Add zelda3::overworld namespace

This commit is contained in:
scawful
2024-04-14 14:37:53 -05:00
parent cc05f1b469
commit b06e22dc0d
14 changed files with 54 additions and 36 deletions

View File

@@ -25,7 +25,7 @@
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
@@ -235,11 +235,11 @@ class OverworldEditor : public Editor,
zelda3::OverworldEntity* current_entity_;
int current_entrance_id_ = 0;
zelda3::OverworldEntrance current_entrance_;
zelda3::overworld::OverworldEntrance current_entrance_;
int current_exit_id_ = 0;
zelda3::OverworldExit current_exit_;
zelda3::overworld::OverworldExit current_exit_;
int current_item_id_ = 0;
zelda3::OverworldItem current_item_;
zelda3::overworld::OverworldItem current_item_;
int current_sprite_id_ = 0;
zelda3::Sprite current_sprite_;
@@ -257,7 +257,7 @@ class OverworldEditor : public Editor,
Tile16Editor tile16_editor_;
GfxGroupEditor gfx_group_editor_;
PaletteEditor palette_editor_;
zelda3::Overworld overworld_;
zelda3::overworld::Overworld overworld_;
gui::Canvas ow_map_canvas_{ImVec2(0x200 * 8, 0x200 * 8),
gui::CanvasGridSize::k64x64};