Add 'overworld find-tile' command for locating tile instances across maps
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@@ -147,6 +147,11 @@ class OverworldSetTile : public CommandHandler {
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absl::Status Run(const std::vector<std::string>& arg_vec) override;
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};
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class OverworldFindTile : public CommandHandler {
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public:
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absl::Status Run(const std::vector<std::string>& arg_vec) override;
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};
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class SpriteCreate : public CommandHandler {
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public:
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absl::Status Run(const std::vector<std::string>& arg_vec) override;
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