Started documentation

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Justin Scofield
2022-08-04 14:53:35 -04:00
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## August 2022
- Added ValidateCompressionResults to ROM::Compress
## July 2022
- Display current overworld map graphics tile sheets.
- Added CreateAllGraphicsData to the ROM class
- Added Google Abseil C++ library for error handling, string manipulation
- Refactor ROM class to use smart pointers and STL containers
## June 2022
- Implemented LC_LZ2 Decompression
- Created Bitmap class for displaying SNES Graphics
- Added Overworld and OverworldMap class definitions
- Built user interface using ImGui and SDL2
- Started YAZE

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# Yet Another Zelda3 Editor Manual
## Opening a ROM
YAZE supports The Legend of Zelda: A Link to the Past US ROMs with the file formats sfc and smc. Prefer sfc as it is historically more accurate.
## Editing the Overworld
## Editing the Dungeons
## Editing Sprites
## Editing Mosaic Transitions