refactor bitmap
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@@ -422,6 +422,73 @@ void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
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SDL_LockSurface(surface_.get());
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}
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void Bitmap::Get8x8Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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int tile_x = (x * 8) % width_;
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int tile_y = (y * 8) % height_;
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for (int i = 0; i < 8; i++) {
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int row_offset = tile_offset + ((tile_y + i) * width_);
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for (int j = 0; j < 8; j++) {
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int pixel_offset = row_offset + (tile_x + j);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Bitmap::Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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for (int i = 0; i < 16; i++) {
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int row_offset = tile_offset + ((i / 8) * (width_ * 8));
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for (int j = 0; j < 16; j++) {
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int pixel_offset =
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row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Bitmap::Get16x16Tile(int tile_x, int tile_y,
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std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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// Calculate the pixel position in the bitmap
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int pixel_x = tile_x + tx;
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int pixel_y = tile_y + ty;
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int pixel_offset = pixel_y * width_ + pixel_x;
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int pixel_value = data_[pixel_offset];
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// Store the pixel value in the tile data
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tile_data[tile_data_offset++] = pixel_value;
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}
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}
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}
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void Bitmap::WriteColor(int position, const ImVec4 &color) {
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// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
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SDL_Color sdl_color;
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sdl_color.r = static_cast<Uint8>(color.x * 255);
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sdl_color.g = static_cast<Uint8>(color.y * 255);
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sdl_color.b = static_cast<Uint8>(color.z * 255);
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sdl_color.a = static_cast<Uint8>(color.w * 255);
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// Map SDL_Color to the nearest color index in the surface's palette
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Uint8 index =
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SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
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// Write the color index to the pixel data
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pixel_data_[position] = index;
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modified_ = true;
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -121,6 +121,14 @@ class Bitmap {
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absl::Status ApplyPaletteFromPaletteGroup(const SnesPalette &palette,
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int palette_id);
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void Get8x8Tile(int tile_index, int x, int y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset);
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void Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data, int &tile_data_offset);
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void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset);
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void WriteToPixel(int position, uchar value) {
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if (pixel_data_ == nullptr) {
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pixel_data_ = data_.data();
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@@ -138,73 +146,7 @@ class Bitmap {
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modified_ = true;
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}
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void Get8x8Tile(int tile_index, int x, int y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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int tile_x = (x * 8) % width_;
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int tile_y = (y * 8) % height_;
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for (int i = 0; i < 8; i++) {
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int row_offset = tile_offset + ((tile_y + i) * width_);
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for (int j = 0; j < 8; j++) {
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int pixel_offset = row_offset + (tile_x + j);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data, int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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int tile_x = x * 16;
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int tile_y = y * 16;
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for (int i = 0; i < 16; i++) {
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int row_offset = tile_offset + ((i / 8) * (width_ * 8));
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for (int j = 0; j < 16; j++) {
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int pixel_offset =
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row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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// Assuming 'width_' and 'height_' are the dimensions of the bitmap
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// and 'data_' is the bitmap data.
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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// Calculate the pixel position in the bitmap
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int pixel_x = tile_x + tx;
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int pixel_y = tile_y + ty;
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int pixel_offset = pixel_y * width_ + pixel_x;
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int pixel_value = data_[pixel_offset];
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// Store the pixel value in the tile data
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tile_data[tile_data_offset++] = pixel_value;
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}
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}
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}
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void WriteColor(int position, const ImVec4 &color) {
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// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
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SDL_Color sdl_color;
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sdl_color.r = static_cast<Uint8>(color.x * 255);
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sdl_color.g = static_cast<Uint8>(color.y * 255);
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sdl_color.b = static_cast<Uint8>(color.z * 255);
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sdl_color.a = static_cast<Uint8>(color.w * 255);
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// Map SDL_Color to the nearest color index in the surface's palette
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Uint8 index =
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SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
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// Write the color index to the pixel data
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pixel_data_[position] = index;
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modified_ = true;
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}
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void WriteColor(int position, const ImVec4 &color);
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void Cleanup() {
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active_ = false;
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