added zarby decompress and tilesheet code (not fully implemented)

This commit is contained in:
Justin Scofield
2022-06-15 23:32:00 -04:00
parent 6b9e7b00d7
commit a9cbc70e8f
2 changed files with 74 additions and 68 deletions

View File

@@ -24,18 +24,20 @@ int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
class ROM {
public:
ROM() = default;
~ROM();
void LoadFromFile(const std::string& path);
std::vector<tile8> ExtractTiles(Graphics::TilePreset& preset);
Graphics::SNESPalette ExtractPalette(Graphics::TilePreset& preset);
uint32_t GetRomPosition(const Graphics::TilePreset& preset, int directAddr,
unsigned int snesAddr) const;
uint32_t GetRomPosition(int direct_addr, uint snes_addr) const;
inline uchar* GetRawData() { return current_rom_; }
const uchar* getTitle() const { return title; }
long int getSize() const { return size_; }
char getVersion() const { return version_; }
bool isLoaded() const { return loaded; }
char* Decompress(int pos, bool reversed = false);
private:
bool loaded = false;
@@ -50,6 +52,8 @@ class ROM {
enum rom_type type_ = LoROM;
std::shared_ptr<uchar> rom_ptr_;
std::unordered_map<unsigned int, std::shared_ptr<uchar[2048]>>
decompressed_sheets;
};
} // namespace Data