feat(canvas): implement popup registry for enhanced menu management

- Introduced a new `PopupRegistry` class to manage persistent popups, improving the organization and lifecycle handling of popups within the canvas.
- Added `canvas_menu.cc` and `canvas_menu.h` to define menu item and section structures, along with rendering functions for a more declarative menu system.
- Updated `canvas.cc` to utilize the new popup registry, ensuring backward compatibility with legacy popup handling during the migration phase.

Benefits:
- Streamlines popup management, enhancing usability and maintainability of the canvas UI.
- Facilitates the addition of complex menu structures and interactions, improving overall user experience.
This commit is contained in:
scawful
2025-10-16 19:11:05 -04:00
parent bc9d8912bf
commit 99b0a7e11f
7 changed files with 643 additions and 22 deletions

View File

@@ -605,51 +605,64 @@ void Canvas::ClearContextMenuItems() {
}
void Canvas::OpenPersistentPopup(const std::string& popup_id, std::function<void()> render_callback) {
// Check if popup already exists
// Phase 3: Delegate to new popup registry
popup_registry_.Open(popup_id, render_callback);
// Maintain backward compatibility with legacy active_popups_ vector
// TODO(Phase 4): Remove this synchronization once all editors migrate
bool found = false;
for (auto& popup : active_popups_) {
if (popup.popup_id == popup_id) {
popup.is_open = true;
popup.render_callback = std::move(render_callback);
ImGui::OpenPopup(popup_id.c_str());
return;
popup.render_callback = render_callback;
found = true;
break;
}
}
// Add new popup
PopupState new_popup;
new_popup.popup_id = popup_id;
new_popup.is_open = true;
new_popup.render_callback = std::move(render_callback);
active_popups_.push_back(new_popup);
ImGui::OpenPopup(popup_id.c_str());
if (!found) {
PopupState new_popup;
new_popup.popup_id = popup_id;
new_popup.is_open = true;
new_popup.render_callback = render_callback;
active_popups_.push_back(new_popup);
}
}
void Canvas::ClosePersistentPopup(const std::string& popup_id) {
// Phase 3: Delegate to new popup registry
popup_registry_.Close(popup_id);
// Maintain backward compatibility with legacy active_popups_ vector
// TODO(Phase 4): Remove this synchronization once all editors migrate
for (auto& popup : active_popups_) {
if (popup.popup_id == popup_id) {
popup.is_open = false;
ImGui::CloseCurrentPopup();
return;
}
}
}
void Canvas::RenderPersistentPopups() {
// Render all active popups
// Phase 3: Delegate to new popup registry
popup_registry_.RenderAll();
// Maintain backward compatibility: sync legacy vector with registry state
// TODO(Phase 4): Remove this synchronization once all editors migrate
const auto& registry_popups = popup_registry_.GetPopups();
// Remove closed popups from legacy vector
auto it = active_popups_.begin();
while (it != active_popups_.end()) {
if (it->is_open && it->render_callback) {
// Call the render callback which should handle BeginPopup/EndPopup
it->render_callback();
// If popup was closed by user, mark it for removal
if (!ImGui::IsPopupOpen(it->popup_id.c_str())) {
it->is_open = false;
bool found_in_registry = false;
for (const auto& reg_popup : registry_popups) {
if (reg_popup.popup_id == it->popup_id && reg_popup.is_open) {
found_in_registry = true;
break;
}
}
// Remove closed popups
if (!it->is_open) {
if (!found_in_registry) {
it = active_popups_.erase(it);
} else {
++it;
@@ -1487,6 +1500,8 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
canvas.DrawTileSelector(tile_size);
canvas.DrawGrid(tile_size);
canvas.DrawOverlay();
// Phase 3: Render persistent popups (previously only available via End())
canvas.RenderPersistentPopups();
}
ImGui::EndChild();
}
@@ -1502,6 +1517,8 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, gfx::Bitmap& bitmap, int width,
canvas.DrawTileSelector(tile_size);
canvas.DrawGrid(tile_size);
canvas.DrawOverlay();
// Phase 3: Render persistent popups (previously only available via End())
canvas.RenderPersistentPopups();
};
if (scrollbar) {
@@ -1542,6 +1559,8 @@ void TableCanvasPipeline(gui::Canvas& canvas, gfx::Bitmap& bitmap,
canvas.DrawGrid();
canvas.DrawOverlay();
// Phase 3: Render persistent popups (previously only available via End())
canvas.RenderPersistentPopups();
}
canvas.EndTableCanvas();
}

View File

@@ -23,6 +23,8 @@
#include "app/gui/canvas/canvas_usage_tracker.h"
#include "app/gui/canvas/canvas_performance_integration.h"
#include "app/gui/canvas/canvas_interaction_handler.h"
#include "app/gui/canvas/canvas_menu.h"
#include "app/gui/canvas/canvas_popup.h"
#include "imgui/imgui.h"
namespace yaze {
@@ -205,6 +207,10 @@ class Canvas {
void ClosePersistentPopup(const std::string& popup_id);
void RenderPersistentPopups();
// Popup registry access (Phase 3: for advanced users and testing)
PopupRegistry& GetPopupRegistry() { return popup_registry_; }
const PopupRegistry& GetPopupRegistry() const { return popup_registry_; }
// Enhanced view and edit operations
void ShowAdvancedCanvasProperties();
void ShowScalingControls();
@@ -432,6 +438,11 @@ class Canvas {
bool context_menu_enabled_ = true;
// Persistent popup state for context menu actions
// Phase 3: New popup registry (preferred for new code)
PopupRegistry popup_registry_;
// Legacy popup state (deprecated - kept for backward compatibility during migration)
// TODO(Phase 4): Remove once all editors use popup_registry_ directly
struct PopupState {
std::string popup_id;
bool is_open = false;

View File

@@ -0,0 +1,116 @@
#include "canvas_menu.h"
namespace yaze {
namespace gui {
void RenderMenuItem(const CanvasMenuItem& item,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback) {
// Check visibility
if (!item.visible_condition()) {
return;
}
// Apply disabled state if needed
if (!item.enabled_condition()) {
ImGui::BeginDisabled();
}
// Build label with icon if present
std::string display_label = item.label;
if (!item.icon.empty()) {
display_label = item.icon + " " + item.label;
}
// Render menu item based on type
if (item.subitems.empty()) {
// Simple menu item
bool selected = false;
if (item.color.x != 1.0f || item.color.y != 1.0f ||
item.color.z != 1.0f || item.color.w != 1.0f) {
// Render with custom color
ImGui::PushStyleColor(ImGuiCol_Text, item.color);
selected = ImGui::MenuItem(display_label.c_str(),
item.shortcut.empty() ? nullptr : item.shortcut.c_str());
ImGui::PopStyleColor();
} else {
selected = ImGui::MenuItem(display_label.c_str(),
item.shortcut.empty() ? nullptr : item.shortcut.c_str());
}
if (selected) {
// Invoke callback
if (item.callback) {
item.callback();
}
// Handle popup if defined
if (item.popup.has_value() &&
item.popup->auto_open_on_select &&
popup_opened_callback) {
popup_opened_callback(item.popup->popup_id, item.popup->render_callback);
}
}
} else {
// Submenu
if (ImGui::BeginMenu(display_label.c_str())) {
for (const auto& subitem : item.subitems) {
RenderMenuItem(subitem, popup_opened_callback);
}
ImGui::EndMenu();
}
}
// Restore enabled state
if (!item.enabled_condition()) {
ImGui::EndDisabled();
}
// Render separator if requested
if (item.separator_after) {
ImGui::Separator();
}
}
void RenderMenuSection(const CanvasMenuSection& section,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback) {
// Skip empty sections
if (section.items.empty()) {
return;
}
// Render section title if present
if (!section.title.empty()) {
ImGui::TextColored(section.title_color, "%s", section.title.c_str());
ImGui::Separator();
}
// Render all items in section
for (const auto& item : section.items) {
RenderMenuItem(item, popup_opened_callback);
}
// Render separator after section if requested
if (section.separator_after) {
ImGui::Separator();
}
}
void RenderCanvasMenu(const CanvasMenuDefinition& menu,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback) {
// Skip disabled menus
if (!menu.enabled) {
return;
}
// Render all sections
for (const auto& section : menu.sections) {
RenderMenuSection(section, popup_opened_callback);
}
}
} // namespace gui
} // namespace yaze

View File

@@ -0,0 +1,230 @@
#ifndef YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
#define YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include "imgui/imgui.h"
namespace yaze {
namespace gui {
/**
* @brief Declarative popup definition for menu items
*
* Links a menu item to a persistent popup that should open when the menu
* item is selected. This separates popup definition from popup rendering.
*/
struct CanvasPopupDefinition {
// Unique popup identifier for ImGui
std::string popup_id;
// Callback that renders the popup content (should call ImGui::BeginPopup/EndPopup)
std::function<void()> render_callback;
// Whether to automatically open the popup when menu item is selected
bool auto_open_on_select = true;
// Whether the popup should persist across frames until explicitly closed
bool persist_across_frames = true;
// Default constructor
CanvasPopupDefinition() = default;
// Constructor for simple popups
CanvasPopupDefinition(const std::string& id, std::function<void()> callback)
: popup_id(id), render_callback(std::move(callback)) {}
};
/**
* @brief Declarative menu item definition
*
* Pure data structure representing a menu item with optional popup linkage.
* Can be composed into hierarchical menus via subitems.
*/
struct CanvasMenuItem {
// Display label for the menu item
std::string label;
// Optional icon (Material Design icon name or Unicode glyph)
std::string icon;
// Optional keyboard shortcut display (e.g., "Ctrl+S")
std::string shortcut;
// Callback invoked when menu item is selected
std::function<void()> callback;
// Optional popup definition - if present, popup will be managed automatically
std::optional<CanvasPopupDefinition> popup;
// Condition to determine if menu item is enabled
std::function<bool()> enabled_condition = []() { return true; };
// Condition to determine if menu item is visible
std::function<bool()> visible_condition = []() { return true; };
// Nested submenu items
std::vector<CanvasMenuItem> subitems;
// Color for the menu item label
ImVec4 color = ImVec4(1, 1, 1, 1);
// Whether to show a separator after this item
bool separator_after = false;
// Default constructor
CanvasMenuItem() = default;
// Simple menu item constructor
CanvasMenuItem(const std::string& lbl, std::function<void()> cb)
: label(lbl), callback(std::move(cb)) {}
// Menu item with icon
CanvasMenuItem(const std::string& lbl, const std::string& ico,
std::function<void()> cb)
: label(lbl), icon(ico), callback(std::move(cb)) {}
// Menu item with icon and shortcut
CanvasMenuItem(const std::string& lbl, const std::string& ico,
std::function<void()> cb, const std::string& sc)
: label(lbl), icon(ico), callback(std::move(cb)), shortcut(sc) {}
// Helper to create a disabled menu item
static CanvasMenuItem Disabled(const std::string& lbl) {
CanvasMenuItem item;
item.label = lbl;
item.enabled_condition = []() { return false; };
return item;
}
// Helper to create a conditional menu item
static CanvasMenuItem Conditional(const std::string& lbl,
std::function<void()> cb,
std::function<bool()> condition) {
CanvasMenuItem item;
item.label = lbl;
item.callback = std::move(cb);
item.enabled_condition = std::move(condition);
return item;
}
// Helper to create a menu item with popup
static CanvasMenuItem WithPopup(const std::string& lbl,
const std::string& popup_id,
std::function<void()> render_callback) {
CanvasMenuItem item;
item.label = lbl;
item.popup = CanvasPopupDefinition(popup_id, std::move(render_callback));
return item;
}
};
/**
* @brief Menu section grouping related menu items
*
* Provides visual organization of menu items with optional section titles.
*/
struct CanvasMenuSection {
// Optional section title (rendered as colored text)
std::string title;
// Color for section title
ImVec4 title_color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
// Menu items in this section
std::vector<CanvasMenuItem> items;
// Whether to show a separator after this section
bool separator_after = true;
// Default constructor
CanvasMenuSection() = default;
// Constructor with title
explicit CanvasMenuSection(const std::string& t) : title(t) {}
// Constructor with title and items
CanvasMenuSection(const std::string& t, const std::vector<CanvasMenuItem>& its)
: title(t), items(its) {}
};
/**
* @brief Complete menu definition
*
* Aggregates menu sections for a complete context menu or popup menu.
*/
struct CanvasMenuDefinition {
// Menu sections (rendered in order)
std::vector<CanvasMenuSection> sections;
// Whether the menu is enabled
bool enabled = true;
// Default constructor
CanvasMenuDefinition() = default;
// Constructor with sections
explicit CanvasMenuDefinition(const std::vector<CanvasMenuSection>& secs)
: sections(secs) {}
// Add a section
void AddSection(const CanvasMenuSection& section) {
sections.push_back(section);
}
// Add items without a section title
void AddItems(const std::vector<CanvasMenuItem>& items) {
CanvasMenuSection section;
section.items = items;
section.separator_after = false;
sections.push_back(section);
}
};
// ==================== Free Function API ====================
/**
* @brief Render a single menu item
*
* Handles visibility, enabled state, subitems, and popup linkage.
*
* @param item Menu item to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderMenuItem(const CanvasMenuItem& item,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
/**
* @brief Render a menu section
*
* Renders section title (if present), all items, and separator.
*
* @param section Menu section to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderMenuSection(const CanvasMenuSection& section,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
/**
* @brief Render a complete menu definition
*
* Renders all sections in order. Does not handle ImGui::BeginPopup/EndPopup -
* caller is responsible for popup context.
*
* @param menu Menu definition to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderCanvasMenu(const CanvasMenuDefinition& menu,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
} // namespace gui
} // namespace yaze
#endif // YAZE_APP_GUI_CANVAS_CANVAS_MENU_H

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@@ -0,0 +1,113 @@
#include "canvas_popup.h"
#include <algorithm>
namespace yaze {
namespace gui {
void PopupRegistry::Open(const std::string& popup_id,
std::function<void()> render_callback) {
// Check if popup already exists
auto it = FindPopup(popup_id);
if (it != popups_.end()) {
// Update existing popup
it->is_open = true;
it->render_callback = std::move(render_callback);
ImGui::OpenPopup(popup_id.c_str());
return;
}
// Add new popup
PopupState new_popup;
new_popup.popup_id = popup_id;
new_popup.is_open = true;
new_popup.render_callback = std::move(render_callback);
new_popup.persist = true;
popups_.push_back(new_popup);
// Open the popup in ImGui
ImGui::OpenPopup(popup_id.c_str());
}
void PopupRegistry::Close(const std::string& popup_id) {
auto it = FindPopup(popup_id);
if (it != popups_.end()) {
it->is_open = false;
// Close in ImGui if it's the current popup
// Note: ImGui::CloseCurrentPopup() only works if this is the active popup
// In practice, the popup will be removed on next RenderAll() call
if (ImGui::IsPopupOpen(popup_id.c_str())) {
ImGui::CloseCurrentPopup();
}
}
}
bool PopupRegistry::IsOpen(const std::string& popup_id) const {
auto it = FindPopup(popup_id);
return it != popups_.end() && it->is_open;
}
void PopupRegistry::RenderAll() {
// Render all active popups
auto it = popups_.begin();
while (it != popups_.end()) {
if (it->is_open && it->render_callback) {
// Call the render callback which should handle BeginPopup/EndPopup
it->render_callback();
// Check if popup was closed by user (clicking outside, pressing Escape, etc.)
if (!ImGui::IsPopupOpen(it->popup_id.c_str())) {
it->is_open = false;
}
}
// Remove closed popups from the registry
if (!it->is_open) {
it = popups_.erase(it);
} else {
++it;
}
}
}
size_t PopupRegistry::GetActiveCount() const {
return std::count_if(popups_.begin(), popups_.end(),
[](const PopupState& popup) { return popup.is_open; });
}
void PopupRegistry::Clear() {
// Close all popups
for (auto& popup : popups_) {
if (popup.is_open && ImGui::IsPopupOpen(popup.popup_id.c_str())) {
ImGui::CloseCurrentPopup();
}
popup.is_open = false;
}
// Clear the registry
popups_.clear();
}
std::vector<PopupState>::iterator PopupRegistry::FindPopup(
const std::string& popup_id) {
return std::find_if(popups_.begin(), popups_.end(),
[&popup_id](const PopupState& popup) {
return popup.popup_id == popup_id;
});
}
std::vector<PopupState>::const_iterator PopupRegistry::FindPopup(
const std::string& popup_id) const {
return std::find_if(popups_.begin(), popups_.end(),
[&popup_id](const PopupState& popup) {
return popup.popup_id == popup_id;
});
}
} // namespace gui
} // namespace yaze

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@@ -0,0 +1,130 @@
#ifndef YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H
#define YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H
#include <functional>
#include <string>
#include <vector>
#include "imgui/imgui.h"
namespace yaze {
namespace gui {
/**
* @brief State for a single persistent popup
*
* POD struct representing the state of a popup that persists across frames.
* Popups remain open until explicitly closed or the user dismisses them.
*/
struct PopupState {
// Unique popup identifier (used with ImGui::OpenPopup/BeginPopup)
std::string popup_id;
// Whether the popup is currently open
bool is_open = false;
// Callback that renders the popup content
// Should call ImGui::BeginPopup(popup_id) / ImGui::EndPopup()
std::function<void()> render_callback;
// Whether the popup should persist across frames
bool persist = true;
// Default constructor
PopupState() = default;
// Constructor with id and callback
PopupState(const std::string& id, std::function<void()> callback)
: popup_id(id), is_open(false), render_callback(std::move(callback)) {}
};
/**
* @brief Registry for managing persistent popups
*
* Maintains a collection of popups and their lifecycle. Handles opening,
* closing, and rendering popups across frames.
*
* This class is designed to be embedded in Canvas or used standalone for
* testing and custom UI components.
*/
class PopupRegistry {
public:
PopupRegistry() = default;
/**
* @brief Open a persistent popup
*
* If the popup already exists, updates its callback and reopens it.
* If the popup is new, adds it to the registry and opens it.
*
* @param popup_id Unique identifier for the popup
* @param render_callback Function that renders the popup content
*/
void Open(const std::string& popup_id, std::function<void()> render_callback);
/**
* @brief Close a persistent popup
*
* Marks the popup as closed. It will be removed from the registry on the
* next render pass.
*
* @param popup_id Identifier of the popup to close
*/
void Close(const std::string& popup_id);
/**
* @brief Check if a popup is currently open
*
* @param popup_id Identifier of the popup to check
* @return true if popup is open, false otherwise
*/
bool IsOpen(const std::string& popup_id) const;
/**
* @brief Render all active popups
*
* Iterates through all open popups and calls their render callbacks.
* Automatically removes popups that have been closed by the user.
*
* This should be called once per frame, typically at the end of the
* frame after all other rendering is complete.
*/
void RenderAll();
/**
* @brief Get the number of active popups
*
* @return Number of open popups in the registry
*/
size_t GetActiveCount() const;
/**
* @brief Clear all popups from the registry
*
* Closes all popups and removes them from the registry.
* Useful for cleanup or resetting state.
*/
void Clear();
/**
* @brief Get direct access to the popup list (for migration/debugging)
*
* @return Reference to the internal popup vector
*/
std::vector<PopupState>& GetPopups() { return popups_; }
const std::vector<PopupState>& GetPopups() const { return popups_; }
private:
// Internal storage for popup states
std::vector<PopupState> popups_;
// Helper to find a popup by ID
std::vector<PopupState>::iterator FindPopup(const std::string& popup_id);
std::vector<PopupState>::const_iterator FindPopup(const std::string& popup_id) const;
};
} // namespace gui
} // namespace yaze
#endif // YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H

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@@ -32,8 +32,10 @@ set(CANVAS_SRC
app/gui/canvas/canvas_geometry.cc
app/gui/canvas/canvas_interaction.cc
app/gui/canvas/canvas_interaction_handler.cc
app/gui/canvas/canvas_menu.cc
app/gui/canvas/canvas_modals.cc
app/gui/canvas/canvas_performance_integration.cc
app/gui/canvas/canvas_popup.cc
app/gui/canvas/canvas_rendering.cc
app/gui/canvas/canvas_usage_tracker.cc
app/gui/canvas/canvas_utils.cc