Bunch of updates refactoring adding some sneshacking code some gui stuff
This commit is contained in:
@@ -1,16 +1,181 @@
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#include "Bitmap.h"
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#include "Utils/ROM.h"
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#include "Utils/Compression.h"
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namespace yaze {
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namespace Application {
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namespace Graphics {
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Bitmap::Bitmap(int width, int height, byte* data)
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int GetPCGfxAddress(byte *romData, byte id) {
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char** info1, **info2,** info3, **info4;
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int gfxPointer1 =
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Utils::lorom_snes_to_pc((romData[Constants::gfx_1_pointer + 1] << 8) +
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(romData[Constants::gfx_1_pointer]), info1);
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int gfxPointer2 =
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Utils::lorom_snes_to_pc((romData[Constants::gfx_2_pointer + 1] << 8) +
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(romData[Constants::gfx_2_pointer]), info2);
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int gfxPointer3 =
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Utils::lorom_snes_to_pc((romData[Constants::gfx_3_pointer + 1] << 8) +
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(romData[Constants::gfx_3_pointer]), info3);
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byte gfxGamePointer1 = romData[gfxPointer1 + id];
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byte gfxGamePointer2 = romData[gfxPointer2 + id];
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byte gfxGamePointer3 = romData[gfxPointer3 + id];
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return Utils::lorom_snes_to_pc(Utils::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
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gfxGamePointer3), info4);
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}
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byte *CreateAllGfxDataRaw(byte *romData) {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 bytes
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 bytes
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 bytes
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 bytes
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 bytes
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Utils::ALTTPCompression alttp_compressor_;
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byte *buffer = new byte[346624];
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int bufferPos = 0;
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byte *data = new byte[2048];
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < Constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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);
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new byte[Constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (byte)i);
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for (int j = 0; j < Constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_compressor_.DecompressGfx(
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romData, GetPCGfxAddress(romData, (byte)i),
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Constants::UncompressedSheetSize, &uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + bufferPos] = data[j];
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}
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bufferPos += sizeof(data);
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}
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return buffer;
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}
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void CreateAllGfxData(byte *romData, byte* allgfx16Ptr) {
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byte* data = CreateAllGfxDataRaw(romData);
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byte* newData =
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new byte[0x6F800]; // NEED TO GET THE APPROPRIATE SIZE FOR THAT
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byte* mask = new byte[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < Constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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if (isbpp3[s]) {
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byte lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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byte lineBits1 =
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data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
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byte lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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byte pixdata = 0;
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byte pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 4;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 4;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(byte)((pixdata << 4) | pixdata2);
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}
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} else {
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byte lineBits0 =
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data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
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byte lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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byte pixdata = 0;
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byte pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(byte)((pixdata << 4) | pixdata2);
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}
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}
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}
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}
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}
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if (isbpp3[s]) {
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sheetPosition += Constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += Constants::UncompressedSheetSize;
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}
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}
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byte *allgfx16Data = (byte *) allgfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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}
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Bitmap::Bitmap(int width, int height, byte *data)
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: width_(width), height_(height), pixel_data_(data) {}
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void Bitmap::Create(GLuint* out_texture) {
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// // Read the pixel data from the ROM
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void Bitmap::Create(GLuint *out_texture) {
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// // Read the pixel data from the ROM
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// SDL_RWops * src = SDL_RWFromMem(pixel_data_, 0);
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// // Create the surface from that RW stream
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// // Create the surface from that RW stream
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// SDL_Surface* surface = SDL_LoadBMP_RW(src, SDL_FALSE);
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// GLenum mode = 0;
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// Uint8 bpp = surface->format->BytesPerPixel;
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@@ -45,21 +210,18 @@ void Bitmap::Create(GLuint* out_texture) {
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*out_texture = image_texture;
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}
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int Bitmap::GetWidth() {
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return width_;
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}
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int Bitmap::GetHeight() {
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return height_;
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}
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int Bitmap::GetWidth() { return width_; }
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int Bitmap::GetHeight() { return height_; }
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// Simple helper function to load an image into a OpenGL texture with common
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// settings
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bool Bitmap::LoadBitmapFromROM(unsigned char* texture_data, GLuint* out_texture,
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int* out_width, int* out_height) {
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bool Bitmap::LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
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int *out_width, int *out_height) {
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// Load from file
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int image_width = 0;
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int image_height = 0;
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if (texture_data == NULL) return false;
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if (texture_data == NULL)
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return false;
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// Create a OpenGL texture identifier
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GLuint image_texture;
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@@ -70,9 +232,9 @@ bool Bitmap::LoadBitmapFromROM(unsigned char* texture_data, GLuint* out_texture,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE); // This is required on WebGL for non
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// power-of-two textures
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
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GL_CLAMP_TO_EDGE); // This is required on WebGL for non
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// power-of-two textures
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
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// Upload pixels into texture
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#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
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@@ -88,6 +250,6 @@ bool Bitmap::LoadBitmapFromROM(unsigned char* texture_data, GLuint* out_texture,
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return true;
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}
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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@@ -14,6 +14,7 @@ namespace Application {
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namespace Graphics {
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using byte = unsigned char;
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using namespace Core;
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class Bitmap {
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public:
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@@ -31,8 +32,14 @@ private:
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int width_;
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int height_;
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byte *pixel_data_;
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SDL_PixelFormat pixel_format_;
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};
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static bool isbpp3[Constants::NumberOfSheets];
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int GetPCGfxAddress(byte* romData, byte id);
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byte* CreateAllGfxDataRaw(byte* romData);
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void CreateAllGfxData(byte* romData, byte* allgfx16Ptr);
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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@@ -28,8 +28,8 @@ ushort TileInfo::toShort() {
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return value;
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}
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char* hexString(const char* str, const unsigned int size) {
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char* toret = (char*)malloc(size * 3 + 1);
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char *hexString(const char *str, const unsigned int size) {
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char *toret = (char *)malloc(size * 3 + 1);
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unsigned int i;
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for (i = 0; i < size; i++) {
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@@ -40,8 +40,8 @@ char* hexString(const char* str, const unsigned int size) {
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}
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void export_tile_to_png(tile8 rawtile, const r_palette pal,
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const char* filename) {
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FILE* fp = fopen(filename, "wb");
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const char *filename) {
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FILE *fp = fopen(filename, "wb");
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png_structp png_ptr =
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png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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png_infop info_ptr = png_create_info_struct(png_ptr);
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@@ -49,8 +49,8 @@ void export_tile_to_png(tile8 rawtile, const r_palette pal,
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png_set_strip_alpha(png_ptr);
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png_read_update_info(png_ptr, info_ptr);
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png_color* png_palette =
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(png_color*)png_malloc(png_ptr, pal.size * sizeof(png_color));
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png_color *png_palette =
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(png_color *)png_malloc(png_ptr, pal.size * sizeof(png_color));
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for (unsigned int i = 0; i < pal.size; i++) {
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png_palette[i].blue = pal.colors[i].blue;
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@@ -65,9 +65,9 @@ void export_tile_to_png(tile8 rawtile, const r_palette pal,
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png_write_info(png_ptr, info_ptr);
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png_set_packing(png_ptr);
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png_byte* row_pointers[8];
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png_byte *row_pointers[8];
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for (unsigned int i = 0; i < 8; i++) {
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row_pointers[i] = (png_byte*)png_malloc(png_ptr, sizeof(png_byte));
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row_pointers[i] = (png_byte *)png_malloc(png_ptr, sizeof(png_byte));
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memcpy(row_pointers[i], rawtile.data + i * 8, 8);
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}
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@@ -80,37 +80,37 @@ void export_tile_to_png(tile8 rawtile, const r_palette pal,
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png_free(png_ptr, row_pointers);
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}
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tile8 unpack_bpp1_tile(const char* data, const unsigned int offset) {
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tile8 unpack_bpp1_tile(const char *data, const unsigned int offset) {
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return (unpack_bpp_tile(data, offset, 1));
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}
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tile8 unpack_bpp2_tile(const char* data, const unsigned int offset) {
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tile8 unpack_bpp2_tile(const char *data, const unsigned int offset) {
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return (unpack_bpp_tile(data, offset, 2));
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}
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tile8 unpack_bpp3_tile(const char* data, const unsigned int offset) {
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tile8 unpack_bpp3_tile(const char *data, const unsigned int offset) {
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return (unpack_bpp_tile(data, offset, 3));
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}
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tile8 unpack_bpp4_tile(const char* data, const unsigned int offset) {
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tile8 unpack_bpp4_tile(const char *data, const unsigned int offset) {
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return (unpack_bpp_tile(data, offset, 4));
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}
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tile8 unpack_bpp8_tile(const char* data, const unsigned int offset) {
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tile8 unpack_bpp8_tile(const char *data, const unsigned int offset) {
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return (unpack_bpp_tile(data, offset, 8));
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}
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tile8 unpack_mode7_tile(const char* data, const unsigned int offset) {
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tile8 unpack_mode7_tile(const char *data, const unsigned int offset) {
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tile8 tile;
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memcpy(tile.data, data + offset, 64);
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return tile;
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}
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tile8 unpack_bpp_tile(const char* data, const unsigned int offset,
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tile8 unpack_bpp_tile(const char *data, const unsigned int offset,
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const unsigned bpp) {
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tile8 tile;
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assert(bpp >= 1 && bpp <= 8);
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unsigned int bpp_pos[8]; // More for conveniance and readibility
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unsigned int bpp_pos[8]; // More for conveniance and readibility
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for (int col = 0; col < 8; col++) {
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for (int row = 0; row < 8; row++) {
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if (bpp == 1) {
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@@ -155,33 +155,33 @@ tile8 unpack_bpp_tile(const char* data, const unsigned int offset,
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return tile;
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}
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byte* pack_bpp1_tile(const tile8 tile) {
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byte *pack_bpp1_tile(const tile8 tile) {
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unsigned int p = 1;
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return pack_bpp_tile(tile, 1, &p);
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}
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byte* pack_bpp2_tile(const tile8 tile) {
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byte *pack_bpp2_tile(const tile8 tile) {
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unsigned int p = 1;
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return pack_bpp_tile(tile, 2, &p);
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}
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byte* pack_bpp3_tile(const tile8 tile) {
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byte *pack_bpp3_tile(const tile8 tile) {
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unsigned int p = 1;
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return pack_bpp_tile(tile, 3, &p);
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}
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byte* pack_bpp4_tile(const tile8 tile) {
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byte *pack_bpp4_tile(const tile8 tile) {
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unsigned int p = 1;
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return pack_bpp_tile(tile, 4, &p);
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}
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byte* pack_bpp8_tile(const tile8 tile) {
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byte *pack_bpp8_tile(const tile8 tile) {
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unsigned int p = 1;
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return pack_bpp_tile(tile, 8, &p);
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}
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byte* pack_bpp_tile(tile8 tile, const unsigned int bpp, unsigned int* size) {
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byte* output = (byte*)malloc(bpp * 8);
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byte *pack_bpp_tile(tile8 tile, const unsigned int bpp, unsigned int *size) {
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byte *output = (byte *)malloc(bpp * 8);
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memset(output, 0, bpp * 8);
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unsigned maxcolor = 2 << bpp;
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*size = 0;
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@@ -189,14 +189,17 @@ byte* pack_bpp_tile(tile8 tile, const unsigned int bpp, unsigned int* size) {
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for (unsigned int col = 0; col < 8; col++) {
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for (unsigned int row = 0; row < 8; row++) {
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byte color = tile.data[col * 8 + row];
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if (color > maxcolor) return NULL;
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if (color > maxcolor)
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return NULL;
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if (bpp == 1) output[col] += (byte)((color & 1) << (7 - row));
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if (bpp == 1)
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output[col] += (byte)((color & 1) << (7 - row));
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if (bpp >= 2) {
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output[col * 2] += (byte)((color & 1) << (7 - row));
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output[col * 2 + 1] += (byte)(((color & 2) == 2) << (7 - row));
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}
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if (bpp == 3) output[16 + col] += (byte)(((color & 4) == 4) << (7 - row));
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if (bpp == 3)
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output[16 + col] += (byte)(((color & 4) == 4) << (7 - row));
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if (bpp >= 4) {
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output[16 + col * 2] += (byte)(((color & 4) == 4) << (7 - row));
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output[16 + col * 2 + 1] += (byte)(((color & 8) == 8) << (7 - row));
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@@ -213,6 +216,6 @@ byte* pack_bpp_tile(tile8 tile, const unsigned int bpp, unsigned int* size) {
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return output;
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}
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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Block a user