feat: Refactor RoomObject decoding logic to prioritize Type3 detection and update related unit tests
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@@ -96,11 +96,14 @@
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{
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"name": "macos-dungeon-dev",
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"displayName": "Dungeon Editor Dev (ARM64)",
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"description": "macOS ARM64 build for dungeon editing implementation work",
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"description": "macOS ARM64 build for dungeon editing implementation work (app + tests only)",
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"binaryDir": "${sourceDir}/build_rooms",
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"inherits": "macos-debug",
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"cacheVariables": {
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"YAZE_BUILD_APP": "ON",
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"YAZE_BUILD_EMU": "OFF",
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"YAZE_BUILD_Z3ED": "OFF",
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"YAZE_MINIMAL_BUILD": "ON",
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"YAZE_BUILD_TESTS": "ON",
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"YAZE_ENABLE_ROM_TESTS": "ON",
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"YAZE_TEST_ROM_PATH": "${sourceDir}/zelda3.sfc",
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