Bitmap class additions
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@@ -33,6 +33,10 @@ Bitmap::Bitmap(int width, int height, int depth, int data_size) {
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Create(width, height, depth, data_size);
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}
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Bitmap::Bitmap(int width, int height, int depth, uchar *data, int data_size) {
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Create(width, height, depth, data, data_size);
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}
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// Pass raw pixel data directly to the surface
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void Bitmap::Create(int width, int height, int depth, uchar *data) {
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width_ = width;
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@@ -62,6 +66,21 @@ void Bitmap::Create(int width, int height, int depth, int size) {
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surface_->pixels = pixel_data_;
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}
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// Pass raw pixel data directly to the surface
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void Bitmap::Create(int width, int height, int depth, uchar *data, int size) {
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = data;
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data_size_ = size;
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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GrayscalePalette(surface_->format->palette);
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surface_->pixels = pixel_data_;
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}
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// Creates the texture that will be displayed to the screen.
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void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = std::unique_ptr<SDL_Texture, sdl_deleter>(
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@@ -21,9 +21,11 @@ class Bitmap {
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Bitmap() = default;
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Bitmap(int width, int height, int depth, uchar *data);
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Bitmap(int width, int height, int depth, int data_size);
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Bitmap(int width, int height, int depth, uchar *data, int data_size);
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void Create(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, int data_size);
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void Create(int width, int height, int depth, uchar *data, int data_size);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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@@ -31,19 +33,31 @@ class Bitmap {
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absl::StatusOr<std::vector<Bitmap>> CreateTiles();
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absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
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absl::Status WritePixel(int pos, uchar pixel);
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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auto GetSize() const { return data_size_; }
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auto GetData() const { return pixel_data_; }
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auto GetByte(int i) const { return pixel_data_[i]; }
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auto GetTexture() const { return texture_.get(); }
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auto GetSurface() const { return surface_.get(); }
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private:
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struct sdl_deleter {
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void operator()(SDL_Texture *p) const { if (p) { SDL_DestroyTexture(p); p = nullptr; } }
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void operator()(SDL_Surface *p) const { if (p) { SDL_FreeSurface(p); p = nullptr;} }
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void operator()(SDL_Texture *p) const {
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// if (p) {
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// SDL_DestroyTexture(p);
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// p = nullptr;
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// }
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}
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void operator()(SDL_Surface *p) const {
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// if (p) {
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// SDL_FreeSurface(p);
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// p = nullptr;
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// }
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}
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};
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int width_ = 0;
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