Add GfxGroupEditor
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53
src/app/editor/modules/gfx_group_editor.h
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53
src/app/editor/modules/gfx_group_editor.h
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#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/editor.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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class GfxGroupEditor : public SharedROM {
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public:
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absl::Status Update();
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void InitBlockset(gfx::Bitmap tile16_blockset, gfx::BitmapTable graphics_bin,
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gfx::SNESPalette palette);
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private:
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int preview_palette_id_;
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uint8_t selected_blockset_ = 0;
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gui::Canvas blockset_canvas_;
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gfx::SNESPalette palette_;
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gfx::Bitmap tile16_blockset_bmp_;
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gfx::BitmapTable graphics_bin_;
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std::vector<Bytes> tile16_individual_data_;
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std::vector<gfx::Bitmap> tile16_individual_;
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gui::widgets::BitmapViewer gfx_group_viewer_;
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zelda3::Overworld overworld_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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