Remove vsync from Renderer
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@@ -29,8 +29,8 @@ class Renderer {
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}
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}
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absl::Status CreateRenderer(SDL_Window *window) {
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absl::Status CreateRenderer(SDL_Window *window) {
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renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(SDL_CreateRenderer(
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renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED));
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
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if (renderer_ == nullptr) {
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if (renderer_ == nullptr) {
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return absl::InternalError(
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return absl::InternalError(
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absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
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absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
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