feat: Refactor RoomObject decoding logic to prioritize Type3 detection and update related unit tests

This commit is contained in:
scawful
2025-10-04 00:15:21 -04:00
parent c2dd6498e2
commit 9bfc95de37
3 changed files with 57 additions and 63 deletions

View File

@@ -96,11 +96,14 @@
{
"name": "macos-dungeon-dev",
"displayName": "Dungeon Editor Dev (ARM64)",
"description": "macOS ARM64 build for dungeon editing implementation work",
"description": "macOS ARM64 build for dungeon editing implementation work (app + tests only)",
"binaryDir": "${sourceDir}/build_rooms",
"inherits": "macos-debug",
"cacheVariables": {
"YAZE_BUILD_APP": "ON",
"YAZE_BUILD_EMU": "OFF",
"YAZE_BUILD_Z3ED": "OFF",
"YAZE_MINIMAL_BUILD": "ON",
"YAZE_BUILD_TESTS": "ON",
"YAZE_ENABLE_ROM_TESTS": "ON",
"YAZE_TEST_ROM_PATH": "${sourceDir}/zelda3.sfc",

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@@ -271,31 +271,46 @@ int RoomObject::DetermineObjectType(uint8_t b1, uint8_t b3) {
RoomObject RoomObject::DecodeObjectFromBytes(uint8_t b1, uint8_t b2, uint8_t b3,
uint8_t layer) {
int type = DetermineObjectType(b1, b3);
uint8_t x = 0;
uint8_t y = 0;
uint8_t size = 0;
uint16_t id = 0;
switch (type) {
case 1: {
// Type1: xxxxxxss yyyyyyss iiiiiiii
// X position: bits 2-7 of byte 1
x = (b1 & 0xFC) >> 2;
// Y position: bits 2-7 of byte 2
y = (b2 & 0xFC) >> 2;
// Size: bits 0-1 of byte 1 (high), bits 0-1 of byte 2 (low)
size = ((b1 & 0x03) << 2) | (b2 & 0x03);
// ID: byte 3 (0x00-0xFF)
id = b3;
break;
}
// ZScream's approach: Check Type3 first, then decode as Type1,
// then override with Type2 if b1 >= 0xFC
// This is critical because Type1 objects can have b1 >= 0xFC when X is at max position
if (b3 >= 0xF8) {
// Type3: xxxxxxii yyyyyyii 11111iii
// X position: bits 2-7 of byte 1
x = (b1 & 0xFC) >> 2;
case 2: {
// Y position: bits 2-7 of byte 2
y = (b2 & 0xFC) >> 2;
// Size: Stored in same bits as ID lower bits
size = ((b1 & 0x03) << 2) | (b2 & 0x03);
// ID: Complex reconstruction (ZScream formula)
// Top 8 bits from byte 3 (shifted left by 4)
// OR'd with (0x80 + lower bits from b2 and b1)
id = ((b3 & 0xFF) << 4) | (0x80 + (((b2 & 0x03) << 2) + (b1 & 0x03)));
} else {
// Default decode as Type1: xxxxxxss yyyyyyss iiiiiiii
// X position: bits 2-7 of byte 1
x = (b1 & 0xFC) >> 2;
// Y position: bits 2-7 of byte 2
y = (b2 & 0xFC) >> 2;
// Size: bits 0-1 of byte 1 (high), bits 0-1 of byte 2 (low)
size = ((b1 & 0x03) << 2) | (b2 & 0x03);
// ID: byte 3 (0x00-0xFF)
id = b3;
// NOW check if this is actually Type2 and override
if (b1 >= 0xFC) {
// Type2: 111111xx xxxxyyyy yyiiiiii
// X position: bits 0-1 of byte 1 (high), bits 4-7 of byte 2 (low)
x = ((b1 & 0x03) << 4) | ((b2 & 0xF0) >> 4);
@@ -308,36 +323,7 @@ RoomObject RoomObject::DecodeObjectFromBytes(uint8_t b1, uint8_t b2, uint8_t b3,
// ID: bits 0-5 of byte 3, OR with 0x100 to mark as Type2
id = (b3 & 0x3F) | 0x100;
break;
}
case 3: {
// Type3: xxxxxxii yyyyyyii 11111iii
// X position: bits 2-7 of byte 1
x = (b1 & 0xFC) >> 2;
// Y position: bits 2-7 of byte 2
y = (b2 & 0xFC) >> 2;
// Size: 0 (Type3 objects don't use size parameter)
size = 0;
// ID: Complex reconstruction
// Top 8 bits from byte 3 (shifted left by 4)
// Bits 2-3 from byte 2
// Bits 0-1 from byte 1
// Plus 0x80 offset
id = ((b3 & 0xFF) << 4) | ((b2 & 0x03) << 2) | (b1 & 0x03) | 0x80;
break;
}
default:
// Should never happen, but default to Type1
id = b3;
x = (b1 & 0xFC) >> 2;
y = (b2 & 0xFC) >> 2;
size = ((b1 & 0x03) << 2) | (b2 & 0x03);
break;
}
return RoomObject(static_cast<int16_t>(id), x, y, size, layer);

View File

@@ -64,8 +64,11 @@ TEST(RoomObjectEncodingTest, Type1EncodeDecodeBasic) {
TEST(RoomObjectEncodingTest, Type1MaxValues) {
// Test maximum valid values for Type1
// Max X = 63, Max Y = 63, Max Size = 15
RoomObject obj(0xFF, 63, 63, 15, 2);
// Constraints:
// - ID < 0xF8 (b3 >= 0xF8 triggers Type3 detection)
// - X < 63 OR Size < 12 (b1 >= 0xFC triggers Type2 detection)
// Safe max values: ID=0xF7, X=62, Y=63, Size=15
RoomObject obj(0xF7, 62, 63, 15, 2);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
@@ -116,10 +119,9 @@ TEST(RoomObjectEncodingTest, Type1RealWorldExample1) {
TEST(RoomObjectEncodingTest, Type1RealWorldExample2) {
// Example: Ceiling object with size
// Bytes: 0x2B 0x53 0x00
// Expected: X=10, Y=20, Size=3, ID=0x00
// Correct bytes for X=10, Y=20, Size=3, ID=0x00: 0x28 0x53 0x00
auto decoded = RoomObject::DecodeObjectFromBytes(0x2B, 0x53, 0x00, 0);
auto decoded = RoomObject::DecodeObjectFromBytes(0x28, 0x53, 0x00, 0);
EXPECT_EQ(decoded.x(), 10);
EXPECT_EQ(decoded.y(), 20);
@@ -154,9 +156,11 @@ TEST(RoomObjectEncodingTest, Type2EncodeDecodeBasic) {
}
TEST(RoomObjectEncodingTest, Type2MaxValues) {
// Type2 allows larger position range
// Max X = 63, Max Y = 63
RoomObject obj(0x13F, 63, 63, 0, 2);
// Type2 allows larger position range, but has constraints:
// When Y=63 and ID=0x13F, b3 becomes 0xFF >= 0xF8, triggering Type3 detection
// Safe max: X=63, Y=59, ID=0x13F (b3 = ((59&0x03)<<6)|(0x3F) = 0xFF still!)
// Even safer: X=63, Y=63, ID=0x11F (b3 = (0xC0|0x1F) = 0xDF < 0xF8)
RoomObject obj(0x11F, 63, 63, 0, 2);
auto bytes = obj.EncodeObjectToBytes();
auto decoded = RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
@@ -220,9 +224,9 @@ TEST(RoomObjectEncodingTest, Type3EncodeDcodeBigChest) {
TEST(RoomObjectEncodingTest, Type3RealWorldExample) {
// Example from ROM: Chest at position (10, 15)
// Bytes: 0x29 0x3D 0xF9
// Correct bytes for ID 0xF99: 0x29 0x3E 0xF9
auto decoded = RoomObject::DecodeObjectFromBytes(0x29, 0x3D, 0xF9, 0);
auto decoded = RoomObject::DecodeObjectFromBytes(0x29, 0x3E, 0xF9, 0);
// Expected: X=10, Y=15, ID=0xF99 (small chest)
EXPECT_EQ(decoded.x(), 10);
@@ -248,12 +252,13 @@ TEST(RoomObjectEncodingTest, LayerPreservation) {
TEST(RoomObjectEncodingTest, BoundaryBetweenTypes) {
// Test boundary values between object types
// NOTE: Type1 can only go up to ID 0xF7 (b3 >= 0xF8 triggers Type3)
// Last Type1 object
RoomObject type1(0xFF, 10, 20, 3, 0);
// Last safe Type1 object
RoomObject type1(0xF7, 10, 20, 3, 0);
auto bytes1 = type1.EncodeObjectToBytes();
auto decoded1 = RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
EXPECT_EQ(decoded1.id_, 0xFF);
EXPECT_EQ(decoded1.id_, 0xF7);
// First Type2 object
RoomObject type2(0x100, 10, 20, 0, 0);
@@ -267,7 +272,7 @@ TEST(RoomObjectEncodingTest, BoundaryBetweenTypes) {
auto decoded2_last = RoomObject::DecodeObjectFromBytes(bytes2_last.b1, bytes2_last.b2, bytes2_last.b3, 0);
EXPECT_EQ(decoded2_last.id_, 0x13F);
// Type3 objects
// Type3 objects (start at 0xF80)
RoomObject type3(0xF99, 10, 20, 0, 0);
auto bytes3 = type3.EncodeObjectToBytes();
auto decoded3 = RoomObject::DecodeObjectFromBytes(bytes3.b1, bytes3.b2, bytes3.b3, 0);