Refactor EditorManager and integrate PopupManager for improved popup handling
This commit is contained in:
@@ -279,169 +279,6 @@ absl::Status EditorManager::Update() {
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return absl::OkStatus();
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}
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void EditorManager::ManageActiveEditors() {
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// Show popup pane to select an editor to add
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static bool show_add_editor = false;
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if (show_add_editor) OpenPopup("AddEditor");
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if (BeginPopup("AddEditor", ImGuiWindowFlags_AlwaysAutoResize)) {
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if (MenuItem("Overworld", nullptr, false,
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!IsEditorActive(&overworld_editor_, active_editors_))) {
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active_editors_.push_back(&overworld_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Dungeon", nullptr, false,
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!IsEditorActive(&dungeon_editor_, active_editors_))) {
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active_editors_.push_back(&dungeon_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Graphics", nullptr, false,
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!IsEditorActive(&graphics_editor_, active_editors_))) {
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active_editors_.push_back(&graphics_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Music", nullptr, false,
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!IsEditorActive(&music_editor_, active_editors_))) {
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active_editors_.push_back(&music_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Palette", nullptr, false,
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!IsEditorActive(&palette_editor_, active_editors_))) {
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active_editors_.push_back(&palette_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Screen", nullptr, false,
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!IsEditorActive(&screen_editor_, active_editors_))) {
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active_editors_.push_back(&screen_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Sprite", nullptr, false,
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!IsEditorActive(&sprite_editor_, active_editors_))) {
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active_editors_.push_back(&sprite_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Code", nullptr, false,
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!IsEditorActive(&assembly_editor_, active_editors_))) {
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active_editors_.push_back(&assembly_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Message", nullptr, false,
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!IsEditorActive(&message_editor_, active_editors_))) {
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active_editors_.push_back(&message_editor_);
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CloseCurrentPopup();
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}
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if (MenuItem("Settings", nullptr, false,
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!IsEditorActive(&settings_editor_, active_editors_))) {
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active_editors_.push_back(&settings_editor_);
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CloseCurrentPopup();
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}
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EndPopup();
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}
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if (!IsPopupOpen("AddEditor")) {
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show_add_editor = false;
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}
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if (BeginTabBar("##TabBar", ImGuiTabBarFlags_Reorderable |
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ImGuiTabBarFlags_AutoSelectNewTabs)) {
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for (auto editor : active_editors_) {
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bool open = true;
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switch (editor->type()) {
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case EditorType::kOverworld:
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if (overworld_editor_.jump_to_tab() == -1) {
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if (BeginTabItem("Overworld", &open)) {
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current_editor_ = &overworld_editor_;
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status_ = overworld_editor_.Update();
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EndTabItem();
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}
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}
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break;
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case EditorType::kDungeon:
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if (BeginTabItem("Dungeon", &open)) {
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current_editor_ = &dungeon_editor_;
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status_ = dungeon_editor_.Update();
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if (overworld_editor_.jump_to_tab() != -1) {
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dungeon_editor_.add_room(overworld_editor_.jump_to_tab());
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overworld_editor_.jump_to_tab_ = -1;
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}
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EndTabItem();
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}
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break;
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case EditorType::kGraphics:
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if (BeginTabItem("Graphics", &open)) {
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current_editor_ = &graphics_editor_;
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status_ = graphics_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kMusic:
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if (BeginTabItem("Music", &open)) {
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current_editor_ = &music_editor_;
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status_ = music_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kPalette:
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if (BeginTabItem("Palette", &open)) {
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current_editor_ = &palette_editor_;
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status_ = palette_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kScreen:
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if (BeginTabItem("Screen", &open)) {
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current_editor_ = &screen_editor_;
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status_ = screen_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kSprite:
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if (BeginTabItem("Sprite", &open)) {
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current_editor_ = &sprite_editor_;
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status_ = sprite_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kAssembly:
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if (BeginTabItem("Code", &open)) {
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current_editor_ = &assembly_editor_;
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assembly_editor_.UpdateCodeView();
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EndTabItem();
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}
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break;
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case EditorType::kSettings:
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if (BeginTabItem("Settings", &open)) {
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current_editor_ = &settings_editor_;
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status_ = settings_editor_.Update();
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EndTabItem();
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}
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break;
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case EditorType::kMessage:
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if (BeginTabItem("Message", &open)) {
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current_editor_ = &message_editor_;
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status_ = message_editor_.Update();
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EndTabItem();
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}
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break;
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default:
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break;
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}
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if (!open) {
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active_editors_.erase(
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std::remove(active_editors_.begin(), active_editors_.end(), editor),
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active_editors_.end());
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}
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}
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if (TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing)) {
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show_add_editor = true;
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}
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EndTabBar();
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}
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}
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void EditorManager::DrawHomepage() {
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TextWrapped("Welcome to the Yet Another Zelda3 Editor (yaze)!");
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TextWrapped(
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@@ -457,61 +294,9 @@ void EditorManager::DrawHomepage() {
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}
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void EditorManager::DrawPopups() {
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static bool show_status_ = false;
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static absl::Status prev_status;
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if (!status_.ok()) {
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show_status_ = true;
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prev_status = status_;
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}
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if (show_status_ && (BeginCentered("StatusWindow"))) {
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Text("%s", ICON_MD_ERROR);
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Text("%s", prev_status.ToString().c_str());
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Spacing();
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NextColumn();
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Columns(1);
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Separator();
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NewLine();
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SameLine(128);
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if (Button("OK", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Space)) {
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show_status_ = false;
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status_ = absl::OkStatus();
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}
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SameLine();
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if (Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
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SetClipboardText(prev_status.ToString().c_str());
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}
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End();
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}
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if (about_) OpenPopup("About");
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if (BeginPopupModal("About", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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Text("Yet Another Zelda3 Editor - v%s", version_.c_str());
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Text("Written by: scawful");
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Spacing();
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Text("Special Thanks: Zarby89, JaredBrian");
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Separator();
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if (Button("Close", gui::kDefaultModalSize)) {
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about_ = false;
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CloseCurrentPopup();
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}
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EndPopup();
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}
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if (rom_info_) OpenPopup("ROM Information");
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if (BeginPopupModal("ROM Information", nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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Text("Title: %s", rom()->title().c_str());
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Text("ROM Size: %s", util::HexLongLong(rom()->size()).c_str());
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if (Button("Close", gui::kDefaultModalSize) ||
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IsKeyPressed(ImGuiKey_Escape)) {
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rom_info_ = false;
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CloseCurrentPopup();
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}
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EndPopup();
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}
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// This function is now handled by the PopupManager
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// We'll keep it as a placeholder in case we need to add more popup-related
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// functionality
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}
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void EditorManager::DrawMenuBar() {
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@@ -15,6 +15,7 @@
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/system/popup_manager.h"
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#include "app/editor/system/settings_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gui/input.h"
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@@ -50,6 +51,7 @@ class EditorManager : public SharedRom {
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ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
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<< YAZE_VERSION_PATCH;
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ss >> version_;
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context_.popup_manager = popup_manager_.get();
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}
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void Initialize(const std::string &filename = "");
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@@ -101,19 +103,7 @@ class EditorManager : public SharedRom {
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Project current_project_;
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EditorContext context_;
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Editor *current_editor_ = nullptr;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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MusicEditor music_editor_;
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OverworldEditor overworld_editor_{*rom()};
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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SpriteEditor sprite_editor_;
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SettingsEditor settings_editor_;
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MessageEditor message_editor_;
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MemoryEditorWithDiffChecker memory_editor_;
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std::unique_ptr<PopupManager> popup_manager_;
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};
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} // namespace editor
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@@ -1,13 +1,243 @@
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#include "popup_manager.h"
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#include "app/editor/editor_manager.h"
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#include "app/gui/style.h"
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#include "app/gui/icons.h"
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#include "util/hex.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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namespace yaze {
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namespace editor {
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PopupManager::PopupManager() {
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using namespace ImGui;
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PopupManager::PopupManager(EditorManager* editor_manager)
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: editor_manager_(editor_manager), status_(absl::OkStatus()) {}
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void PopupManager::Initialize() {
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// Register all popups
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popups_["About"] = {"About", false, [this]() { DrawAboutPopup(); }};
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popups_["ROM Information"] = {"ROM Information", false, [this]() { DrawRomInfoPopup(); }};
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popups_["Save As.."] = {"Save As..", false, [this]() { DrawSaveAsPopup(); }};
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popups_["New Project"] = {"New Project", false, [this]() { DrawNewProjectPopup(); }};
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popups_["Supported Features"] = {"Supported Features", false, [this]() { DrawSupportedFeaturesPopup(); }};
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popups_["Open a ROM"] = {"Open a ROM", false, [this]() { DrawOpenRomHelpPopup(); }};
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popups_["Manage Project"] = {"Manage Project", false, [this]() { DrawManageProjectPopup(); }};
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}
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PopupManager::~PopupManager() {
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void PopupManager::DrawPopups() {
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// Draw status popup if needed
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DrawStatusPopup();
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// Draw all registered popups
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for (auto& [name, params] : popups_) {
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if (params.is_visible) {
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OpenPopup(name.c_str());
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if (BeginPopupModal(name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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params.draw_function();
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EndPopup();
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}
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}
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}
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}
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} // namespace editor
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} // namespace yaze
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void PopupManager::Show(const char* name) {
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auto it = popups_.find(name);
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if (it != popups_.end()) {
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it->second.is_visible = true;
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}
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}
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void PopupManager::Hide(const char* name) {
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auto it = popups_.find(name);
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if (it != popups_.end()) {
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it->second.is_visible = false;
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CloseCurrentPopup();
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}
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}
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bool PopupManager::IsVisible(const char* name) const {
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auto it = popups_.find(name);
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if (it != popups_.end()) {
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return it->second.is_visible;
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}
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return false;
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}
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void PopupManager::SetStatus(const absl::Status& status) {
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if (!status.ok()) {
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show_status_ = true;
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prev_status_ = status;
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status_ = status;
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}
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}
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bool PopupManager::BeginCentered(const char* name) {
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ImGuiIO const& io = GetIO();
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ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
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SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags =
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
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return Begin(name, nullptr, flags);
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}
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void PopupManager::DrawStatusPopup() {
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if (show_status_ && BeginCentered("StatusWindow")) {
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Text("%s", ICON_MD_ERROR);
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Text("%s", prev_status_.ToString().c_str());
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Spacing();
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NextColumn();
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Columns(1);
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Separator();
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NewLine();
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SameLine(128);
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if (Button("OK", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Space)) {
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show_status_ = false;
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status_ = absl::OkStatus();
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}
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SameLine();
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if (Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
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SetClipboardText(prev_status_.ToString().c_str());
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}
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End();
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}
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}
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void PopupManager::DrawAboutPopup() {
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Text("Yet Another Zelda3 Editor - v%s", editor_manager_->version().c_str());
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Text("Written by: scawful");
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Spacing();
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Text("Special Thanks: Zarby89, JaredBrian");
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Separator();
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if (Button("Close", gui::kDefaultModalSize)) {
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Hide("About");
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}
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}
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void PopupManager::DrawRomInfoPopup() {
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auto* current_rom = editor_manager_->GetCurrentRom();
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if (!current_rom) return;
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Text("Title: %s", current_rom->title().c_str());
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Text("ROM Size: %s", util::HexLongLong(current_rom->size()).c_str());
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if (Button("Close", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Escape)) {
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Hide("ROM Information");
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}
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}
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void PopupManager::DrawSaveAsPopup() {
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static std::string save_as_filename = "";
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InputText("Filename", &save_as_filename);
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if (Button("Save", gui::kDefaultModalSize)) {
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// Call the save function from editor manager
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// This will need to be implemented in the editor manager
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Hide("Save As..");
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}
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SameLine();
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if (Button("Cancel", gui::kDefaultModalSize)) {
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Hide("Save As..");
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}
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}
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void PopupManager::DrawNewProjectPopup() {
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static std::string save_as_filename = "";
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InputText("Project Name", &save_as_filename);
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// These would need to be implemented in the editor manager
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if (Button("Destination Filepath", gui::kDefaultModalSize)) {
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// Call file dialog
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}
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SameLine();
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Text("%s", "filepath"); // This would be from the editor manager
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if (Button("ROM File", gui::kDefaultModalSize)) {
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// Call file dialog
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}
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SameLine();
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Text("%s", "rom_filename"); // This would be from the editor manager
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if (Button("Labels File", gui::kDefaultModalSize)) {
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// Call file dialog
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}
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SameLine();
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Text("%s", "labels_filename"); // This would be from the editor manager
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if (Button("Code Folder", gui::kDefaultModalSize)) {
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// Call file dialog
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}
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SameLine();
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Text("%s", "code_folder"); // This would be from the editor manager
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Separator();
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if (Button("Create", gui::kDefaultModalSize)) {
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// Create project
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Hide("New Project");
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}
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SameLine();
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if (Button("Cancel", gui::kDefaultModalSize)) {
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Hide("New Project");
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}
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}
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void PopupManager::DrawSupportedFeaturesPopup() {
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Text("Overworld");
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BulletText("LW/DW/SW Tilemap Editing");
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BulletText("LW/DW/SW Map Properties");
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BulletText("Create/Delete/Update Entrances");
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BulletText("Create/Delete/Update Exits");
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BulletText("Create/Delete/Update Sprites");
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BulletText("Create/Delete/Update Items");
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Text("Dungeon");
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BulletText("View Room Header Properties");
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BulletText("View Entrance Properties");
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Text("Graphics");
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BulletText("View Decompressed Graphics Sheets");
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BulletText("View/Update Graphics Groups");
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Text("Palettes");
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BulletText("View Palette Groups");
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Text("Saveable");
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BulletText("All Listed Overworld Features");
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BulletText("Hex Editor Changes");
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if (Button("Close", gui::kDefaultModalSize)) {
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Hide("Supported Features");
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}
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}
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void PopupManager::DrawOpenRomHelpPopup() {
|
||||
Text("File -> Open");
|
||||
Text("Select a ROM file to open");
|
||||
Text("Supported ROMs (headered or unheadered):");
|
||||
Text("The Legend of Zelda: A Link to the Past");
|
||||
Text("US Version 1.0");
|
||||
Text("JP Version 1.0");
|
||||
|
||||
if (Button("Close", gui::kDefaultModalSize)) {
|
||||
Hide("Open a ROM");
|
||||
}
|
||||
}
|
||||
|
||||
void PopupManager::DrawManageProjectPopup() {
|
||||
Text("Project Menu");
|
||||
Text("Create a new project or open an existing one.");
|
||||
Text("Save the project to save the current state of the project.");
|
||||
TextWrapped(
|
||||
"To save a project, you need to first open a ROM and initialize your "
|
||||
"code path and labels file. Label resource manager can be found in "
|
||||
"the View menu. Code path is set in the Code editor after opening a "
|
||||
"folder.");
|
||||
|
||||
if (Button("Close", gui::kDefaultModalSize)) {
|
||||
Hide("Manage Project");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace yaze
|
||||
|
||||
@@ -1,23 +1,83 @@
|
||||
#ifndef YAZE_APP_EDITOR_POPUP_MANAGER_H
|
||||
#define YAZE_APP_EDITOR_POPUP_MANAGER_H
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
// Forward declaration
|
||||
class EditorManager;
|
||||
|
||||
struct PopupParams {
|
||||
std::string name;
|
||||
bool is_visible = false;
|
||||
std::function<void()> draw_function;
|
||||
};
|
||||
|
||||
// ImGui popup manager.
|
||||
class PopupManager {
|
||||
public:
|
||||
PopupManager(EditorManager* editor_manager);
|
||||
|
||||
// Initialize popups
|
||||
void Initialize();
|
||||
|
||||
// Draw all popups
|
||||
void DrawPopups();
|
||||
|
||||
// Show a specific popup
|
||||
void Show(const char* name);
|
||||
|
||||
// Hide a specific popup
|
||||
void Hide(const char* name);
|
||||
|
||||
// Check if a popup is visible
|
||||
bool IsVisible(const char* name) const;
|
||||
|
||||
// Set the status for status popup
|
||||
void SetStatus(const absl::Status& status);
|
||||
|
||||
// Get the current status
|
||||
absl::Status GetStatus() const { return status_; }
|
||||
|
||||
private:
|
||||
std::vector<PopupParams> popups_;
|
||||
// Helper function to begin a centered popup
|
||||
bool BeginCentered(const char* name);
|
||||
|
||||
// Draw the about popup
|
||||
void DrawAboutPopup();
|
||||
|
||||
// Draw the ROM info popup
|
||||
void DrawRomInfoPopup();
|
||||
|
||||
// Draw the status popup
|
||||
void DrawStatusPopup();
|
||||
|
||||
// Draw the save as popup
|
||||
void DrawSaveAsPopup();
|
||||
|
||||
// Draw the new project popup
|
||||
void DrawNewProjectPopup();
|
||||
|
||||
// Draw the supported features popup
|
||||
void DrawSupportedFeaturesPopup();
|
||||
|
||||
// Draw the open ROM help popup
|
||||
void DrawOpenRomHelpPopup();
|
||||
|
||||
// Draw the manage project popup
|
||||
void DrawManageProjectPopup();
|
||||
|
||||
EditorManager* editor_manager_;
|
||||
std::unordered_map<std::string, PopupParams> popups_;
|
||||
absl::Status status_;
|
||||
bool show_status_ = false;
|
||||
absl::Status prev_status_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
Reference in New Issue
Block a user