollingEXP = 0x079B00;
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constexpr int kEntranceScrollQuadrantEXP = 0x079C00;
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constexpr int kEntranceExitEXP = 0x079D00;
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constexpr int kEntranceMusicEXP = 0x079F00;
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constexpr int kEntranceExtraEXP = 0x07A000;
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constexpr int kEntranceTotalEXP = 0xFF;
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constexpr int kEntranceTotal = 0x84;
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constexpr int kEntranceLinkSpawn = 0x00;
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constexpr int kEntranceNorthTavern = 0x43;
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constexpr int kEntranceEXP = 0x07F000;
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constexpr int kEntranceCameraY = 0x014D45; // 0x14AA9 // 2bytes each room
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constexpr int kEntranceCameraX = 0x014E4F; // 0x14BB3 // 2bytes
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constexpr int kNumOverworldEntrances = 129;
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constexpr int kNumOverworldHoles = 0x13;
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@@ -9,7 +9,6 @@
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "util/hex.h"
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#include "util/log.h"
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namespace yaze {
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@@ -149,8 +148,8 @@ void OverworldMap::LoadAreaInfo() {
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if ((index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A &&
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index_ != 0x88) ||
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index_ == 0x94) {
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area_graphics_ =
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(*rom_)[kOverworldSpecialGfxGroup + (parent_ - kSpecialWorldMapIdStart)];
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area_graphics_ = (*rom_)[kOverworldSpecialGfxGroup +
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(parent_ - kSpecialWorldMapIdStart)];
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area_palette_ = (*rom_)[kOverworldSpecialPalGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 0x51;
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@@ -288,12 +287,67 @@ void OverworldMap::LoadCustomOverworldData() {
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{
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subscreen_overlay_ = 0x0093;
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}
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// Set the main palette values.
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if (index_ < 0x40) // LW
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{
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area_palette_ = 0;
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} else if (index_ >= 0x40 && index_ < 0x80) // DW
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{
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area_palette_ = 1;
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} else if (index_ >= 0x80 && index_ < 0xA0) // SW
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{
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area_palette_ = 0;
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}
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if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07) // LW Death Mountain
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{
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area_palette_ = 2;
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} else if (index_ == 0x43 || index_ == 0x45 ||
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index_ == 0x47) // DW Death Mountain
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{
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area_palette_ = 3;
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} else if (index_ == 0x88) // Triforce room
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{
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area_palette_ = 4;
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}
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// Set the mosaic values.
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switch (index_) {
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case 0x00: // Leaving Skull Woods / Lost Woods
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case 0x40:
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mosaic_expanded_ = {false, true, false, true};
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break;
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case 0x02: // Going into Skull woods / Lost Woods west
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case 0x0A:
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case 0x42:
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case 0x4A:
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mosaic_expanded_ = {false, false, true, false};
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break;
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case 0x0F: // Going into Zora's Domain North
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case 0x10: // Going into Skull Woods / Lost Woods North
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case 0x11:
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case 0x50:
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case 0x51:
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mosaic_expanded_ = {true, false, false, false};
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break;
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case 0x80: // Leaving Zora's Domain, the Master Sword area, and the
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// Triforce area
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case 0x81:
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case 0x88:
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mosaic_expanded_ = {false, true, false, false};
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break;
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}
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}
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void OverworldMap::SetupCustomTileset(uint8_t asm_version) {
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area_palette_ = (*rom_)[OverworldCustomMainPaletteArray + index_];
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mosaic_ = (*rom_)[OverworldCustomMosaicArray + index_] != 0x00;
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uint8_t mosaicByte = (*rom_)[OverworldCustomMosaicArray + index_];
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mosaic_expanded_ = {(mosaicByte & 0x08) != 0x00, (mosaicByte & 0x04) != 0x00,
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(mosaicByte & 0x02) != 0x00, (mosaicByte & 0x01) != 0x00};
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// This is just to load the GFX groups for ROMs that have an older version
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// of the Overworld ASM already applied.
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if (asm_version >= 0x01 && asm_version != 0xFF) {
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@@ -397,7 +451,8 @@ void OverworldMap::LoadSpritesBlocksets() {
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void OverworldMap::LoadMainBlocksets() {
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for (int i = 0; i < 8; i++) {
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static_graphics_[i] = (*rom_)[rom_->version_constants().kOverworldGfxGroups2 +
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static_graphics_[i] =
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(*rom_)[rom_->version_constants().kOverworldGfxGroups2 +
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(main_gfx_id_ * 8) + i];
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}
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}
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@@ -409,12 +464,6 @@ void OverworldMap::LoadMainBlocksets() {
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// of the 5A sheet, so this will need some special manipulation to make work
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// during the BuildBitmap step (or a new one specifically for animating).
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void OverworldMap::DrawAnimatedTiles() {
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std::cout << "static_graphics_[6] = " << util::HexByte(static_graphics_[6])
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<< std::endl;
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std::cout << "static_graphics_[7] = " << util::HexByte(static_graphics_[7])
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<< std::endl;
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std::cout << "static_graphics_[8] = " << util::HexByte(static_graphics_[8])
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<< std::endl;
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if (static_graphics_[7] == 0x5B) {
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static_graphics_[7] = 0x5A;
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} else {
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@@ -606,8 +655,8 @@ absl::Status OverworldMap::LoadPalette() {
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(area_palette_ * 4) + 1];
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uint8_t pal3 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup +
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(area_palette_ * 4) + 2];
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uint8_t pal4 =
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(*rom_)[kOverworldSpritePaletteGroup + (sprite_palette_[game_state_] * 2)];
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uint8_t pal4 = (*rom_)[kOverworldSpritePaletteGroup +
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(sprite_palette_[game_state_] * 2)];
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uint8_t pal5 = (*rom_)[kOverworldSpritePaletteGroup +
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(sprite_palette_[game_state_] * 2) + 1];
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@@ -211,6 +211,8 @@ class OverworldMap : public gfx::GfxContext {
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std::array<uint8_t, 4> area_music_;
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std::array<uint8_t, 16> static_graphics_;
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std::array<bool, 4> mosaic_expanded_;
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std::vector<uint8_t> current_blockset_;
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std::vector<uint8_t> current_gfx_;
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std::vector<uint8_t> bitmap_data_;
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