Canvas, Palettes, Bitmap updates
This commit is contained in:
@@ -285,15 +285,15 @@ void DungeonEditor::DrawRoomGraphics() {
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int current_block = 0;
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for (int block : blocks) {
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int offset = height * (current_block + 1);
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int top_left_y = room_gfx_canvas_.GetZeroPoint().y + 2;
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int top_left_y = room_gfx_canvas_.zero_point().y + 2;
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if (current_block >= 1) {
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top_left_y = room_gfx_canvas_.GetZeroPoint().y + height * current_block;
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top_left_y = room_gfx_canvas_.zero_point().y + height * current_block;
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}
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room_gfx_canvas_.GetDrawList()->AddImage(
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(void*)graphics_bin_[block].texture(),
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ImVec2(room_gfx_canvas_.GetZeroPoint().x + 2, top_left_y),
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ImVec2(room_gfx_canvas_.GetZeroPoint().x + 0x100,
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room_gfx_canvas_.GetZeroPoint().y + offset));
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ImVec2(room_gfx_canvas_.zero_point().x + 2, top_left_y),
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ImVec2(room_gfx_canvas_.zero_point().x + 0x100,
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room_gfx_canvas_.zero_point().y + offset));
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current_block += 1;
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}
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}
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@@ -142,13 +142,21 @@ void GraphicsEditor::DrawGfxEditToolset() {
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}
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ImGui::TableNextColumn();
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ImGui::ColorEdit4("Palette Color", (float*)¤t_color_,
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ImGuiColorEditFlags_NoInputs |
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ImGuiColorEditFlags_NoLabel |
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ImGuiColorEditFlags_NoAlpha);
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auto bitmap = rom()->bitmap_manager()[current_sheet_];
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auto palette = bitmap->palette();
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for (int i = 0; i < 8; i++) {
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ImGui::SameLine();
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auto color =
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ImVec4(palette[i].GetRGB().x / 255.0f, palette[i].GetRGB().y / 255.0f,
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palette[i].GetRGB().z / 255.0f, 255.0f);
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if (ImGui::ColorButton(absl::StrFormat("Palette Color %d", i).c_str(),
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color)) {
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current_color_ = color;
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}
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}
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ImGui::TableNextColumn();
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gui::InputHexByte("Tile Size", &tile_size_, 0x02);
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gui::InputHexByte("Tile Size", &tile_size_, 0x01);
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ImGui::EndTable();
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}
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@@ -170,11 +178,11 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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auto texture = value.get()->texture();
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graphics_bin_canvas_.GetDrawList()->AddImage(
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(void*)texture,
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2,
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graphics_bin_canvas_.GetZeroPoint().y + 2),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x +
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ImVec2(graphics_bin_canvas_.zero_point().x + 2,
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graphics_bin_canvas_.zero_point().y + 2),
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ImVec2(graphics_bin_canvas_.zero_point().x +
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value.get()->width() * sheet_scale_,
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graphics_bin_canvas_.GetZeroPoint().y +
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graphics_bin_canvas_.zero_point().y +
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value.get()->height() * sheet_scale_));
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
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@@ -183,8 +191,8 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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}
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// Add a slightly transparent rectangle behind the text
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ImVec2 text_pos(graphics_bin_canvas_.GetZeroPoint().x + 2,
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graphics_bin_canvas_.GetZeroPoint().y + 2);
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ImVec2 text_pos(graphics_bin_canvas_.zero_point().x + 2,
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graphics_bin_canvas_.zero_point().y + 2);
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ImVec2 text_size =
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ImGui::CalcTextSize(absl::StrFormat("%02X", key).c_str());
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ImVec2 rent_min(text_pos.x, text_pos.y);
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@@ -220,11 +228,10 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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}
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for (auto& sheet_id : open_sheets_) {
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current_sheet_ = sheet_id;
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bool open = true;
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if (ImGui::BeginTabItem(absl::StrFormat("%d", sheet_id).c_str(), &open,
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ImGuiTabItemFlags_None)) {
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current_sheet_ = sheet_id;
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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release_queue_.push(sheet_id);
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}
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@@ -243,18 +250,17 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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auto draw_tile_event = [&]() {
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uint16_t snes_color = gfx::ConvertRGBtoSNES(current_color_);
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auto click_position = current_sheet_canvas_.drawn_tile_position();
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gfx::Bitmap& current_bitmap = *rom()->bitmap_manager()[sheet_id];
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current_sheet_canvas_.DrawTileOnBitmap(click_position, tile_size_,
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current_bitmap, snes_color);
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auto& bitmap = *rom()->bitmap_manager().mutable_bitmap(sheet_id);
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rom()->UpdateBitmap(&bitmap);
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gfx::Bitmap& current_bitmap =
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*rom()->mutable_bitmap_manager()->mutable_bitmap(sheet_id);
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current_sheet_canvas_.DrawTileOnBitmap(tile_size_, current_bitmap,
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current_color_);
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rom()->UpdateBitmap(¤t_bitmap);
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};
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auto size = ImVec2(0x80, 0x20);
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current_sheet_canvas_.UpdateColorPainter(
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*rom()->bitmap_manager()[sheet_id], current_color_, draw_tile_event,
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ImVec2(0x100, 0x40), tile_size_, current_scale_, 8.0f);
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size, tile_size_, current_scale_, 8.0f);
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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@@ -106,7 +106,7 @@ class GraphicsEditor : public SharedROM {
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// Member Variables
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ImVec4 current_color_;
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uint16_t current_sheet_ = 0;
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uint8_t tile_size_ = 0x08;
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uint8_t tile_size_ = 0x01;
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std::set<uint16_t> open_sheets_;
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std::set<uint16_t> child_window_sheets_;
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std::stack<uint16_t> release_queue_;
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@@ -27,6 +27,7 @@ namespace yaze {
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namespace app {
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namespace editor {
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using ImGui::Button;
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using ImGui::Separator;
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using ImGui::TableHeadersRow;
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using ImGui::TableNextColumn;
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@@ -93,10 +94,19 @@ absl::Status OverworldEditor::DrawToolset() {
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status_ = Redo();
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}
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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BUTTON_COLUMN(ICON_MD_ZOOM_OUT) // Zoom Out
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BUTTON_COLUMN(ICON_MD_ZOOM_IN) // Zoom In
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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NEXT_COLUMN()
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if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
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ow_map_canvas_.ZoomOut();
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}
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NEXT_COLUMN()
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if (ImGui::Button(ICON_MD_ZOOM_IN)) {
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ow_map_canvas_.ZoomIn();
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}
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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NEXT_COLUMN()
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if (ImGui::Button(ICON_MD_DRAW)) {
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@@ -288,24 +298,6 @@ bool OverworldEditor::IsMouseHoveringOverEntrance(
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldMaps() {
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int xx = 0;
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int yy = 0;
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for (int i = 0; i < 0x40; i++) {
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int world_index = i + (current_world_ * 0x40);
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int map_x = (xx * 0x200);
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int map_y = (yy * 0x200);
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ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y);
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xx++;
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if (xx >= 8) {
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yy++;
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xx = 0;
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}
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldSprites() {
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for (const auto &sprite : overworld_.Sprites(game_state_)) {
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// Get the sprite's bitmap and real X and Y positions
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@@ -325,12 +317,28 @@ void OverworldEditor::DrawOverworldSprites() {
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldMaps() {
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int xx = 0;
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int yy = 0;
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for (int i = 0; i < 0x40; i++) {
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int world_index = i + (current_world_ * 0x40);
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int map_x = (xx * 0x200 * ow_map_canvas_.global_scale());
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int map_y = (yy * 0x200 * ow_map_canvas_.global_scale());
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ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y,
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ow_map_canvas_.global_scale());
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xx++;
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if (xx >= 8) {
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yy++;
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xx = 0;
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}
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}
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}
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void OverworldEditor::DrawOverworldEdits() {
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auto mouse_position = ow_map_canvas_.drawn_tile_position();
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auto canvas_size = ow_map_canvas_.GetCanvasSize();
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auto canvas_size = ow_map_canvas_.canvas_size();
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int x = mouse_position.x / canvas_size.x;
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int y = mouse_position.y / canvas_size.y;
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auto index = x + (y * 8);
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// Determine which overworld map the user is currently editing.
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DetermineActiveMap(mouse_position);
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@@ -338,9 +346,6 @@ void OverworldEditor::DrawOverworldEdits() {
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// Render the updated map bitmap.
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RenderUpdatedMapBitmap(mouse_position,
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tile16_individual_data_[current_tile16_]);
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// Queue up the raw ROM changes.
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QueueROMChanges(index, current_tile16_);
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}
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void OverworldEditor::DetermineActiveMap(const ImVec2 &mouse_position) {
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@@ -385,7 +390,7 @@ void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
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rom()->UpdateBitmap(¤t_bitmap);
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}
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void OverworldEditor::QueueROMChanges(int index, ushort new_tile16) {
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void OverworldEditor::SaveOverworldChanges() {
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// Store the changes made by the user to the ROM (or project file)
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rom()->QueueChanges([&]() {
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PRINT_IF_ERROR(overworld_.SaveOverworldMaps());
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@@ -398,8 +403,6 @@ void OverworldEditor::QueueROMChanges(int index, ushort new_tile16) {
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});
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::CheckForOverworldEdits() {
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if (!blockset_canvas_.Points().empty()) {
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// User has selected a tile they want to draw from the blockset.
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@@ -471,10 +474,11 @@ void OverworldEditor::DrawOverworldCanvas() {
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
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ow_map_canvas_.DrawBackground(ImVec2(0x200 * 8, 0x200 * 8));
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ImGui::PopStyleVar(2);
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ow_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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DrawOverworldMaps();
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DrawOverworldEntrances(ow_map_canvas_.GetZeroPoint(),
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DrawOverworldEntrances(ow_map_canvas_.zero_point(),
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ow_map_canvas_.Scrolling());
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if (flags()->kDrawOverworldSprites) {
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DrawOverworldSprites();
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@@ -486,11 +490,8 @@ void OverworldEditor::DrawOverworldCanvas() {
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ow_map_canvas_.DrawOverlay();
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}
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ImGui::EndChild();
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ImGui::PopStyleVar(2);
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}
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// ----------------------------------------------------------------------------
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// Tile 8 Selector
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// Displays all the individual tiles that make up a tile16.
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void OverworldEditor::DrawTile8Selector() {
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@@ -501,24 +502,22 @@ void OverworldEditor::DrawTile8Selector() {
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// for (const auto &[key, value] : graphics_bin_) {
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for (auto &[key, value] : rom()->bitmap_manager()) {
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int offset = 0x40 * (key + 1);
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int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
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int top_left_y = graphics_bin_canvas_.zero_point().y + 2;
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if (key >= 1) {
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top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
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top_left_y = graphics_bin_canvas_.zero_point().y + 0x40 * key;
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}
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auto texture = value.get()->texture();
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graphics_bin_canvas_.GetDrawList()->AddImage(
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(void *)texture,
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
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graphics_bin_canvas_.GetZeroPoint().y + offset));
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ImVec2(graphics_bin_canvas_.zero_point().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.zero_point().x + 0x100,
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graphics_bin_canvas_.zero_point().y + offset));
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}
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}
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graphics_bin_canvas_.DrawGrid(16.0f);
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graphics_bin_canvas_.DrawOverlay();
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar(kTileSelectorTab.data(),
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ImGuiTabBarFlags_FittingPolicyScroll)) {
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@@ -98,7 +98,7 @@ class OverworldEditor : public Editor,
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void DrawOverworldEdits();
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void RenderUpdatedMapBitmap(const ImVec2 &click_position,
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const Bytes &tile_data);
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void QueueROMChanges(int index, ushort new_tile16);
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void SaveOverworldChanges();
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void DetermineActiveMap(const ImVec2 &mouse_position);
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void CheckForOverworldEdits();
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@@ -109,7 +109,6 @@ class OverworldEditor : public Editor,
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void DrawTileSelector();
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absl::Status LoadSpriteGraphics();
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absl::Status DrawExperimentalModal();
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enum class EditingMode {
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@@ -348,8 +348,8 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
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void Bitmap::ApplyPaletteWithTransparent(const SNESPalette &palette,
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int index) {
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palette_ = palette;
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auto start_index = index * 7;
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palette_ = palette.sub_palette(start_index, start_index + 7);
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std::vector<ImVec4> colors;
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colors.push_back(ImVec4(0, 0, 0, 0));
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for (int i = start_index; i < start_index + 7; ++i) {
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@@ -81,6 +81,40 @@ class Bitmap {
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}
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}
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Uint8 ConvertImVec4ToIndex8(const ImVec4 &color, SDL_Surface *surface) {
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if (surface->format->format != SDL_PIXELFORMAT_INDEX8) {
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throw std::runtime_error(
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"Surface is not in SDL_PIXELFORMAT_INDEX8 format.");
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}
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// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
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SDL_Color sdl_color;
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sdl_color.r = static_cast<Uint8>(color.x * 255);
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sdl_color.g = static_cast<Uint8>(color.y * 255);
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sdl_color.b = static_cast<Uint8>(color.z * 255);
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sdl_color.a = static_cast<Uint8>(color.w * 255);
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// Map SDL_Color to the nearest color index in the surface's palette
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return SDL_MapRGB(surface->format, sdl_color.r, sdl_color.g, sdl_color.b);
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}
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void WriteColor(int position, const ImVec4 &color) {
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// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
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SDL_Color sdl_color;
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sdl_color.r = static_cast<Uint8>(color.x * 255);
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sdl_color.g = static_cast<Uint8>(color.y * 255);
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sdl_color.b = static_cast<Uint8>(color.z * 255);
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sdl_color.a = static_cast<Uint8>(color.w * 255);
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// Map SDL_Color to the nearest color index in the surface's palette
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Uint8 index =
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SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
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// Write the color index to the pixel data
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this->pixel_data_[position] = index;
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modified_ = true;
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}
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void Cleanup() {
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// Reset texture_
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if (texture_) {
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@@ -106,6 +140,15 @@ class Bitmap {
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palette_.Clear();
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}
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auto sdl_palette() {
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if (surface_ == nullptr) {
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throw std::runtime_error("Surface is null.");
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}
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return surface_->format->palette;
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}
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auto palette() const { return palette_; }
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auto palette_size() const { return palette_.size(); }
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int width() const { return width_; }
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int height() const { return height_; }
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auto depth() const { return depth_; }
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@@ -187,6 +187,14 @@ class SNESPalette {
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colors[i].SetModified(true);
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}
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SNESPalette sub_palette(int start, int end) const {
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SNESPalette pal;
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for (int i = start; i < end; i++) {
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pal.AddColor(colors[i]);
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}
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return pal;
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}
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private:
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int size_ = 0; /**< The size of the palette. */
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std::vector<SNESColor> colors; /**< The colors in the palette. */
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@@ -36,10 +36,6 @@ void Canvas::UpdateColorPainter(const gfx::Bitmap &bitmap, const ImVec4 &color,
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ImVec2 bg_size, int tile_size, float scale,
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float grid_size) {
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global_scale_ = scale;
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if (scale != 1.0f) {
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bg_size.x *= scale / 2;
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bg_size.y *= scale / 2;
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}
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DrawBackground(bg_size);
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DrawContextMenu();
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DrawBitmap(bitmap, 2, scale);
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@@ -63,7 +59,8 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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canvas_p0_ = ImGui::GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
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if (canvas_size.x != 0) canvas_sz_ = canvas_size;
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canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
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canvas_p1_ = ImVec2(canvas_p0_.x + (canvas_sz_.x * global_scale_),
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canvas_p0_.y + (canvas_sz_.y * global_scale_));
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draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
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draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
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draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
|
||||
@@ -71,7 +68,9 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
|
||||
|
||||
void Canvas::DrawContextMenu() {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
ImGui::InvisibleButton("canvas", canvas_sz_, kMouseFlags);
|
||||
auto scaled_sz =
|
||||
ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
|
||||
ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
@@ -94,6 +93,11 @@ void Canvas::DrawContextMenu() {
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
|
||||
ImGui::Selectable("Show Labels", &enable_hex_tile_labels_);
|
||||
if (ImGui::MenuItem("Reset Position", nullptr, false)) {
|
||||
scrolling_.x = 0;
|
||||
scrolling_.y = 0;
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
|
||||
custom_step_ = 8.0f;
|
||||
}
|
||||
@@ -106,10 +110,12 @@ void Canvas::DrawContextMenu() {
|
||||
if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
|
||||
custom_step_ = 64.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("Reset Position", nullptr, false)) {
|
||||
scrolling_.x = 0;
|
||||
scrolling_.y = 0;
|
||||
}
|
||||
// Display bitmap metadata such as canvas size and global scale
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Canvas Size: %.0f x %.0f", canvas_sz_.x, canvas_sz_.y);
|
||||
ImGui::Text("Global Scale: %.1f", global_scale_);
|
||||
ImGui::Text("Mouse Position: %.0f x %.0f", mouse_pos.x, mouse_pos.y);
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -149,6 +155,8 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
|
||||
// Draw the currently selected tile on the overworld here
|
||||
// Save the coordinates of the selected tile.
|
||||
drawn_tile_pos_ = io.MousePos;
|
||||
SDL_Log("Drawn tile position: %.0f, %.0f", drawn_tile_pos_.x,
|
||||
drawn_tile_pos_.y);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -159,13 +167,17 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
|
||||
bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int tile_size) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const bool is_hovered = ImGui::IsItemHovered();
|
||||
is_hovered_ = is_hovered;
|
||||
// Lock scrolled origin
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
|
||||
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
auto scaled_tile_size = tile_size * global_scale_;
|
||||
|
||||
static bool is_dragging = false;
|
||||
static ImVec2 start_drag_pos;
|
||||
|
||||
if (is_hovered) {
|
||||
// Reset the previous tile hover
|
||||
@@ -175,25 +187,36 @@ bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
|
||||
|
||||
// Calculate the coordinates of the mouse
|
||||
ImVec2 painter_pos;
|
||||
painter_pos.x = std::floor((double)mouse_pos.x / size) * size;
|
||||
painter_pos.y = std::floor((double)mouse_pos.y / size) * size;
|
||||
painter_pos.x =
|
||||
std::floor((double)mouse_pos.x / scaled_tile_size) * scaled_tile_size;
|
||||
painter_pos.y =
|
||||
std::floor((double)mouse_pos.y / scaled_tile_size) * scaled_tile_size;
|
||||
|
||||
// Clamp the size to a grid
|
||||
painter_pos.x = std::clamp(painter_pos.x, 0.0f, canvas_sz_.x);
|
||||
painter_pos.y = std::clamp(painter_pos.y, 0.0f, canvas_sz_.y);
|
||||
painter_pos.x =
|
||||
std::clamp(painter_pos.x, 0.0f, canvas_sz_.x * global_scale_);
|
||||
painter_pos.y =
|
||||
std::clamp(painter_pos.y, 0.0f, canvas_sz_.y * global_scale_);
|
||||
|
||||
auto painter_pos_end = ImVec2(painter_pos.x + size, painter_pos.y + size);
|
||||
auto painter_pos_end = ImVec2(painter_pos.x + scaled_tile_size,
|
||||
painter_pos.y + scaled_tile_size);
|
||||
points_.push_back(painter_pos);
|
||||
points_.push_back(painter_pos_end);
|
||||
|
||||
draw_list_->AddRectFilled(
|
||||
ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
|
||||
ImVec2(origin.x + painter_pos.x + size,
|
||||
origin.y + painter_pos.y + size),
|
||||
ImVec2(origin.x + painter_pos.x + 1, origin.y + painter_pos.y + 1),
|
||||
ImVec2(origin.x + painter_pos.x + scaled_tile_size,
|
||||
origin.y + painter_pos.y + scaled_tile_size),
|
||||
IM_COL32(color.x * 255, color.y * 255, color.z * 255, 255));
|
||||
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
drawn_tile_pos_ = mouse_pos;
|
||||
is_dragging = true;
|
||||
start_drag_pos = painter_pos;
|
||||
}
|
||||
|
||||
if (is_dragging && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
|
||||
is_dragging = false;
|
||||
drawn_tile_pos_ = start_drag_pos;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -204,13 +227,12 @@ bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Canvas::DrawTileOnBitmap(const ImVec2 &position, int tile_size,
|
||||
gfx::Bitmap &bitmap, uint16_t color) {
|
||||
// Calculate the tile indices based on the click position
|
||||
int tile_index_x = static_cast<int>(position.x) / tile_size;
|
||||
int tile_index_y = static_cast<int>(position.y) / tile_size;
|
||||
void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap &bitmap,
|
||||
ImVec4 color) {
|
||||
const ImVec2 position = drawn_tile_pos_;
|
||||
int tile_index_x = static_cast<int>(position.x / global_scale_) / tile_size;
|
||||
int tile_index_y = static_cast<int>(position.y / global_scale_) / tile_size;
|
||||
|
||||
// Calculate the pixel start position based on tile index and tile size
|
||||
ImVec2 start_position(tile_index_x * tile_size, tile_index_y * tile_size);
|
||||
|
||||
// Update the bitmap's pixel data based on the start_position and color
|
||||
@@ -221,7 +243,7 @@ void Canvas::DrawTileOnBitmap(const ImVec2 &position, int tile_size,
|
||||
(start_position.y + y) * bitmap.width() + (start_position.x + x);
|
||||
|
||||
// Write the color to the pixel
|
||||
bitmap.WriteToPixel(pixel_index, color);
|
||||
bitmap.WriteColor(pixel_index, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -299,11 +321,11 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.texture(),
|
||||
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
|
||||
ImVec2(canvas_p0_.x + (bitmap.width() * scale),
|
||||
canvas_p0_.y + (bitmap.height() * scale)));
|
||||
draw_list_->AddImage((void *)bitmap.texture(),
|
||||
ImVec2(canvas_p0_.x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + (bitmap.width() * scale),
|
||||
canvas_p0_.y + (bitmap.height() * scale)));
|
||||
draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
|
||||
@@ -417,23 +439,23 @@ void Canvas::DrawGrid(float grid_step) {
|
||||
if (custom_step_ != 0.f) grid_step = custom_step_;
|
||||
|
||||
grid_step *= global_scale_; // Apply global scale to grid step
|
||||
for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
|
||||
x += grid_step)
|
||||
for (float x = fmodf(scrolling_.x, grid_step);
|
||||
x < canvas_sz_.x * global_scale_; x += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
|
||||
y += grid_step)
|
||||
for (float y = fmodf(scrolling_.y, grid_step);
|
||||
y < canvas_sz_.y * global_scale_; y += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
||||
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
|
||||
if (enable_hex_tile_labels_) {
|
||||
// Draw the hex ID of the tile in the center of the tile square
|
||||
for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
|
||||
x += grid_step) {
|
||||
for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
|
||||
y += grid_step) {
|
||||
for (float x = fmodf(scrolling_.x, grid_step);
|
||||
x < canvas_sz_.x * global_scale_; x += grid_step) {
|
||||
for (float y = fmodf(scrolling_.y, grid_step);
|
||||
y < canvas_sz_.y * global_scale_; y += grid_step) {
|
||||
int tile_x = (x - scrolling_.x) / grid_step;
|
||||
int tile_y = (y - scrolling_.y) / grid_step;
|
||||
int tile_id = tile_x + (tile_y * 16);
|
||||
|
||||
@@ -48,8 +48,7 @@ class Canvas {
|
||||
bool DrawSolidTilePainter(const ImVec4& color, int size);
|
||||
|
||||
// Draws a tile on the canvas at the specified position
|
||||
void DrawTileOnBitmap(const ImVec2& position, int tile_size,
|
||||
gfx::Bitmap& bitmap, uint16_t color);
|
||||
void DrawTileOnBitmap(int tile_size, gfx::Bitmap& bitmap, ImVec4 color);
|
||||
|
||||
// Dictates which tile is currently selected based on what the user clicks
|
||||
// in the canvas window. Represented and split apart into a grid of tiles.
|
||||
@@ -81,15 +80,17 @@ class Canvas {
|
||||
|
||||
auto Points() const { return points_; }
|
||||
auto GetDrawList() const { return draw_list_; }
|
||||
auto GetZeroPoint() const { return canvas_p0_; }
|
||||
auto zero_point() const { return canvas_p0_; }
|
||||
auto Scrolling() const { return scrolling_; }
|
||||
auto drawn_tile_position() const { return drawn_tile_pos_; }
|
||||
auto GetCanvasSize() const { return canvas_sz_; }
|
||||
auto canvas_size() const { return canvas_sz_; }
|
||||
void SetCanvasSize(ImVec2 canvas_size) {
|
||||
canvas_sz_ = canvas_size;
|
||||
custom_canvas_size_ = true;
|
||||
}
|
||||
auto IsMouseHovering() const { return is_hovered_; }
|
||||
void ZoomIn() { global_scale_ += 0.1f; }
|
||||
void ZoomOut() { global_scale_ -= 0.1f; }
|
||||
|
||||
void set_global_scale(float scale) { global_scale_ = scale; }
|
||||
auto global_scale() const { return global_scale_; }
|
||||
|
||||
@@ -23,18 +23,19 @@ namespace gui {
|
||||
|
||||
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
|
||||
gfx::SNESPalette& palette) {
|
||||
const auto palette_row_size = 7;
|
||||
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)100);
|
||||
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
||||
ImGui::BeginGroup(); // Lock X position
|
||||
ImGui::Text("Palette");
|
||||
for (int n = 0; n < palette.size(); n++) {
|
||||
|
||||
ImGui::PushID(n);
|
||||
if ((n % 7) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
|
||||
if ((n % palette_row_size) != 0)
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
|
||||
|
||||
// Check if the current row is selected
|
||||
bool is_selected = (palette_id == n / 7);
|
||||
bool is_selected = (palette_id == n / palette_row_size);
|
||||
|
||||
// Add outline rectangle to the selected row
|
||||
if (is_selected) {
|
||||
@@ -47,7 +48,7 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
|
||||
ImGuiColorEditFlags_NoPicker |
|
||||
ImGuiColorEditFlags_NoTooltip,
|
||||
ImVec2(20, 20))) {
|
||||
palette_id = n / 7;
|
||||
palette_id = n / palette_row_size;
|
||||
refresh_graphics = true;
|
||||
}
|
||||
|
||||
@@ -76,15 +77,15 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
|
||||
if (is_loaded) {
|
||||
for (const auto& [key, value] : graphics_bin) {
|
||||
int offset = height * (key + 1);
|
||||
int top_left_y = canvas.GetZeroPoint().y + 2;
|
||||
int top_left_y = canvas.zero_point().y + 2;
|
||||
if (key >= 1) {
|
||||
top_left_y = canvas.GetZeroPoint().y + height * key;
|
||||
top_left_y = canvas.zero_point().y + height * key;
|
||||
}
|
||||
canvas.GetDrawList()->AddImage(
|
||||
(void*)value.texture(),
|
||||
ImVec2(canvas.GetZeroPoint().x + 2, top_left_y),
|
||||
ImVec2(canvas.GetZeroPoint().x + 0x100,
|
||||
canvas.GetZeroPoint().y + offset));
|
||||
ImVec2(canvas.zero_point().x + 2, top_left_y),
|
||||
ImVec2(canvas.zero_point().x + 0x100,
|
||||
canvas.zero_point().y + offset));
|
||||
}
|
||||
}
|
||||
canvas.DrawTileSelector(tile_size);
|
||||
@@ -108,15 +109,15 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
|
||||
if (is_loaded) {
|
||||
for (const auto& [key, value] : graphics_manager) {
|
||||
int offset = height * (key + 1);
|
||||
int top_left_y = canvas.GetZeroPoint().y + 2;
|
||||
int top_left_y = canvas.zero_point().y + 2;
|
||||
if (key >= 1) {
|
||||
top_left_y = canvas.GetZeroPoint().y + height * key;
|
||||
top_left_y = canvas.zero_point().y + height * key;
|
||||
}
|
||||
canvas.GetDrawList()->AddImage(
|
||||
(void*)value->texture(),
|
||||
ImVec2(canvas.GetZeroPoint().x + 2, top_left_y),
|
||||
ImVec2(canvas.GetZeroPoint().x + 0x100,
|
||||
canvas.GetZeroPoint().y + offset));
|
||||
ImVec2(canvas.zero_point().x + 2, top_left_y),
|
||||
ImVec2(canvas.zero_point().x + 0x100,
|
||||
canvas.zero_point().y + offset));
|
||||
}
|
||||
}
|
||||
canvas.DrawTileSelector(tile_size);
|
||||
|
||||
Reference in New Issue
Block a user