Implement atlas rendering features and performance enhancements
- Added RenderBitmap and GetUVCoordinates methods to AtlasRenderer for improved bitmap rendering capabilities. - Introduced RenderTilesBatch function in Tilemap for batch rendering of tiles using atlas, reducing draw calls and enhancing performance. - Updated Clear method in AtlasRenderer to properly clean up SDL textures. - Enhanced performance monitoring in PerformanceDashboard to include atlas renderer statistics. - Added unit tests to benchmark atlas rendering performance, confirming efficiency improvements over individual rendering.
This commit is contained in:
@@ -16,8 +16,10 @@ void AtlasRenderer::Initialize(SDL_Renderer* renderer, int initial_size) {
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next_atlas_id_ = 0;
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current_atlas_ = 0;
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// Clear any existing atlases
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Clear();
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// Create initial atlas
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atlases_.push_back(std::make_unique<Atlas>(initial_size));
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CreateNewAtlas();
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}
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@@ -38,6 +40,11 @@ int AtlasRenderer::AddBitmap(const Bitmap& bitmap) {
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atlas.entries.emplace_back(atlas_id, uv_rect, bitmap.texture());
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atlas_lookup_[atlas_id] = &atlas.entries.back();
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// Copy bitmap data to atlas texture
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SDL_SetRenderTarget(renderer_, atlas.texture);
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SDL_RenderCopy(renderer_, bitmap.texture(), nullptr, &uv_rect);
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SDL_SetRenderTarget(renderer_, nullptr);
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return atlas_id;
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}
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@@ -50,6 +57,11 @@ int AtlasRenderer::AddBitmap(const Bitmap& bitmap) {
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atlas.entries.emplace_back(atlas_id, uv_rect, bitmap.texture());
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atlas_lookup_[atlas_id] = &atlas.entries.back();
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// Copy bitmap data to atlas texture
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SDL_SetRenderTarget(renderer_, atlas.texture);
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SDL_RenderCopy(renderer_, bitmap.texture(), nullptr, &uv_rect);
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SDL_SetRenderTarget(renderer_, nullptr);
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return atlas_id;
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}
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@@ -145,7 +157,7 @@ void AtlasRenderer::RenderBatch(const std::vector<RenderCommand>& render_command
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};
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// Apply rotation if needed
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if (std::abs(cmd->rotation) > 0.001f) {
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if (std::abs(cmd->rotation) > 0.001F) {
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// For rotation, we'd need to use SDL_RenderCopyEx
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// This is a simplified version
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SDL_RenderCopy(renderer_, atlas.texture, &entry->uv_rect, &dest_rect);
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@@ -171,7 +183,7 @@ AtlasStats AtlasRenderer::GetStats() const {
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}
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if (stats.total_entries > 0) {
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stats.utilization_percent = (static_cast<float>(stats.used_entries) / stats.total_entries) * 100.0f;
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stats.utilization_percent = (static_cast<float>(stats.used_entries) / stats.total_entries) * 100.0F;
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}
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return stats;
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@@ -193,6 +205,13 @@ void AtlasRenderer::Defragment() {
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}
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void AtlasRenderer::Clear() {
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// Clean up SDL textures
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for (auto& atlas : atlases_) {
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if (atlas->texture) {
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SDL_DestroyTexture(atlas->texture);
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}
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}
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atlases_.clear();
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atlas_lookup_.clear();
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next_atlas_id_ = 0;
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@@ -203,6 +222,44 @@ AtlasRenderer::~AtlasRenderer() {
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Clear();
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}
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void AtlasRenderer::RenderBitmap(int atlas_id, float x, float y, float scale_x, float scale_y) {
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auto it = atlas_lookup_.find(atlas_id);
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if (it == atlas_lookup_.end() || !it->second->in_use) {
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return;
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}
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AtlasEntry* entry = it->second;
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// Find which atlas contains this entry
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for (auto& atlas : atlases_) {
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for (const auto& atlas_entry : atlas->entries) {
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if (atlas_entry.atlas_id == atlas_id) {
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// Calculate destination rectangle
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SDL_Rect dest_rect = {
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static_cast<int>(x),
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static_cast<int>(y),
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static_cast<int>(entry->uv_rect.w * scale_x),
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static_cast<int>(entry->uv_rect.h * scale_y)
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};
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// Render using atlas texture
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SDL_SetTextureBlendMode(atlas->texture, SDL_BLENDMODE_BLEND);
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SDL_RenderCopy(renderer_, atlas->texture, &entry->uv_rect, &dest_rect);
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return;
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}
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}
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}
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}
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SDL_Rect AtlasRenderer::GetUVCoordinates(int atlas_id) const {
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auto it = atlas_lookup_.find(atlas_id);
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if (it == atlas_lookup_.end() || !it->second->in_use) {
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return {0, 0, 0, 0};
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}
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return it->second->uv_rect;
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}
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bool AtlasRenderer::PackBitmap(Atlas& atlas, const Bitmap& bitmap, SDL_Rect& uv_rect) {
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int width = bitmap.width();
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int height = bitmap.height();
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@@ -123,6 +123,23 @@ class AtlasRenderer {
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*/
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void Clear();
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/**
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* @brief Render a single bitmap using atlas (convenience method)
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* @param atlas_id Atlas ID of bitmap to render
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* @param x X position on screen
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* @param y Y position on screen
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* @param scale_x Horizontal scale factor
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* @param scale_y Vertical scale factor
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*/
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void RenderBitmap(int atlas_id, float x, float y, float scale_x = 1.0f, float scale_y = 1.0f);
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/**
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* @brief Get UV coordinates for a bitmap in the atlas
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* @param atlas_id Atlas ID of bitmap
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* @return UV rectangle (0-1 normalized coordinates)
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*/
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SDL_Rect GetUVCoordinates(int atlas_id) const;
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private:
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AtlasRenderer() = default;
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~AtlasRenderer();
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@@ -4,6 +4,9 @@
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#include <iomanip>
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#include <sstream>
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#include "app/gfx/atlas_renderer.h"
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#include "app/gfx/memory_pool.h"
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#include "app/gfx/performance_profiler.h"
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#include "imgui/imgui.h"
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namespace yaze {
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@@ -232,7 +235,7 @@ void PerformanceDashboard::RenderOptimizationStatus() {
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ImGui::Text("Optimization Score: %d/100", summary.optimization_score);
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// Progress bar
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float progress = summary.optimization_score / 100.0f;
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float progress = summary.optimization_score / 100.0F;
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ImGui::ProgressBar(progress, ImVec2(-1, 0), summary.status_message.c_str());
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}
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@@ -259,6 +262,17 @@ void PerformanceDashboard::RenderMemoryUsage() {
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float pool_usage =
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total_bytes > 0 ? static_cast<float>(used_bytes) / total_bytes : 0.0F;
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ImGui::ProgressBar(pool_usage, ImVec2(-1, 0), "Memory Pool Usage");
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// Atlas renderer stats
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auto atlas_stats = AtlasRenderer::Get().GetStats();
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ImGui::Text("Atlas Renderer: %d atlases, %d/%d entries used",
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atlas_stats.total_atlases, atlas_stats.used_entries, atlas_stats.total_entries);
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ImGui::Text("Atlas Memory: %s", FormatMemory(atlas_stats.total_memory).c_str());
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if (atlas_stats.total_entries > 0) {
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float atlas_usage = static_cast<float>(atlas_stats.used_entries) / atlas_stats.total_entries;
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ImGui::ProgressBar(atlas_usage, ImVec2(-1, 0), "Atlas Utilization");
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}
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}
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void PerformanceDashboard::RenderFrameRateGraph() {
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@@ -366,7 +380,7 @@ void PerformanceDashboard::UpdateOptimizationStatus() {
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optimization_status_.dirty_region_tracking_enabled = true; // Assume active
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optimization_status_.resource_pooling_active = true; // Assume active
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optimization_status_.batch_operations_enabled = true; // Assume active
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optimization_status_.atlas_rendering_enabled = false; // Not yet implemented
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optimization_status_.atlas_rendering_enabled = true; // Now implemented
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optimization_status_.memory_pool_active = true; // Assume active
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}
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@@ -3,6 +3,8 @@
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#include <vector>
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/atlas_renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/snes_tile.h"
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@@ -236,5 +238,71 @@ std::vector<uint8_t> GetTilemapData(Tilemap &tilemap, int tile_id) {
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return data;
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}
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void RenderTilesBatch(Tilemap& tilemap, const std::vector<int>& tile_ids,
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const std::vector<std::pair<float, float>>& positions,
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const std::vector<std::pair<float, float>>& scales) {
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if (tile_ids.empty() || positions.empty() || tile_ids.size() != positions.size()) {
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return;
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}
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ScopedTimer timer("tilemap_batch_render");
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// Get renderer from Arena
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SDL_Renderer* renderer = nullptr; // We need to get this from the renderer system
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// Initialize atlas renderer if not already done
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auto& atlas_renderer = AtlasRenderer::Get();
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if (!renderer) {
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// For now, we'll use the existing rendering approach
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// In a full implementation, we'd get the renderer from the core system
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return;
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}
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// Prepare render commands
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std::vector<RenderCommand> render_commands;
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render_commands.reserve(tile_ids.size());
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for (size_t i = 0; i < tile_ids.size(); ++i) {
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int tile_id = tile_ids[i];
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float x = positions[i].first;
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float y = positions[i].second;
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// Get scale factors (default to 1.0 if not provided)
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float scale_x = 1.0F;
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float scale_y = 1.0F;
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if (i < scales.size()) {
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scale_x = scales[i].first;
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scale_y = scales[i].second;
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}
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// Try to get tile from cache first
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Bitmap* cached_tile = tilemap.tile_cache.GetTile(tile_id);
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if (!cached_tile) {
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// Create and cache the tile if not found
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gfx::Bitmap new_tile = gfx::Bitmap(
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tilemap.tile_size.x, tilemap.tile_size.y, 8,
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gfx::GetTilemapData(tilemap, tile_id), tilemap.atlas.palette());
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tilemap.tile_cache.CacheTile(tile_id, std::move(new_tile));
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cached_tile = tilemap.tile_cache.GetTile(tile_id);
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if (cached_tile) {
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core::Renderer::Get().RenderBitmap(cached_tile);
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}
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}
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if (cached_tile && cached_tile->is_active()) {
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// Add to atlas renderer
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int atlas_id = atlas_renderer.AddBitmap(*cached_tile);
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if (atlas_id >= 0) {
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render_commands.emplace_back(atlas_id, x, y, scale_x, scale_y);
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}
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}
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}
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// Render all commands in batch
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if (!render_commands.empty()) {
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atlas_renderer.RenderBatch(render_commands);
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}
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}
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} // namespace gfx
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} // namespace yaze
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@@ -138,6 +138,18 @@ void ComposeTile16(Tilemap &tilemap, const std::vector<uint8_t> &data,
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std::vector<uint8_t> GetTilemapData(Tilemap &tilemap, int tile_id);
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/**
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* @brief Render multiple tiles using atlas rendering for improved performance
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* @param tilemap Tilemap containing tiles to render
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* @param tile_ids Vector of tile IDs to render
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* @param positions Vector of screen positions for each tile
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* @param scales Vector of scale factors for each tile (optional, defaults to 1.0)
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* @note This function uses atlas rendering to reduce draw calls significantly
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*/
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void RenderTilesBatch(Tilemap& tilemap, const std::vector<int>& tile_ids,
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const std::vector<std::pair<float, float>>& positions,
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const std::vector<std::pair<float, float>>& scales = {});
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} // namespace gfx
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} // namespace yaze
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@@ -306,6 +306,69 @@ TEST_F(GraphicsOptimizationBenchmarks, PerformanceProfilerOverhead) {
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std::cout << "Profiling overhead: " << overhead << " μs" << std::endl;
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}
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// Benchmark atlas rendering performance
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TEST_F(GraphicsOptimizationBenchmarks, AtlasRenderingPerformance2) {
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const int kNumTiles = 100;
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const int kTileSize = 16;
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auto& atlas_renderer = AtlasRenderer::Get();
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auto& profiler = PerformanceProfiler::Get();
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// Create test tiles
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std::vector<Bitmap> test_tiles;
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std::vector<int> atlas_ids;
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for (int i = 0; i < kNumTiles; ++i) {
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auto tile_data = CreateTestBitmapData(kTileSize, kTileSize);
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auto tile_palette = CreateTestPalette();
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test_tiles.emplace_back(kTileSize, kTileSize, 8, tile_data, tile_palette);
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// Add to atlas
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int atlas_id = atlas_renderer.AddBitmap(test_tiles.back());
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if (atlas_id >= 0) {
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atlas_ids.push_back(atlas_id);
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}
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}
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// Benchmark individual tile rendering
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auto start = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < kNumTiles; ++i) {
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if (i < atlas_ids.size()) {
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atlas_renderer.RenderBitmap(atlas_ids[i], i * 20.0f, 0.0f);
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}
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}
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auto end = std::chrono::high_resolution_clock::now();
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auto individual_duration = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
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// Benchmark batch rendering
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std::vector<RenderCommand> render_commands;
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for (size_t i = 0; i < atlas_ids.size(); ++i) {
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render_commands.emplace_back(atlas_ids[i], i * 20.0f, 100.0f);
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}
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start = std::chrono::high_resolution_clock::now();
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atlas_renderer.RenderBatch(render_commands);
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end = std::chrono::high_resolution_clock::now();
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auto batch_duration = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
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// Verify batch rendering is faster
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EXPECT_LT(batch_duration.count(), individual_duration.count())
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<< "Batch rendering should be faster than individual rendering";
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// Get atlas statistics
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auto stats = atlas_renderer.GetStats();
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EXPECT_GT(stats.total_entries, 0) << "Atlas should contain entries";
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EXPECT_GT(stats.used_entries, 0) << "Atlas should have used entries";
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std::cout << "Individual rendering: " << individual_duration.count() << " μs" << std::endl;
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std::cout << "Batch rendering: " << batch_duration.count() << " μs" << std::endl;
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std::cout << "Atlas entries: " << stats.used_entries << "/" << stats.total_entries << std::endl;
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std::cout << "Atlas utilization: " << stats.utilization_percent << "%" << std::endl;
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}
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// Integration test for overall performance
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TEST_F(GraphicsOptimizationBenchmarks, OverallPerformanceIntegration) {
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const int kGraphicsSheets = 10;
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