Add zelda3::overworld namespace
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@@ -25,7 +25,7 @@
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#include "app/gui/icons.h"
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#include "app/gui/pipeline.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "app/zelda3/overworld/overworld.h"
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namespace yaze {
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namespace app {
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@@ -235,11 +235,11 @@ class OverworldEditor : public Editor,
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zelda3::OverworldEntity* current_entity_;
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int current_entrance_id_ = 0;
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zelda3::OverworldEntrance current_entrance_;
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zelda3::overworld::OverworldEntrance current_entrance_;
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int current_exit_id_ = 0;
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zelda3::OverworldExit current_exit_;
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zelda3::overworld::OverworldExit current_exit_;
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int current_item_id_ = 0;
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zelda3::OverworldItem current_item_;
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zelda3::overworld::OverworldItem current_item_;
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int current_sprite_id_ = 0;
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zelda3::Sprite current_sprite_;
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@@ -257,7 +257,7 @@ class OverworldEditor : public Editor,
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Tile16Editor tile16_editor_;
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GfxGroupEditor gfx_group_editor_;
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PaletteEditor palette_editor_;
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zelda3::Overworld overworld_;
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zelda3::overworld::Overworld overworld_;
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gui::Canvas ow_map_canvas_{ImVec2(0x200 * 8, 0x200 * 8),
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gui::CanvasGridSize::k64x64};
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