chore: refactor overworld_map
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@@ -5,6 +5,7 @@
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "app/core/common.h"
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@@ -16,11 +17,49 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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namespace {
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* ow_blockset, uchar* current_gfx) {
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int mx = x;
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int my = y;
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uchar r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
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auto pixel = current_gfx[tx + (y * 64) + x];
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auto p1 = index + r ^ 1;
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ow_blockset[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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auto p2 = index + r;
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ow_blockset[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void CopyTile8bpp16(int x, int y, int tile, uchar* dest, uchar* src) {
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int src_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
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int dest_pos = (x + (y * 512));
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for (int yy = 0; yy < 16; yy++) {
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for (int xx = 0; xx < 16; xx++) {
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dest[dest_pos + xx + (yy * 512)] = src[src_pos + xx + (yy * 0x80)];
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}
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}
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}
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} // namespace
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OverworldMap::OverworldMap(int index, ROM& rom,
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std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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LoadAreaInfo();
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current_overworld_map_.resize(512 * 512);
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}
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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@@ -58,19 +97,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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LoadAreaGraphics(game_state, world_index);
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RETURN_IF_ERROR(BuildTileset())
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RETURN_IF_ERROR(BuildTiles16Gfx(count))
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int superY = ((index_ - (world * 64)) / 8);
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int superX = index_ - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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auto xt = x + (superX * 32);
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auto yt = y + (superY * 32);
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CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt]);
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}
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}
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bitmap_.Create(512, 512, 8, current_overworld_map_.data());
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bitmap_.CreateTexture(rom_.GetRenderer());
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RETURN_IF_ERROR(BuildBitmap(world_blockset))
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built_ = true;
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return absl::OkStatus();
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}
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@@ -201,20 +228,34 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
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}
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absl::Status OverworldMap::BuildTileset() {
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auto all_gfx_data = rom_.GetGraphicsBin();
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for (int i = 0; i < 16; i++) {
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current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
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auto sheet = rom_.GetGraphicsBin().at(static_graphics_[i]);
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current_graphics_sheet_set[i] = sheet;
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}
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current_gfx_.reserve(16 * 2048);
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for (int i = 0; i < 16; ++i) {
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for (int j = 0; j < 2048; ++j) {
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current_gfx_.emplace_back(current_graphics_sheet_set[i].GetByte(j));
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auto allgfxData = rom_.GetGraphicsBuffer().data();
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current_gfx_.reserve(32768);
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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auto mapByte = allgfxData[j + (static_graphics_[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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case 4:
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case 5:
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mapByte += 0x88;
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break;
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default:
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break;
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}
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current_gfx_[(i * 2048) + j] = mapByte;
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}
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}
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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current_blockset_.reserve(1048576);
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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@@ -242,7 +283,8 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTile(x, y, xx, yy, offset, info);
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CopyTile(x, y, xx, yy, offset, info, current_blockset_.data(),
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current_gfx_.data());
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}
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}
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}
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@@ -257,48 +299,22 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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return absl::OkStatus();
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}
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// map,current
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile) {
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auto map_gfx_data = current_overworld_map_.data();
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auto current_gfx_data = current_gfx_.data();
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int mx = x;
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int my = y;
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uchar r = 0;
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absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
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bitmap_.Create(512, 512, 8, 1048576);
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auto bitmap_ptr_ = bitmap_.GetData();
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int superY = ((index_ - (world_ * 64)) / 8);
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int superX = index_ - (world_ * 64) - (superY * 8);
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
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auto pixel = current_gfx_data[tx + (y * 64) + x];
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auto p1 = index + r ^ 1;
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map_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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auto p2 = index + r;
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map_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile) {
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// (sourceX * 16) + (sourceY * 0x80)
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int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
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auto source_ptr = current_gfx_.data();
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int dest_ptr_pos = (x + (y * 512));
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auto dest_ptr = current_overworld_map_.data();
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
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source_ptr[source_ptr_pos + xstrip + (ystrip * 0x80)];
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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auto xt = x + (superX * 32);
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auto yt = y + (superY * 32);
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CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt], bitmap_ptr_,
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current_blockset_.data());
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}
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}
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rom_.RenderBitmap(bitmap_);
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return absl::OkStatus();
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}
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} // namespace zelda3
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@@ -6,6 +6,7 @@
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "absl/status/status.h"
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@@ -22,13 +23,15 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16> & tiles16);
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OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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OWBlockset & world_blockset);
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OWBlockset& world_blockset);
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auto GetBitmap() const { return bitmap_; }
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auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
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auto GetCurrentBlockset() const { return current_blockset_.data(); }
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auto GetCurrentGraphics() const { return current_gfx_; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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@@ -40,9 +43,7 @@ class OverworldMap {
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
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void CopyTile8bpp16(int x, int y, int tile);
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absl::Status BuildBitmap(OWBlockset& world_blockset);
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int parent_ = 0;
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int index_ = 0;
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@@ -61,13 +62,13 @@ class OverworldMap {
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bool large_map_ = false;
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ROM rom_;
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Bytes current_blockset_;
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Bytes current_gfx_;
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Bytes current_overworld_map_;
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gfx::Bitmap bitmap_;
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OWMapTiles map_tiles_;
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std::vector<gfx::Tile16> tiles16_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_sheet_set;
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std::unordered_map<int, gfx::Bitmap> current_graphics_sheet_set;
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};
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} // namespace zelda3
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