feat(canvas): implement popup registry for enhanced menu management
- Introduced a new `PopupRegistry` class to manage persistent popups, improving the organization and lifecycle handling of popups within the canvas. - Added `canvas_menu.cc` and `canvas_menu.h` to define menu item and section structures, along with rendering functions for a more declarative menu system. - Updated `canvas.cc` to utilize the new popup registry, ensuring backward compatibility with legacy popup handling during the migration phase. Benefits: - Streamlines popup management, enhancing usability and maintainability of the canvas UI. - Facilitates the addition of complex menu structures and interactions, improving overall user experience.
This commit is contained in:
@@ -605,51 +605,64 @@ void Canvas::ClearContextMenuItems() {
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}
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void Canvas::OpenPersistentPopup(const std::string& popup_id, std::function<void()> render_callback) {
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// Check if popup already exists
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// Phase 3: Delegate to new popup registry
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popup_registry_.Open(popup_id, render_callback);
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// Maintain backward compatibility with legacy active_popups_ vector
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// TODO(Phase 4): Remove this synchronization once all editors migrate
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bool found = false;
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for (auto& popup : active_popups_) {
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if (popup.popup_id == popup_id) {
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popup.is_open = true;
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popup.render_callback = std::move(render_callback);
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ImGui::OpenPopup(popup_id.c_str());
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return;
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popup.render_callback = render_callback;
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found = true;
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break;
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}
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}
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// Add new popup
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PopupState new_popup;
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new_popup.popup_id = popup_id;
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new_popup.is_open = true;
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new_popup.render_callback = std::move(render_callback);
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active_popups_.push_back(new_popup);
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ImGui::OpenPopup(popup_id.c_str());
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if (!found) {
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PopupState new_popup;
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new_popup.popup_id = popup_id;
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new_popup.is_open = true;
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new_popup.render_callback = render_callback;
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active_popups_.push_back(new_popup);
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}
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}
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void Canvas::ClosePersistentPopup(const std::string& popup_id) {
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// Phase 3: Delegate to new popup registry
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popup_registry_.Close(popup_id);
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// Maintain backward compatibility with legacy active_popups_ vector
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// TODO(Phase 4): Remove this synchronization once all editors migrate
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for (auto& popup : active_popups_) {
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if (popup.popup_id == popup_id) {
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popup.is_open = false;
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ImGui::CloseCurrentPopup();
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return;
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}
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}
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}
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void Canvas::RenderPersistentPopups() {
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// Render all active popups
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// Phase 3: Delegate to new popup registry
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popup_registry_.RenderAll();
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// Maintain backward compatibility: sync legacy vector with registry state
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// TODO(Phase 4): Remove this synchronization once all editors migrate
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const auto& registry_popups = popup_registry_.GetPopups();
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// Remove closed popups from legacy vector
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auto it = active_popups_.begin();
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while (it != active_popups_.end()) {
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if (it->is_open && it->render_callback) {
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// Call the render callback which should handle BeginPopup/EndPopup
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it->render_callback();
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// If popup was closed by user, mark it for removal
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if (!ImGui::IsPopupOpen(it->popup_id.c_str())) {
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it->is_open = false;
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bool found_in_registry = false;
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for (const auto& reg_popup : registry_popups) {
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if (reg_popup.popup_id == it->popup_id && reg_popup.is_open) {
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found_in_registry = true;
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break;
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}
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}
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// Remove closed popups
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if (!it->is_open) {
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if (!found_in_registry) {
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it = active_popups_.erase(it);
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} else {
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++it;
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@@ -1487,6 +1500,8 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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// Phase 3: Render persistent popups (previously only available via End())
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canvas.RenderPersistentPopups();
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}
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ImGui::EndChild();
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}
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@@ -1502,6 +1517,8 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, gfx::Bitmap& bitmap, int width,
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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// Phase 3: Render persistent popups (previously only available via End())
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canvas.RenderPersistentPopups();
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};
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if (scrollbar) {
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@@ -1542,6 +1559,8 @@ void TableCanvasPipeline(gui::Canvas& canvas, gfx::Bitmap& bitmap,
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canvas.DrawGrid();
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canvas.DrawOverlay();
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// Phase 3: Render persistent popups (previously only available via End())
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canvas.RenderPersistentPopups();
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}
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canvas.EndTableCanvas();
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}
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@@ -23,6 +23,8 @@
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#include "app/gui/canvas/canvas_usage_tracker.h"
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#include "app/gui/canvas/canvas_performance_integration.h"
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#include "app/gui/canvas/canvas_interaction_handler.h"
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#include "app/gui/canvas/canvas_menu.h"
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#include "app/gui/canvas/canvas_popup.h"
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#include "imgui/imgui.h"
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namespace yaze {
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@@ -205,6 +207,10 @@ class Canvas {
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void ClosePersistentPopup(const std::string& popup_id);
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void RenderPersistentPopups();
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// Popup registry access (Phase 3: for advanced users and testing)
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PopupRegistry& GetPopupRegistry() { return popup_registry_; }
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const PopupRegistry& GetPopupRegistry() const { return popup_registry_; }
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// Enhanced view and edit operations
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void ShowAdvancedCanvasProperties();
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void ShowScalingControls();
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@@ -432,6 +438,11 @@ class Canvas {
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bool context_menu_enabled_ = true;
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// Persistent popup state for context menu actions
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// Phase 3: New popup registry (preferred for new code)
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PopupRegistry popup_registry_;
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// Legacy popup state (deprecated - kept for backward compatibility during migration)
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// TODO(Phase 4): Remove once all editors use popup_registry_ directly
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struct PopupState {
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std::string popup_id;
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bool is_open = false;
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116
src/app/gui/canvas/canvas_menu.cc
Normal file
116
src/app/gui/canvas/canvas_menu.cc
Normal file
@@ -0,0 +1,116 @@
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#include "canvas_menu.h"
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namespace yaze {
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namespace gui {
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void RenderMenuItem(const CanvasMenuItem& item,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback) {
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// Check visibility
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if (!item.visible_condition()) {
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return;
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}
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// Apply disabled state if needed
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if (!item.enabled_condition()) {
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ImGui::BeginDisabled();
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}
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// Build label with icon if present
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std::string display_label = item.label;
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if (!item.icon.empty()) {
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display_label = item.icon + " " + item.label;
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}
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// Render menu item based on type
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if (item.subitems.empty()) {
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// Simple menu item
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bool selected = false;
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if (item.color.x != 1.0f || item.color.y != 1.0f ||
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item.color.z != 1.0f || item.color.w != 1.0f) {
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// Render with custom color
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ImGui::PushStyleColor(ImGuiCol_Text, item.color);
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selected = ImGui::MenuItem(display_label.c_str(),
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item.shortcut.empty() ? nullptr : item.shortcut.c_str());
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ImGui::PopStyleColor();
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} else {
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selected = ImGui::MenuItem(display_label.c_str(),
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item.shortcut.empty() ? nullptr : item.shortcut.c_str());
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}
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if (selected) {
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// Invoke callback
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if (item.callback) {
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item.callback();
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}
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// Handle popup if defined
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if (item.popup.has_value() &&
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item.popup->auto_open_on_select &&
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popup_opened_callback) {
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popup_opened_callback(item.popup->popup_id, item.popup->render_callback);
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}
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}
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} else {
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// Submenu
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if (ImGui::BeginMenu(display_label.c_str())) {
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for (const auto& subitem : item.subitems) {
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RenderMenuItem(subitem, popup_opened_callback);
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}
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ImGui::EndMenu();
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}
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}
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// Restore enabled state
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if (!item.enabled_condition()) {
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ImGui::EndDisabled();
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}
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// Render separator if requested
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if (item.separator_after) {
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ImGui::Separator();
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}
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}
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void RenderMenuSection(const CanvasMenuSection& section,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback) {
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// Skip empty sections
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if (section.items.empty()) {
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return;
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}
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// Render section title if present
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if (!section.title.empty()) {
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ImGui::TextColored(section.title_color, "%s", section.title.c_str());
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ImGui::Separator();
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}
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// Render all items in section
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for (const auto& item : section.items) {
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RenderMenuItem(item, popup_opened_callback);
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}
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// Render separator after section if requested
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if (section.separator_after) {
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ImGui::Separator();
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}
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}
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void RenderCanvasMenu(const CanvasMenuDefinition& menu,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback) {
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// Skip disabled menus
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if (!menu.enabled) {
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return;
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}
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// Render all sections
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for (const auto& section : menu.sections) {
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RenderMenuSection(section, popup_opened_callback);
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}
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}
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} // namespace gui
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} // namespace yaze
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230
src/app/gui/canvas/canvas_menu.h
Normal file
230
src/app/gui/canvas/canvas_menu.h
Normal file
@@ -0,0 +1,230 @@
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#ifndef YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
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#define YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
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#include <functional>
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#include <optional>
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#include <string>
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#include <vector>
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gui {
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/**
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* @brief Declarative popup definition for menu items
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*
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* Links a menu item to a persistent popup that should open when the menu
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* item is selected. This separates popup definition from popup rendering.
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*/
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struct CanvasPopupDefinition {
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// Unique popup identifier for ImGui
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std::string popup_id;
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// Callback that renders the popup content (should call ImGui::BeginPopup/EndPopup)
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std::function<void()> render_callback;
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// Whether to automatically open the popup when menu item is selected
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bool auto_open_on_select = true;
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// Whether the popup should persist across frames until explicitly closed
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bool persist_across_frames = true;
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// Default constructor
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CanvasPopupDefinition() = default;
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// Constructor for simple popups
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CanvasPopupDefinition(const std::string& id, std::function<void()> callback)
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: popup_id(id), render_callback(std::move(callback)) {}
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};
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/**
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* @brief Declarative menu item definition
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*
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* Pure data structure representing a menu item with optional popup linkage.
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* Can be composed into hierarchical menus via subitems.
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*/
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struct CanvasMenuItem {
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// Display label for the menu item
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std::string label;
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// Optional icon (Material Design icon name or Unicode glyph)
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std::string icon;
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// Optional keyboard shortcut display (e.g., "Ctrl+S")
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std::string shortcut;
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// Callback invoked when menu item is selected
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std::function<void()> callback;
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// Optional popup definition - if present, popup will be managed automatically
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std::optional<CanvasPopupDefinition> popup;
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// Condition to determine if menu item is enabled
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std::function<bool()> enabled_condition = []() { return true; };
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// Condition to determine if menu item is visible
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std::function<bool()> visible_condition = []() { return true; };
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// Nested submenu items
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std::vector<CanvasMenuItem> subitems;
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// Color for the menu item label
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ImVec4 color = ImVec4(1, 1, 1, 1);
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// Whether to show a separator after this item
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bool separator_after = false;
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// Default constructor
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CanvasMenuItem() = default;
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// Simple menu item constructor
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CanvasMenuItem(const std::string& lbl, std::function<void()> cb)
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: label(lbl), callback(std::move(cb)) {}
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// Menu item with icon
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CanvasMenuItem(const std::string& lbl, const std::string& ico,
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std::function<void()> cb)
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: label(lbl), icon(ico), callback(std::move(cb)) {}
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// Menu item with icon and shortcut
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CanvasMenuItem(const std::string& lbl, const std::string& ico,
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std::function<void()> cb, const std::string& sc)
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: label(lbl), icon(ico), callback(std::move(cb)), shortcut(sc) {}
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// Helper to create a disabled menu item
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static CanvasMenuItem Disabled(const std::string& lbl) {
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CanvasMenuItem item;
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item.label = lbl;
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item.enabled_condition = []() { return false; };
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return item;
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}
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// Helper to create a conditional menu item
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static CanvasMenuItem Conditional(const std::string& lbl,
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std::function<void()> cb,
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std::function<bool()> condition) {
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CanvasMenuItem item;
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item.label = lbl;
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item.callback = std::move(cb);
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item.enabled_condition = std::move(condition);
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return item;
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}
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// Helper to create a menu item with popup
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static CanvasMenuItem WithPopup(const std::string& lbl,
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const std::string& popup_id,
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std::function<void()> render_callback) {
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CanvasMenuItem item;
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item.label = lbl;
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item.popup = CanvasPopupDefinition(popup_id, std::move(render_callback));
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return item;
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}
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};
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/**
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* @brief Menu section grouping related menu items
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*
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* Provides visual organization of menu items with optional section titles.
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*/
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struct CanvasMenuSection {
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// Optional section title (rendered as colored text)
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std::string title;
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// Color for section title
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ImVec4 title_color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
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// Menu items in this section
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std::vector<CanvasMenuItem> items;
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// Whether to show a separator after this section
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bool separator_after = true;
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// Default constructor
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CanvasMenuSection() = default;
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// Constructor with title
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explicit CanvasMenuSection(const std::string& t) : title(t) {}
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// Constructor with title and items
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CanvasMenuSection(const std::string& t, const std::vector<CanvasMenuItem>& its)
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: title(t), items(its) {}
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};
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/**
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* @brief Complete menu definition
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*
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* Aggregates menu sections for a complete context menu or popup menu.
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*/
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struct CanvasMenuDefinition {
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// Menu sections (rendered in order)
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std::vector<CanvasMenuSection> sections;
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// Whether the menu is enabled
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bool enabled = true;
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// Default constructor
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CanvasMenuDefinition() = default;
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// Constructor with sections
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explicit CanvasMenuDefinition(const std::vector<CanvasMenuSection>& secs)
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: sections(secs) {}
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// Add a section
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void AddSection(const CanvasMenuSection& section) {
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sections.push_back(section);
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}
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// Add items without a section title
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void AddItems(const std::vector<CanvasMenuItem>& items) {
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CanvasMenuSection section;
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section.items = items;
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section.separator_after = false;
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sections.push_back(section);
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}
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};
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// ==================== Free Function API ====================
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/**
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* @brief Render a single menu item
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*
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* Handles visibility, enabled state, subitems, and popup linkage.
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*
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* @param item Menu item to render
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* @param popup_opened_callback Optional callback invoked when popup is opened
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*/
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void RenderMenuItem(const CanvasMenuItem& item,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback = nullptr);
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/**
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* @brief Render a menu section
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*
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* Renders section title (if present), all items, and separator.
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*
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* @param section Menu section to render
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* @param popup_opened_callback Optional callback invoked when popup is opened
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*/
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void RenderMenuSection(const CanvasMenuSection& section,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback = nullptr);
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/**
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* @brief Render a complete menu definition
|
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*
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* Renders all sections in order. Does not handle ImGui::BeginPopup/EndPopup -
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* caller is responsible for popup context.
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*
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* @param menu Menu definition to render
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* @param popup_opened_callback Optional callback invoked when popup is opened
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*/
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void RenderCanvasMenu(const CanvasMenuDefinition& menu,
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std::function<void(const std::string&, std::function<void()>)>
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popup_opened_callback = nullptr);
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} // namespace gui
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} // namespace yaze
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|
||||
#endif // YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
|
||||
|
||||
113
src/app/gui/canvas/canvas_popup.cc
Normal file
113
src/app/gui/canvas/canvas_popup.cc
Normal file
@@ -0,0 +1,113 @@
|
||||
#include "canvas_popup.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
void PopupRegistry::Open(const std::string& popup_id,
|
||||
std::function<void()> render_callback) {
|
||||
// Check if popup already exists
|
||||
auto it = FindPopup(popup_id);
|
||||
|
||||
if (it != popups_.end()) {
|
||||
// Update existing popup
|
||||
it->is_open = true;
|
||||
it->render_callback = std::move(render_callback);
|
||||
ImGui::OpenPopup(popup_id.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Add new popup
|
||||
PopupState new_popup;
|
||||
new_popup.popup_id = popup_id;
|
||||
new_popup.is_open = true;
|
||||
new_popup.render_callback = std::move(render_callback);
|
||||
new_popup.persist = true;
|
||||
|
||||
popups_.push_back(new_popup);
|
||||
|
||||
// Open the popup in ImGui
|
||||
ImGui::OpenPopup(popup_id.c_str());
|
||||
}
|
||||
|
||||
void PopupRegistry::Close(const std::string& popup_id) {
|
||||
auto it = FindPopup(popup_id);
|
||||
|
||||
if (it != popups_.end()) {
|
||||
it->is_open = false;
|
||||
|
||||
// Close in ImGui if it's the current popup
|
||||
// Note: ImGui::CloseCurrentPopup() only works if this is the active popup
|
||||
// In practice, the popup will be removed on next RenderAll() call
|
||||
if (ImGui::IsPopupOpen(popup_id.c_str())) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool PopupRegistry::IsOpen(const std::string& popup_id) const {
|
||||
auto it = FindPopup(popup_id);
|
||||
return it != popups_.end() && it->is_open;
|
||||
}
|
||||
|
||||
void PopupRegistry::RenderAll() {
|
||||
// Render all active popups
|
||||
auto it = popups_.begin();
|
||||
while (it != popups_.end()) {
|
||||
if (it->is_open && it->render_callback) {
|
||||
// Call the render callback which should handle BeginPopup/EndPopup
|
||||
it->render_callback();
|
||||
|
||||
// Check if popup was closed by user (clicking outside, pressing Escape, etc.)
|
||||
if (!ImGui::IsPopupOpen(it->popup_id.c_str())) {
|
||||
it->is_open = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove closed popups from the registry
|
||||
if (!it->is_open) {
|
||||
it = popups_.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t PopupRegistry::GetActiveCount() const {
|
||||
return std::count_if(popups_.begin(), popups_.end(),
|
||||
[](const PopupState& popup) { return popup.is_open; });
|
||||
}
|
||||
|
||||
void PopupRegistry::Clear() {
|
||||
// Close all popups
|
||||
for (auto& popup : popups_) {
|
||||
if (popup.is_open && ImGui::IsPopupOpen(popup.popup_id.c_str())) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
popup.is_open = false;
|
||||
}
|
||||
|
||||
// Clear the registry
|
||||
popups_.clear();
|
||||
}
|
||||
|
||||
std::vector<PopupState>::iterator PopupRegistry::FindPopup(
|
||||
const std::string& popup_id) {
|
||||
return std::find_if(popups_.begin(), popups_.end(),
|
||||
[&popup_id](const PopupState& popup) {
|
||||
return popup.popup_id == popup_id;
|
||||
});
|
||||
}
|
||||
|
||||
std::vector<PopupState>::const_iterator PopupRegistry::FindPopup(
|
||||
const std::string& popup_id) const {
|
||||
return std::find_if(popups_.begin(), popups_.end(),
|
||||
[&popup_id](const PopupState& popup) {
|
||||
return popup.popup_id == popup_id;
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
130
src/app/gui/canvas/canvas_popup.h
Normal file
130
src/app/gui/canvas/canvas_popup.h
Normal file
@@ -0,0 +1,130 @@
|
||||
#ifndef YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H
|
||||
#define YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
/**
|
||||
* @brief State for a single persistent popup
|
||||
*
|
||||
* POD struct representing the state of a popup that persists across frames.
|
||||
* Popups remain open until explicitly closed or the user dismisses them.
|
||||
*/
|
||||
struct PopupState {
|
||||
// Unique popup identifier (used with ImGui::OpenPopup/BeginPopup)
|
||||
std::string popup_id;
|
||||
|
||||
// Whether the popup is currently open
|
||||
bool is_open = false;
|
||||
|
||||
// Callback that renders the popup content
|
||||
// Should call ImGui::BeginPopup(popup_id) / ImGui::EndPopup()
|
||||
std::function<void()> render_callback;
|
||||
|
||||
// Whether the popup should persist across frames
|
||||
bool persist = true;
|
||||
|
||||
// Default constructor
|
||||
PopupState() = default;
|
||||
|
||||
// Constructor with id and callback
|
||||
PopupState(const std::string& id, std::function<void()> callback)
|
||||
: popup_id(id), is_open(false), render_callback(std::move(callback)) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Registry for managing persistent popups
|
||||
*
|
||||
* Maintains a collection of popups and their lifecycle. Handles opening,
|
||||
* closing, and rendering popups across frames.
|
||||
*
|
||||
* This class is designed to be embedded in Canvas or used standalone for
|
||||
* testing and custom UI components.
|
||||
*/
|
||||
class PopupRegistry {
|
||||
public:
|
||||
PopupRegistry() = default;
|
||||
|
||||
/**
|
||||
* @brief Open a persistent popup
|
||||
*
|
||||
* If the popup already exists, updates its callback and reopens it.
|
||||
* If the popup is new, adds it to the registry and opens it.
|
||||
*
|
||||
* @param popup_id Unique identifier for the popup
|
||||
* @param render_callback Function that renders the popup content
|
||||
*/
|
||||
void Open(const std::string& popup_id, std::function<void()> render_callback);
|
||||
|
||||
/**
|
||||
* @brief Close a persistent popup
|
||||
*
|
||||
* Marks the popup as closed. It will be removed from the registry on the
|
||||
* next render pass.
|
||||
*
|
||||
* @param popup_id Identifier of the popup to close
|
||||
*/
|
||||
void Close(const std::string& popup_id);
|
||||
|
||||
/**
|
||||
* @brief Check if a popup is currently open
|
||||
*
|
||||
* @param popup_id Identifier of the popup to check
|
||||
* @return true if popup is open, false otherwise
|
||||
*/
|
||||
bool IsOpen(const std::string& popup_id) const;
|
||||
|
||||
/**
|
||||
* @brief Render all active popups
|
||||
*
|
||||
* Iterates through all open popups and calls their render callbacks.
|
||||
* Automatically removes popups that have been closed by the user.
|
||||
*
|
||||
* This should be called once per frame, typically at the end of the
|
||||
* frame after all other rendering is complete.
|
||||
*/
|
||||
void RenderAll();
|
||||
|
||||
/**
|
||||
* @brief Get the number of active popups
|
||||
*
|
||||
* @return Number of open popups in the registry
|
||||
*/
|
||||
size_t GetActiveCount() const;
|
||||
|
||||
/**
|
||||
* @brief Clear all popups from the registry
|
||||
*
|
||||
* Closes all popups and removes them from the registry.
|
||||
* Useful for cleanup or resetting state.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* @brief Get direct access to the popup list (for migration/debugging)
|
||||
*
|
||||
* @return Reference to the internal popup vector
|
||||
*/
|
||||
std::vector<PopupState>& GetPopups() { return popups_; }
|
||||
const std::vector<PopupState>& GetPopups() const { return popups_; }
|
||||
|
||||
private:
|
||||
// Internal storage for popup states
|
||||
std::vector<PopupState> popups_;
|
||||
|
||||
// Helper to find a popup by ID
|
||||
std::vector<PopupState>::iterator FindPopup(const std::string& popup_id);
|
||||
std::vector<PopupState>::const_iterator FindPopup(const std::string& popup_id) const;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_GUI_CANVAS_CANVAS_POPUP_H
|
||||
|
||||
@@ -32,8 +32,10 @@ set(CANVAS_SRC
|
||||
app/gui/canvas/canvas_geometry.cc
|
||||
app/gui/canvas/canvas_interaction.cc
|
||||
app/gui/canvas/canvas_interaction_handler.cc
|
||||
app/gui/canvas/canvas_menu.cc
|
||||
app/gui/canvas/canvas_modals.cc
|
||||
app/gui/canvas/canvas_performance_integration.cc
|
||||
app/gui/canvas/canvas_popup.cc
|
||||
app/gui/canvas/canvas_rendering.cc
|
||||
app/gui/canvas/canvas_usage_tracker.cc
|
||||
app/gui/canvas/canvas_utils.cc
|
||||
|
||||
Reference in New Issue
Block a user