update z3_dungeon_room public data type internals

This commit is contained in:
scawful
2025-01-06 15:48:36 -05:00
parent 2d15833b0d
commit 9c7f78a228
6 changed files with 121 additions and 112 deletions

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@@ -8,60 +8,64 @@ extern "C" {
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
typedef struct z3_object_door {
short id;
uint8_t x;
uint8_t y;
uint8_t size;
uint8_t type;
uint8_t layer;
} z3_object_door;
typedef struct z3_dungeon_destination {
uint8_t index;
uint8_t target;
uint8_t target_layer;
} z3_dungeon_destination;
typedef struct z3_staircase {
uint8_t id;
uint8_t room;
const char *label;
} z3_staircase;
typedef struct z3_chest {
uint8_t x;
uint8_t y;
uint8_t item;
bool picker;
bool big_chest;
} z3_chest;
typedef struct z3_chest_data {
uint8_t id;
bool size;
} z3_chest_data;
typedef enum z3_dungeon_background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom
} z3_dungeon_background2;
typedef struct z3_dungeon_room { typedef struct z3_dungeon_room {
z3_dungeon_background2 bg2; typedef struct object_door {
z3_dungeon_destination pits; short id;
z3_dungeon_destination stairs[4]; uint8_t x;
uint8_t y;
uint8_t size;
uint8_t type;
uint8_t layer;
} object_door;
object_door* doors;
typedef struct staircase {
uint8_t id;
uint8_t room;
const char* label;
} staircase;
staircase* staircases;
typedef struct chest {
uint8_t x;
uint8_t y;
uint8_t item;
bool picker;
bool big_chest;
} chest;
chest* chests;
typedef struct chest_data {
uint8_t id;
bool size;
} chest_data;
chest_data* chests;
typedef enum background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom
} background2;
background2 bg2;
typedef struct destination {
uint8_t index;
uint8_t target;
uint8_t target_layer;
} destination;
destination pits;
destination stairs[4];
} z3_dungeon_room; } z3_dungeon_room;
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif // YAZE_BASE_DUNGEON_H_ #endif // YAZE_BASE_DUNGEON_H_

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@@ -1,7 +1,7 @@
#include "rom.h" #include "rom.h"
#include <array>
#include <algorithm> #include <algorithm>
#include <array>
#include <chrono> #include <chrono>
#include <cstddef> #include <cstddef>
#include <cstdint> #include <cstdint>
@@ -54,10 +54,11 @@ absl::StatusOr<std::vector<uint8_t>> Load2BppGraphics(const Rom &rom) {
return sheet; return sheet;
} }
absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(const Rom& rom) { absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(
const Rom &rom) {
const uint32_t kLinkGfxOffset = 0x80000; // $10:8000 const uint32_t kLinkGfxOffset = 0x80000; // $10:8000
const uint16_t kLinkGfxLength = 0x800; // 0x4000 or 0x7000? const uint16_t kLinkGfxLength = 0x800; // 0x4000 or 0x7000?
std::array<gfx::Bitmap, kNumLinkSheets> link_graphics; std::array<gfx::Bitmap, kNumLinkSheets> link_graphics;
for (uint32_t i = 0; i < kNumLinkSheets; i++) { for (uint32_t i = 0; i < kNumLinkSheets; i++) {
ASSIGN_OR_RETURN( ASSIGN_OR_RETURN(
auto link_sheet_data, auto link_sheet_data,
@@ -65,45 +66,45 @@ absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(const R
/*length=*/kLinkGfxLength)) /*length=*/kLinkGfxLength))
auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4); auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
link_graphics[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight, link_graphics[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
gfx::kTilesheetDepth, link_sheet_8bpp); gfx::kTilesheetDepth, link_sheet_8bpp);
RETURN_IF_ERROR(link_graphics[i].ApplyPalette(rom.palette_group().armors[0]);) RETURN_IF_ERROR(
link_graphics[i].ApplyPalette(rom.palette_group().armors[0]);)
Renderer::GetInstance().RenderBitmap(&link_graphics[i]); Renderer::GetInstance().RenderBitmap(&link_graphics[i]);
} }
return link_graphics; return link_graphics;
} }
absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
LoadAllGraphicsData(Rom& rom, bool defer_render) { Rom &rom, bool defer_render) {
std::array<gfx::Bitmap, kNumGfxSheets> graphics_sheets; std::array<gfx::Bitmap, kNumGfxSheets> graphics_sheets;
std::vector<uint8_t> sheet; std::vector<uint8_t> sheet;
bool bpp3 = false; bool bpp3 = false;
for (uint32_t i = 0; i < kNumGfxSheets; i++) { for (uint32_t i = 0; i < kNumGfxSheets; i++) {
if (i >= 115 && i <= 126) { // uncompressed sheets if (i >= 115 && i <= 126) { // uncompressed sheets
sheet.resize(Uncompressed3BPPSize); sheet.resize(Uncompressed3BPPSize);
auto offset = auto offset = GetGraphicsAddress(
GetGraphicsAddress(rom.data(), i, rom.version_constants().kOverworldGfxPtr1, rom.data(), i, rom.version_constants().kOverworldGfxPtr1,
rom.version_constants().kOverworldGfxPtr2, rom.version_constants().kOverworldGfxPtr2,
rom.version_constants().kOverworldGfxPtr3); rom.version_constants().kOverworldGfxPtr3);
std::copy(rom.data() + offset, rom.data() + offset + Uncompressed3BPPSize, std::copy(rom.data() + offset, rom.data() + offset + Uncompressed3BPPSize,
sheet.begin()); sheet.begin());
bpp3 = true; bpp3 = true;
} else if (i == 113 || i == 114 || i >= 218) { } else if (i == 113 || i == 114 || i >= 218) {
bpp3 = false; bpp3 = false;
} else { } else {
auto offset = auto offset = GetGraphicsAddress(
GetGraphicsAddress(rom.data(), i, rom.version_constants().kOverworldGfxPtr1, rom.data(), i, rom.version_constants().kOverworldGfxPtr1,
rom.version_constants().kOverworldGfxPtr2, rom.version_constants().kOverworldGfxPtr2,
rom.version_constants().kOverworldGfxPtr3); rom.version_constants().kOverworldGfxPtr3);
ASSIGN_OR_RETURN(sheet, ASSIGN_OR_RETURN(sheet, gfx::lc_lz2::DecompressV2(rom.data(), offset))
gfx::lc_lz2::DecompressV2(rom.data(), offset))
bpp3 = true; bpp3 = true;
} }
if (bpp3) { if (bpp3) {
auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3); auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
graphics_sheets[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight, graphics_sheets[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
gfx::kTilesheetDepth, converted_sheet); gfx::kTilesheetDepth, converted_sheet);
if (graphics_sheets[i].is_active()) { if (graphics_sheets[i].is_active()) {
if (i > 115) { if (i > 115) {
// Apply sprites palette // Apply sprites palette
@@ -132,8 +133,8 @@ LoadAllGraphicsData(Rom& rom, bool defer_render) {
return graphics_sheets; return graphics_sheets;
} }
absl::Status absl::Status SaveAllGraphicsData(
SaveAllGraphicsData(Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets) { Rom &rom, std::array<gfx::Bitmap, kNumGfxSheets> &gfx_sheets) {
for (int i = 0; i < kNumGfxSheets; i++) { for (int i = 0; i < kNumGfxSheets; i++) {
if (gfx_sheets[i].is_active()) { if (gfx_sheets[i].is_active()) {
int to_bpp = 3; int to_bpp = 3;
@@ -158,10 +159,10 @@ SaveAllGraphicsData(Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets
sheet_data[j] = compressed_data[j]; sheet_data[j] = compressed_data[j];
} }
} }
auto offset = auto offset = GetGraphicsAddress(
GetGraphicsAddress(rom.data(), i, rom.version_constants().kOverworldGfxPtr1, rom.data(), i, rom.version_constants().kOverworldGfxPtr1,
rom.version_constants().kOverworldGfxPtr2, rom.version_constants().kOverworldGfxPtr2,
rom.version_constants().kOverworldGfxPtr3); rom.version_constants().kOverworldGfxPtr3);
std::copy(final_data.begin(), final_data.end(), rom.begin() + offset); std::copy(final_data.begin(), final_data.end(), rom.begin() + offset);
} }
} }
@@ -231,10 +232,10 @@ absl::Status Rom::LoadFromPointer(uchar *data, size_t length, bool z3_load) {
return absl::OkStatus(); return absl::OkStatus();
} }
absl::Status Rom::LoadFromBytes(const std::vector<uint8_t>& data) { absl::Status Rom::LoadFromBytes(const std::vector<uint8_t> &data) {
if (data.empty()) { if (data.empty()) {
return absl::InvalidArgumentError( return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty."); "Could not load ROM: parameter `data` is empty.");
} }
rom_data_ = data; rom_data_ = data;
size_ = data.size(); size_ = data.size();

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@@ -129,7 +129,6 @@ static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
{Z3_Version::RANDO, {}}, {Z3_Version::RANDO, {}},
}; };
/** /**
* @brief The Rom class is used to load, save, and modify Rom data. * @brief The Rom class is used to load, save, and modify Rom data.
*/ */
@@ -251,7 +250,7 @@ class Rom {
absl::StatusOr<gfx::Tile16> ReadTile16(uint32_t tile16_id) { absl::StatusOr<gfx::Tile16> ReadTile16(uint32_t tile16_id) {
// Skip 8 bytes per tile. // Skip 8 bytes per tile.
auto tpos = kTile16Ptr + (tile16_id * 0x08); auto tpos = kTile16Ptr + (tile16_id * 0x08);
gfx::Tile16 tile16 = {}; gfx::Tile16 tile16 = {};
ASSIGN_OR_RETURN(auto new_tile0, ReadWord(tpos)) ASSIGN_OR_RETURN(auto new_tile0, ReadWord(tpos))
tile16.tile0_ = gfx::WordToTileInfo(new_tile0); tile16.tile0_ = gfx::WordToTileInfo(new_tile0);
tpos += 2; tpos += 2;
@@ -378,7 +377,7 @@ class Rom {
uint8_t& operator[](unsigned long i) { uint8_t& operator[](unsigned long i) {
if (i > size_) { if (i > size_) {
throw std::out_of_range("Rom index out of range"); throw std::out_of_range("Rom index out of range");
} }
return rom_data_[i]; return rom_data_[i];
} }
@@ -499,18 +498,19 @@ class Rom {
}; };
class GraphicsSheetManager { class GraphicsSheetManager {
public: public:
static GraphicsSheetManager& GetInstance() { static GraphicsSheetManager& GetInstance() {
static GraphicsSheetManager instance; static GraphicsSheetManager instance;
return instance; return instance;
} }
GraphicsSheetManager() = default; GraphicsSheetManager() = default;
virtual ~GraphicsSheetManager() = default; virtual ~GraphicsSheetManager() = default;
std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets() { return gfx_sheets_; } std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets() { return gfx_sheets_; }
auto gfx_sheet(int i) { return gfx_sheets_[i]; } auto gfx_sheet(int i) { return gfx_sheets_[i]; }
auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; } auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
auto mutable_gfx_sheets() { return &gfx_sheets_; } auto mutable_gfx_sheets() { return &gfx_sheets_; }
private:
private:
std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_; std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
}; };
@@ -532,9 +532,11 @@ private:
* | 218-222 | Compressed 2bpp | 0x800 chars | Decompressed each | * | 218-222 | Compressed 2bpp | 0x800 chars | Decompressed each |
* *
*/ */
absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(Rom& rom, bool defer_render = false); absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
Rom& rom, bool defer_render = false);
absl::Status SaveAllGraphicsData(Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets); absl::Status SaveAllGraphicsData(
Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets);
/** /**
* @brief Loads 2bpp graphics from Rom data. * @brief Loads 2bpp graphics from Rom data.
@@ -549,7 +551,8 @@ absl::StatusOr<std::vector<uint8_t>> Load2BppGraphics(const Rom& rom);
/** /**
* @brief Loads the players 4bpp graphics sheet from Rom data. * @brief Loads the players 4bpp graphics sheet from Rom data.
*/ */
absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(const Rom& rom); absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(
const Rom& rom);
/** /**
* @brief A class to hold a shared pointer to a Rom object. * @brief A class to hold a shared pointer to a Rom object.

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@@ -27,12 +27,13 @@ void Room::LoadHeader() {
auto header_location = core::SnesToPc(address); auto header_location = core::SnesToPc(address);
bg2_ = (z3_dungeon_background2)((rom()->data()[header_location] >> 5) & 0x07); bg2_ = (z3_dungeon_room::background2)((rom()->data()[header_location] >> 5) &
0x07);
collision_ = (CollisionKey)((rom()->data()[header_location] >> 2) & 0x07); collision_ = (CollisionKey)((rom()->data()[header_location] >> 2) & 0x07);
is_light_ = ((rom()->data()[header_location]) & 0x01) == 1; is_light_ = ((rom()->data()[header_location]) & 0x01) == 1;
if (is_light_) { if (is_light_) {
bg2_ = z3_dungeon_background2::DarkRoom; bg2_ = z3_dungeon_room::background2::DarkRoom;
} }
palette = ((rom()->data()[header_location + 1] & 0x3F)); palette = ((rom()->data()[header_location + 1] & 0x3F));
@@ -373,7 +374,7 @@ void Room::LoadObjects() {
if (nbr_of_staircase < 4) { if (nbr_of_staircase < 4) {
tile_objects_.back().set_options(ObjectOption::Stairs | tile_objects_.back().set_options(ObjectOption::Stairs |
tile_objects_.back().options()); tile_objects_.back().options());
z3_staircases_.push_back(z3_staircase( z3_staircases_.push_back(z3_dungeon_room::staircase(
posX, posY, posX, posY,
absl::StrCat("To ", staircase_rooms_[nbr_of_staircase]) absl::StrCat("To ", staircase_rooms_[nbr_of_staircase])
.data())); .data()));
@@ -381,7 +382,8 @@ void Room::LoadObjects() {
} else { } else {
tile_objects_.back().set_options(ObjectOption::Stairs | tile_objects_.back().set_options(ObjectOption::Stairs |
tile_objects_.back().options()); tile_objects_.back().options());
z3_staircases_.push_back(z3_staircase(posX, posY, "To ???")); z3_staircases_.push_back(
z3_dungeon_room::staircase(posX, posY, "To ???"));
} }
} }
} }
@@ -391,7 +393,7 @@ void Room::LoadObjects() {
tile_objects_.back().set_options(ObjectOption::Chest | tile_objects_.back().set_options(ObjectOption::Chest |
tile_objects_.back().options()); tile_objects_.back().options());
// chest_list_.push_back( // chest_list_.push_back(
// Chest(posX, posY, chests_in_room_.front().itemIn, false)); // z3_chest(posX, posY, chests_in_room_.front().itemIn, false));
chests_in_room_.erase(chests_in_room_.begin()); chests_in_room_.erase(chests_in_room_.begin());
} }
} else if (oid == 0xFB1) { } else if (oid == 0xFB1) {
@@ -399,14 +401,14 @@ void Room::LoadObjects() {
tile_objects_.back().set_options(ObjectOption::Chest | tile_objects_.back().set_options(ObjectOption::Chest |
tile_objects_.back().options()); tile_objects_.back().options());
// chest_list_.push_back( // chest_list_.push_back(
// Chest(posX + 1, posY, chests_in_room_.front().item_in, true)); // z3_chest(posX + 1, posY, chests_in_room_.front().item_in, true));
chests_in_room_.erase(chests_in_room_.begin()); chests_in_room_.erase(chests_in_room_.begin());
} }
} }
} else { } else {
// tile_objects_.push_back(object_door(static_cast<short>((b2 << 8) + b1), // tile_objects_.push_back(z3_object_door(static_cast<short>((b2 << 8) + b1),
// 0, // 0, 0, 0,
// 0, 0, static_cast<uint8_t>(layer))); // static_cast<uint8_t>(layer)));
} }
} }
} }
@@ -477,7 +479,7 @@ void Room::LoadChests() {
} }
chests_in_room_.emplace_back( chests_in_room_.emplace_back(
z3_chest_data(rom_data[cpos + (i * 3) + 2], big)); z3_dungeon_room::chest_data(rom_data[cpos + (i * 3) + 2], big));
} }
} }
} }

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@@ -177,13 +177,13 @@ class Room : public SharedRom {
int64_t room_size_pointer_; int64_t room_size_pointer_;
std::array<uint8_t, 16> blocks_; std::array<uint8_t, 16> blocks_;
std::array<uchar, 16> chest_list_; std::array<z3_chest, 16> chest_list_;
std::array<gfx::Bitmap, 3> background_bmps_; std::array<gfx::Bitmap, 3> background_bmps_;
std::vector<RoomObject> tile_objects_; std::vector<RoomObject> tile_objects_;
std::vector<zelda3::Sprite> sprites_; std::vector<zelda3::Sprite> sprites_;
std::vector<z3_staircase> z3_staircases_; std::vector<z3_dungeon_room::staircase> z3_staircases_;
std::vector<z3_chest_data> chests_in_room_; std::vector<z3_dungeon_room::chest_data> chests_in_room_;
LayerMergeType layer_merging_; LayerMergeType layer_merging_;
CollisionKey collision_; CollisionKey collision_;
@@ -191,12 +191,12 @@ class Room : public SharedRom {
TagKey tag1_; TagKey tag1_;
TagKey tag2_; TagKey tag2_;
z3_dungeon_background2 bg2_; z3_dungeon_room::background2 bg2_;
z3_dungeon_destination pits_; z3_dungeon_room::destination pits_;
z3_dungeon_destination stair1_; z3_dungeon_room::destination stair1_;
z3_dungeon_destination stair2_; z3_dungeon_room::destination stair2_;
z3_dungeon_destination stair3_; z3_dungeon_room::destination stair3_;
z3_dungeon_destination stair4_; z3_dungeon_room::destination stair4_;
}; };
constexpr std::string_view kRoomNames[] = { constexpr std::string_view kRoomNames[] = {

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@@ -12,7 +12,6 @@
namespace yaze { namespace yaze {
namespace zelda3 { namespace zelda3 {
struct SubtypeInfo { struct SubtypeInfo {
uint32_t subtype_ptr; uint32_t subtype_ptr;
uint32_t routine_ptr; uint32_t routine_ptr;