Refactor yaze_project structure to use 'filepath' instead of 'filename' for clarity and improve project loading function
This commit is contained in:
12
src/yaze.cc
12
src/yaze.cc
@@ -9,9 +9,7 @@ void yaze_check_version(const char* version) {
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printf("Yaze version: %s\n", version);
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auto version_check = yaze::app::core::CheckVersion(version);
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if (!version_check.ok()) {
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// Print the error message to the console for a pure C interface.
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printf("%s\n", version_check.status().message().data());
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// Exit the program if the version check fails.
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exit(1);
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}
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return;
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@@ -40,11 +38,9 @@ void yaze_cleanup(yaze_flags* flags) {
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}
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}
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yaze_project* yaze_load_project(const char* filename) {
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yaze_project* project = new yaze_project();
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project->filename = filename;
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project->rom = yaze_load_rom(filename);
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project->overworld = yaze_load_overworld(project->rom);
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yaze_project yaze_load_project(const char* filename) {
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yaze_project project;
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project.filepath = filename;
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return project;
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}
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@@ -122,4 +118,4 @@ z3_overworld* yaze_load_overworld(const z3_rom* rom) {
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map_id++;
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}
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return overworld;
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}
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}
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41
src/yaze.h
41
src/yaze.h
@@ -13,27 +13,13 @@ extern "C" {
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#include "incl/sprite.h"
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typedef struct z3_rom z3_rom;
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typedef struct yaze_flags yaze_flags;
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typedef struct yaze_project yaze_project;
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typedef struct yaze_command_registry yaze_command_registry;
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/**
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* @brief Command registry.
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*/
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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typedef struct yaze_event_dispatcher yaze_event_dispatcher;
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/**
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* @brief Event dispatcher.
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*/
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struct yaze_event_dispatcher {
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void (*register_event_hook)(void (*event_hook)(void));
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};
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typedef struct yaze_editor_context yaze_editor_context;
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/**
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@@ -75,13 +61,14 @@ void yaze_cleanup(yaze_flags*);
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* @brief Primitive of a Yaze project.
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*/
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struct yaze_project {
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const char* filename;
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z3_rom* rom;
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z3_overworld* overworld;
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const char* name;
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const char* filepath;
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const char* rom_filename;
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const char* code_folder;
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const char* labels_filename;
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};
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yaze_project* yaze_load_project(const char* filename);
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yaze_project yaze_load_project(const char* filename);
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/**
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* @brief Primitive of a Zelda3 ROM.
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@@ -111,6 +98,20 @@ snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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z3_overworld* yaze_load_overworld(const z3_rom* rom);
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/**
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* @brief Command registry.
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*/
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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/**
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* @brief Event dispatcher.
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*/
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struct yaze_event_dispatcher {
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void (*register_event_hook)(void (*event_hook)(void));
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};
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#ifdef __cplusplus
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}
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#endif
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