add BuildTiles16GfxV2
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@@ -45,28 +45,36 @@ void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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ow_blockset[p2] = (uchar)(((pixel >> 0x04) & 0x0F) + tile.palette_ * 0x10);
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}
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void CopyTile8bpp8(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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void CopyTile8bpp8(int x, int y, int xx, int yy, int tid, gfx::TileInfo tile,
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Bytes& ow_blockset, Bytes& current_gfx) {
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const int offsets[] = {0x00, 0x08, 0x400, 0x408};
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int offset = offsets[tid];
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int mx = x;
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int my = y;
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uchar r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 0x07 - x;
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r = 0x01;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 0x07 - y;
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}
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// TILE ID ONLY
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int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x08) +
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((tile.id_ / 0x20) * 0x800);
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auto pixel = current_gfx[tx + x + (y * 0x80)];
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auto index = xx + yy + offset + mx + (my * 0x80);
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// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
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// ((tile.id_ / 0x20) * 0x800);
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// auto gfx_src_pos = tx + (y * 0x200) + x;
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// auto pixel = current_gfx[gfx_src_pos];
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ow_blockset[index + r] = (uchar)(pixel + (tile.palette_ * 0x10));
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// auto index = xx + yy + offset + mx + (my * 0x100);
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// auto to_assign = (pixel + (tile.palette_ * 0x10));
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// ow_blockset[index] = to_assign;
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// TILE ID ONLY
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// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
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// ((tile.id_ / 0x20) * 0x800);
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auto index = xx + yy + offset + mx + (my * 0x80);
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int tx = (tile.id_ * 0x40);
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ow_blockset[index] = current_gfx[tx + (y * 0x80) + x];
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}
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void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
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@@ -123,7 +131,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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LoadAreaGraphics(game_state, world_index);
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RETURN_IF_ERROR(BuildTileset())
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RETURN_IF_ERROR(BuildTiles16Gfx(count))
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RETURN_IF_ERROR(BuildTiles16GfxV2(count))
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RETURN_IF_ERROR(BuildBitmap(world_blockset))
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built_ = true;
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return absl::OkStatus();
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@@ -280,18 +288,15 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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for (int i = 0; i < 0x100000; i++) {
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current_blockset_.push_back(0x00);
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}
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int offsets[] = {0x00, 0x08, 0x400, 0x408};
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < count; i++) {
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for (auto tile = 0; tile < 0x04; tile++) {
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gfx::TileInfo info = tiles16_[i].tiles_info[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 0x08; y++) {
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for (auto x = 0; x < 0x08; x++) {
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CopyTile8bpp8(x, y, xx, yy, offset, info, current_blockset_,
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for (auto y = 0; y < 0x08; ++y) {
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for (auto x = 0; x < 0x08; ++x) {
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CopyTile8bpp8(x, y, xx, yy, tile, info, current_blockset_,
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current_gfx_);
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}
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}
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@@ -307,6 +312,51 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
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current_blockset_.reserve(0x100000);
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for (int i = 0; i < 0x100000; i++) {
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current_blockset_.push_back(0x00);
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}
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const int offsets[] = {0x00, 0x08, 0x400, 0x408};
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < 1; i++) {
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for (auto tile = 0; tile < 0x04; tile++) {
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gfx::TileInfo info = tiles16_[i].tiles_info[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 0x08; ++y) {
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for (auto x = 0; x < 0x08; ++x) {
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int mx = x;
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int my = y;
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if (info.horizontal_mirror_ != 0) {
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mx = 0x07 - x;
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}
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if (info.vertical_mirror_ != 0) {
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my = 0x07 - y;
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}
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int tile_pos = (info.id_ * 0x40);
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auto source = tile_pos + (x + (y * 0x80));
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auto destination = xx + yy + offset + (mx + (my * 0x80));
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current_blockset_[destination] = current_gfx_[source];
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}
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}
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}
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xx += 0x10;
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if (xx >= 0x80) {
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yy += 0x800;
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xx = 0;
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}
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}
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
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bitmap_data_.reserve(0x40000);
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for (int i = 0; i < 0x40000; i++) {
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@@ -43,6 +43,7 @@ class OverworldMap {
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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absl::Status BuildTiles16GfxV2(int count);
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absl::Status BuildBitmap(OWBlockset& world_blockset);
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int parent_ = 0;
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