Remove vsync from Renderer

This commit is contained in:
scawful
2025-04-20 17:36:14 -04:00
parent 903c1246c7
commit 97bb0a8bc6

View File

@@ -29,8 +29,8 @@ class Renderer {
}
absl::Status CreateRenderer(SDL_Window *window) {
renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(SDL_CreateRenderer(
window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED));
renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
if (renderer_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));