added zarby decompress and tilesheet code (not fully implemented)
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@@ -24,18 +24,20 @@ int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
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class ROM {
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public:
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ROM() = default;
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~ROM();
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void LoadFromFile(const std::string& path);
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std::vector<tile8> ExtractTiles(Graphics::TilePreset& preset);
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Graphics::SNESPalette ExtractPalette(Graphics::TilePreset& preset);
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uint32_t GetRomPosition(const Graphics::TilePreset& preset, int directAddr,
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unsigned int snesAddr) const;
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uint32_t GetRomPosition(int direct_addr, uint snes_addr) const;
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inline uchar* GetRawData() { return current_rom_; }
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const uchar* getTitle() const { return title; }
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long int getSize() const { return size_; }
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char getVersion() const { return version_; }
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bool isLoaded() const { return loaded; }
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char* Decompress(int pos, bool reversed = false);
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private:
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bool loaded = false;
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@@ -50,6 +52,8 @@ class ROM {
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enum rom_type type_ = LoROM;
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std::shared_ptr<uchar> rom_ptr_;
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std::unordered_map<unsigned int, std::shared_ptr<uchar[2048]>>
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decompressed_sheets;
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};
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} // namespace Data
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