chore: Refactor test_editor and yaze_test for better code organization and readability
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@@ -1,8 +1,14 @@
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#include "test/integration/test_editor.h"
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#include "app/core/controller.h"
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#include "app/core/platform/renderer.h"
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#include "app/gui/style.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_imconfig.h"
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#include "imgui_test_engine/imgui_te_ui.h"
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namespace yaze {
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@@ -35,6 +41,58 @@ void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
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};
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}
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int RunIntegrationTest() {
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yaze::test::integration::TestEditor test_editor;
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yaze::app::core::Controller controller;
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controller.init_test_editor(&test_editor);
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if (!controller.CreateSDL_Window().ok()) {
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return EXIT_FAILURE;
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}
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if (!controller.CreateRenderer().ok()) {
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return EXIT_FAILURE;
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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// Initialize Test Engine
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ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
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ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
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test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
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test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// Initialize ImGui for SDL
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ImGui_ImplSDL2_InitForSDLRenderer(
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controller.window(), yaze::app::core::Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(
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yaze::app::core::Renderer::GetInstance().renderer());
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test_editor.RegisterTests(engine);
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ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
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controller.set_active(true);
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// Set the default style
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yaze::app::gui::ColorsYaze();
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// Build a new ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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while (controller.IsActive()) {
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controller.OnInput();
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if (const auto status = controller.OnTestLoad(); !status.ok()) {
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return EXIT_FAILURE;
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}
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controller.DoRender();
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}
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ImGuiTestEngine_Stop(engine);
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controller.OnExit();
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}
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} // namespace integration
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} // namespace test
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} // namespace yaze
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@@ -44,6 +44,8 @@ class TestEditor : public yaze::app::editor::Editor {
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ImGuiTestEngine* engine_;
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};
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int RunIntegrationTest();
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} // namespace integration
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} // namespace test
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} // namespace yaze
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@@ -7,15 +7,6 @@
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "app/core/controller.h"
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#include "app/core/platform/renderer.h"
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#include "app/gui/style.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_imconfig.h"
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#include "test/integration/test_editor.h"
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namespace yaze {
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@@ -36,62 +27,8 @@ int main(int argc, char* argv[]) {
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absl::FailureSignalHandlerOptions options;
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absl::InstallFailureSignalHandler(options);
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// Check if the argument says `integration`
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if (argc > 1 && std::string(argv[1]) == "integration") {
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// Support the ability to launch an integration test window.
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// SDL_SetMainReady();
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yaze::test::integration::TestEditor test_editor;
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yaze::app::core::Controller controller;
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controller.init_test_editor(&test_editor);
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if (!controller.CreateSDL_Window().ok()) {
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return EXIT_FAILURE;
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}
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if (!controller.CreateRenderer().ok()) {
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return EXIT_FAILURE;
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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// Initialize Test Engine
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ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
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ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
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test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
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test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// Initialize ImGui for SDL
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ImGui_ImplSDL2_InitForSDLRenderer(
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controller.window(),
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yaze::app::core::Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(
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yaze::app::core::Renderer::GetInstance().renderer());
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test_editor.RegisterTests(engine);
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ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
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controller.set_active(true);
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// Set the default style
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yaze::app::gui::ColorsYaze();
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// Build a new ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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while (controller.IsActive()) {
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controller.OnInput();
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if (const auto status = controller.OnTestLoad(); !status.ok()) {
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return EXIT_FAILURE;
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}
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controller.DoRender();
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}
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ImGuiTestEngine_Stop(engine);
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controller.OnExit();
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return EXIT_SUCCESS;
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return yaze::test::integration::RunIntegrationTest();
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}
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::testing::InitGoogleTest(&argc, argv);
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