Canvas, Palettes, Bitmap updates
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@@ -36,10 +36,6 @@ void Canvas::UpdateColorPainter(const gfx::Bitmap &bitmap, const ImVec4 &color,
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ImVec2 bg_size, int tile_size, float scale,
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float grid_size) {
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global_scale_ = scale;
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if (scale != 1.0f) {
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bg_size.x *= scale / 2;
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bg_size.y *= scale / 2;
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}
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DrawBackground(bg_size);
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DrawContextMenu();
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DrawBitmap(bitmap, 2, scale);
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@@ -63,7 +59,8 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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canvas_p0_ = ImGui::GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
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if (canvas_size.x != 0) canvas_sz_ = canvas_size;
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canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
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canvas_p1_ = ImVec2(canvas_p0_.x + (canvas_sz_.x * global_scale_),
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canvas_p0_.y + (canvas_sz_.y * global_scale_));
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draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
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draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
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draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
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@@ -71,7 +68,9 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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void Canvas::DrawContextMenu() {
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const ImGuiIO &io = ImGui::GetIO();
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ImGui::InvisibleButton("canvas", canvas_sz_, kMouseFlags);
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auto scaled_sz =
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ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
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ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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@@ -94,6 +93,11 @@ void Canvas::DrawContextMenu() {
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if (ImGui::BeginPopup("context")) {
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ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
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ImGui::Selectable("Show Labels", &enable_hex_tile_labels_);
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if (ImGui::MenuItem("Reset Position", nullptr, false)) {
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scrolling_.x = 0;
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scrolling_.y = 0;
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}
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ImGui::Separator();
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if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
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custom_step_ = 8.0f;
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}
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@@ -106,10 +110,12 @@ void Canvas::DrawContextMenu() {
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if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
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custom_step_ = 64.0f;
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}
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if (ImGui::MenuItem("Reset Position", nullptr, false)) {
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scrolling_.x = 0;
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scrolling_.y = 0;
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}
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// Display bitmap metadata such as canvas size and global scale
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ImGui::Separator();
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ImGui::Text("Canvas Size: %.0f x %.0f", canvas_sz_.x, canvas_sz_.y);
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ImGui::Text("Global Scale: %.1f", global_scale_);
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ImGui::Text("Mouse Position: %.0f x %.0f", mouse_pos.x, mouse_pos.y);
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ImGui::EndPopup();
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}
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}
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@@ -149,6 +155,8 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
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// Draw the currently selected tile on the overworld here
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// Save the coordinates of the selected tile.
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drawn_tile_pos_ = io.MousePos;
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SDL_Log("Drawn tile position: %.0f, %.0f", drawn_tile_pos_.x,
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drawn_tile_pos_.y);
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return true;
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}
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@@ -159,13 +167,17 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
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return false;
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}
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bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
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bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int tile_size) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered();
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is_hovered_ = is_hovered;
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// Lock scrolled origin
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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auto scaled_tile_size = tile_size * global_scale_;
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static bool is_dragging = false;
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static ImVec2 start_drag_pos;
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if (is_hovered) {
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// Reset the previous tile hover
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@@ -175,25 +187,36 @@ bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
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// Calculate the coordinates of the mouse
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ImVec2 painter_pos;
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painter_pos.x = std::floor((double)mouse_pos.x / size) * size;
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painter_pos.y = std::floor((double)mouse_pos.y / size) * size;
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painter_pos.x =
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std::floor((double)mouse_pos.x / scaled_tile_size) * scaled_tile_size;
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painter_pos.y =
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std::floor((double)mouse_pos.y / scaled_tile_size) * scaled_tile_size;
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// Clamp the size to a grid
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painter_pos.x = std::clamp(painter_pos.x, 0.0f, canvas_sz_.x);
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painter_pos.y = std::clamp(painter_pos.y, 0.0f, canvas_sz_.y);
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painter_pos.x =
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std::clamp(painter_pos.x, 0.0f, canvas_sz_.x * global_scale_);
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painter_pos.y =
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std::clamp(painter_pos.y, 0.0f, canvas_sz_.y * global_scale_);
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auto painter_pos_end = ImVec2(painter_pos.x + size, painter_pos.y + size);
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auto painter_pos_end = ImVec2(painter_pos.x + scaled_tile_size,
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painter_pos.y + scaled_tile_size);
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points_.push_back(painter_pos);
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points_.push_back(painter_pos_end);
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draw_list_->AddRectFilled(
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ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
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ImVec2(origin.x + painter_pos.x + size,
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origin.y + painter_pos.y + size),
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ImVec2(origin.x + painter_pos.x + 1, origin.y + painter_pos.y + 1),
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ImVec2(origin.x + painter_pos.x + scaled_tile_size,
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origin.y + painter_pos.y + scaled_tile_size),
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IM_COL32(color.x * 255, color.y * 255, color.z * 255, 255));
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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drawn_tile_pos_ = mouse_pos;
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is_dragging = true;
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start_drag_pos = painter_pos;
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}
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if (is_dragging && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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is_dragging = false;
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drawn_tile_pos_ = start_drag_pos;
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return true;
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}
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@@ -204,13 +227,12 @@ bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int size) {
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return false;
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}
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void Canvas::DrawTileOnBitmap(const ImVec2 &position, int tile_size,
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gfx::Bitmap &bitmap, uint16_t color) {
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// Calculate the tile indices based on the click position
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int tile_index_x = static_cast<int>(position.x) / tile_size;
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int tile_index_y = static_cast<int>(position.y) / tile_size;
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void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap &bitmap,
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ImVec4 color) {
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const ImVec2 position = drawn_tile_pos_;
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int tile_index_x = static_cast<int>(position.x / global_scale_) / tile_size;
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int tile_index_y = static_cast<int>(position.y / global_scale_) / tile_size;
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// Calculate the pixel start position based on tile index and tile size
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ImVec2 start_position(tile_index_x * tile_size, tile_index_y * tile_size);
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// Update the bitmap's pixel data based on the start_position and color
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@@ -221,7 +243,7 @@ void Canvas::DrawTileOnBitmap(const ImVec2 &position, int tile_size,
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(start_position.y + y) * bitmap.width() + (start_position.x + x);
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// Write the color to the pixel
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bitmap.WriteToPixel(pixel_index, color);
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bitmap.WriteColor(pixel_index, color);
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}
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}
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}
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@@ -299,11 +321,11 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
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ImVec2(canvas_p0_.x + (bitmap.width() * scale),
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canvas_p0_.y + (bitmap.height() * scale)));
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draw_list_->AddImage((void *)bitmap.texture(),
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ImVec2(canvas_p0_.x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + (bitmap.width() * scale),
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canvas_p0_.y + (bitmap.height() * scale)));
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draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
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@@ -417,23 +439,23 @@ void Canvas::DrawGrid(float grid_step) {
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if (custom_step_ != 0.f) grid_step = custom_step_;
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grid_step *= global_scale_; // Apply global scale to grid step
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for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
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x += grid_step)
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for (float x = fmodf(scrolling_.x, grid_step);
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x < canvas_sz_.x * global_scale_; x += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + x, canvas_p1_.y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
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y += grid_step)
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for (float y = fmodf(scrolling_.y, grid_step);
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y < canvas_sz_.y * global_scale_; y += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
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ImVec2(canvas_p1_.x, canvas_p0_.y + y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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if (enable_hex_tile_labels_) {
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// Draw the hex ID of the tile in the center of the tile square
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for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
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x += grid_step) {
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for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
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y += grid_step) {
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for (float x = fmodf(scrolling_.x, grid_step);
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x < canvas_sz_.x * global_scale_; x += grid_step) {
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for (float y = fmodf(scrolling_.y, grid_step);
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y < canvas_sz_.y * global_scale_; y += grid_step) {
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int tile_x = (x - scrolling_.x) / grid_step;
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int tile_y = (y - scrolling_.y) / grid_step;
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int tile_id = tile_x + (tile_y * 16);
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