Refactor EditorManager and integrate PopupManager for improved popup handling

This commit is contained in:
scawful
2025-04-11 02:56:33 -04:00
parent 5e13b1b571
commit b6bed9e92e
4 changed files with 301 additions and 236 deletions

View File

@@ -279,169 +279,6 @@ absl::Status EditorManager::Update() {
return absl::OkStatus();
}
void EditorManager::ManageActiveEditors() {
// Show popup pane to select an editor to add
static bool show_add_editor = false;
if (show_add_editor) OpenPopup("AddEditor");
if (BeginPopup("AddEditor", ImGuiWindowFlags_AlwaysAutoResize)) {
if (MenuItem("Overworld", nullptr, false,
!IsEditorActive(&overworld_editor_, active_editors_))) {
active_editors_.push_back(&overworld_editor_);
CloseCurrentPopup();
}
if (MenuItem("Dungeon", nullptr, false,
!IsEditorActive(&dungeon_editor_, active_editors_))) {
active_editors_.push_back(&dungeon_editor_);
CloseCurrentPopup();
}
if (MenuItem("Graphics", nullptr, false,
!IsEditorActive(&graphics_editor_, active_editors_))) {
active_editors_.push_back(&graphics_editor_);
CloseCurrentPopup();
}
if (MenuItem("Music", nullptr, false,
!IsEditorActive(&music_editor_, active_editors_))) {
active_editors_.push_back(&music_editor_);
CloseCurrentPopup();
}
if (MenuItem("Palette", nullptr, false,
!IsEditorActive(&palette_editor_, active_editors_))) {
active_editors_.push_back(&palette_editor_);
CloseCurrentPopup();
}
if (MenuItem("Screen", nullptr, false,
!IsEditorActive(&screen_editor_, active_editors_))) {
active_editors_.push_back(&screen_editor_);
CloseCurrentPopup();
}
if (MenuItem("Sprite", nullptr, false,
!IsEditorActive(&sprite_editor_, active_editors_))) {
active_editors_.push_back(&sprite_editor_);
CloseCurrentPopup();
}
if (MenuItem("Code", nullptr, false,
!IsEditorActive(&assembly_editor_, active_editors_))) {
active_editors_.push_back(&assembly_editor_);
CloseCurrentPopup();
}
if (MenuItem("Message", nullptr, false,
!IsEditorActive(&message_editor_, active_editors_))) {
active_editors_.push_back(&message_editor_);
CloseCurrentPopup();
}
if (MenuItem("Settings", nullptr, false,
!IsEditorActive(&settings_editor_, active_editors_))) {
active_editors_.push_back(&settings_editor_);
CloseCurrentPopup();
}
EndPopup();
}
if (!IsPopupOpen("AddEditor")) {
show_add_editor = false;
}
if (BeginTabBar("##TabBar", ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_AutoSelectNewTabs)) {
for (auto editor : active_editors_) {
bool open = true;
switch (editor->type()) {
case EditorType::kOverworld:
if (overworld_editor_.jump_to_tab() == -1) {
if (BeginTabItem("Overworld", &open)) {
current_editor_ = &overworld_editor_;
status_ = overworld_editor_.Update();
EndTabItem();
}
}
break;
case EditorType::kDungeon:
if (BeginTabItem("Dungeon", &open)) {
current_editor_ = &dungeon_editor_;
status_ = dungeon_editor_.Update();
if (overworld_editor_.jump_to_tab() != -1) {
dungeon_editor_.add_room(overworld_editor_.jump_to_tab());
overworld_editor_.jump_to_tab_ = -1;
}
EndTabItem();
}
break;
case EditorType::kGraphics:
if (BeginTabItem("Graphics", &open)) {
current_editor_ = &graphics_editor_;
status_ = graphics_editor_.Update();
EndTabItem();
}
break;
case EditorType::kMusic:
if (BeginTabItem("Music", &open)) {
current_editor_ = &music_editor_;
status_ = music_editor_.Update();
EndTabItem();
}
break;
case EditorType::kPalette:
if (BeginTabItem("Palette", &open)) {
current_editor_ = &palette_editor_;
status_ = palette_editor_.Update();
EndTabItem();
}
break;
case EditorType::kScreen:
if (BeginTabItem("Screen", &open)) {
current_editor_ = &screen_editor_;
status_ = screen_editor_.Update();
EndTabItem();
}
break;
case EditorType::kSprite:
if (BeginTabItem("Sprite", &open)) {
current_editor_ = &sprite_editor_;
status_ = sprite_editor_.Update();
EndTabItem();
}
break;
case EditorType::kAssembly:
if (BeginTabItem("Code", &open)) {
current_editor_ = &assembly_editor_;
assembly_editor_.UpdateCodeView();
EndTabItem();
}
break;
case EditorType::kSettings:
if (BeginTabItem("Settings", &open)) {
current_editor_ = &settings_editor_;
status_ = settings_editor_.Update();
EndTabItem();
}
break;
case EditorType::kMessage:
if (BeginTabItem("Message", &open)) {
current_editor_ = &message_editor_;
status_ = message_editor_.Update();
EndTabItem();
}
break;
default:
break;
}
if (!open) {
active_editors_.erase(
std::remove(active_editors_.begin(), active_editors_.end(), editor),
active_editors_.end());
}
}
if (TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing)) {
show_add_editor = true;
}
EndTabBar();
}
}
void EditorManager::DrawHomepage() {
TextWrapped("Welcome to the Yet Another Zelda3 Editor (yaze)!");
TextWrapped(
@@ -457,61 +294,9 @@ void EditorManager::DrawHomepage() {
}
void EditorManager::DrawPopups() {
static bool show_status_ = false;
static absl::Status prev_status;
if (!status_.ok()) {
show_status_ = true;
prev_status = status_;
}
if (show_status_ && (BeginCentered("StatusWindow"))) {
Text("%s", ICON_MD_ERROR);
Text("%s", prev_status.ToString().c_str());
Spacing();
NextColumn();
Columns(1);
Separator();
NewLine();
SameLine(128);
if (Button("OK", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Space)) {
show_status_ = false;
status_ = absl::OkStatus();
}
SameLine();
if (Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
SetClipboardText(prev_status.ToString().c_str());
}
End();
}
if (about_) OpenPopup("About");
if (BeginPopupModal("About", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v%s", version_.c_str());
Text("Written by: scawful");
Spacing();
Text("Special Thanks: Zarby89, JaredBrian");
Separator();
if (Button("Close", gui::kDefaultModalSize)) {
about_ = false;
CloseCurrentPopup();
}
EndPopup();
}
if (rom_info_) OpenPopup("ROM Information");
if (BeginPopupModal("ROM Information", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Title: %s", rom()->title().c_str());
Text("ROM Size: %s", util::HexLongLong(rom()->size()).c_str());
if (Button("Close", gui::kDefaultModalSize) ||
IsKeyPressed(ImGuiKey_Escape)) {
rom_info_ = false;
CloseCurrentPopup();
}
EndPopup();
}
// This function is now handled by the PopupManager
// We'll keep it as a placeholder in case we need to add more popup-related
// functionality
}
void EditorManager::DrawMenuBar() {

View File

@@ -15,6 +15,7 @@
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/settings_editor.h"
#include "app/emu/emulator.h"
#include "app/gui/input.h"
@@ -50,6 +51,7 @@ class EditorManager : public SharedRom {
ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
<< YAZE_VERSION_PATCH;
ss >> version_;
context_.popup_manager = popup_manager_.get();
}
void Initialize(const std::string &filename = "");
@@ -101,19 +103,7 @@ class EditorManager : public SharedRom {
Project current_project_;
EditorContext context_;
Editor *current_editor_ = nullptr;
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;
MusicEditor music_editor_;
OverworldEditor overworld_editor_{*rom()};
PaletteEditor palette_editor_;
ScreenEditor screen_editor_;
SpriteEditor sprite_editor_;
SettingsEditor settings_editor_;
MessageEditor message_editor_;
MemoryEditorWithDiffChecker memory_editor_;
std::unique_ptr<PopupManager> popup_manager_;
};
} // namespace editor

View File

@@ -1,13 +1,243 @@
#include "popup_manager.h"
#include "app/editor/editor_manager.h"
#include "app/gui/style.h"
#include "app/gui/icons.h"
#include "util/hex.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace yaze {
namespace editor {
PopupManager::PopupManager() {
using namespace ImGui;
PopupManager::PopupManager(EditorManager* editor_manager)
: editor_manager_(editor_manager), status_(absl::OkStatus()) {}
void PopupManager::Initialize() {
// Register all popups
popups_["About"] = {"About", false, [this]() { DrawAboutPopup(); }};
popups_["ROM Information"] = {"ROM Information", false, [this]() { DrawRomInfoPopup(); }};
popups_["Save As.."] = {"Save As..", false, [this]() { DrawSaveAsPopup(); }};
popups_["New Project"] = {"New Project", false, [this]() { DrawNewProjectPopup(); }};
popups_["Supported Features"] = {"Supported Features", false, [this]() { DrawSupportedFeaturesPopup(); }};
popups_["Open a ROM"] = {"Open a ROM", false, [this]() { DrawOpenRomHelpPopup(); }};
popups_["Manage Project"] = {"Manage Project", false, [this]() { DrawManageProjectPopup(); }};
}
PopupManager::~PopupManager() {
void PopupManager::DrawPopups() {
// Draw status popup if needed
DrawStatusPopup();
// Draw all registered popups
for (auto& [name, params] : popups_) {
if (params.is_visible) {
OpenPopup(name.c_str());
if (BeginPopupModal(name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
params.draw_function();
EndPopup();
}
}
}
}
} // namespace editor
} // namespace yaze
void PopupManager::Show(const char* name) {
auto it = popups_.find(name);
if (it != popups_.end()) {
it->second.is_visible = true;
}
}
void PopupManager::Hide(const char* name) {
auto it = popups_.find(name);
if (it != popups_.end()) {
it->second.is_visible = false;
CloseCurrentPopup();
}
}
bool PopupManager::IsVisible(const char* name) const {
auto it = popups_.find(name);
if (it != popups_.end()) {
return it->second.is_visible;
}
return false;
}
void PopupManager::SetStatus(const absl::Status& status) {
if (!status.ok()) {
show_status_ = true;
prev_status_ = status;
status_ = status;
}
}
bool PopupManager::BeginCentered(const char* name) {
ImGuiIO const& io = GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
return Begin(name, nullptr, flags);
}
void PopupManager::DrawStatusPopup() {
if (show_status_ && BeginCentered("StatusWindow")) {
Text("%s", ICON_MD_ERROR);
Text("%s", prev_status_.ToString().c_str());
Spacing();
NextColumn();
Columns(1);
Separator();
NewLine();
SameLine(128);
if (Button("OK", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Space)) {
show_status_ = false;
status_ = absl::OkStatus();
}
SameLine();
if (Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
SetClipboardText(prev_status_.ToString().c_str());
}
End();
}
}
void PopupManager::DrawAboutPopup() {
Text("Yet Another Zelda3 Editor - v%s", editor_manager_->version().c_str());
Text("Written by: scawful");
Spacing();
Text("Special Thanks: Zarby89, JaredBrian");
Separator();
if (Button("Close", gui::kDefaultModalSize)) {
Hide("About");
}
}
void PopupManager::DrawRomInfoPopup() {
auto* current_rom = editor_manager_->GetCurrentRom();
if (!current_rom) return;
Text("Title: %s", current_rom->title().c_str());
Text("ROM Size: %s", util::HexLongLong(current_rom->size()).c_str());
if (Button("Close", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Escape)) {
Hide("ROM Information");
}
}
void PopupManager::DrawSaveAsPopup() {
static std::string save_as_filename = "";
InputText("Filename", &save_as_filename);
if (Button("Save", gui::kDefaultModalSize)) {
// Call the save function from editor manager
// This will need to be implemented in the editor manager
Hide("Save As..");
}
SameLine();
if (Button("Cancel", gui::kDefaultModalSize)) {
Hide("Save As..");
}
}
void PopupManager::DrawNewProjectPopup() {
static std::string save_as_filename = "";
InputText("Project Name", &save_as_filename);
// These would need to be implemented in the editor manager
if (Button("Destination Filepath", gui::kDefaultModalSize)) {
// Call file dialog
}
SameLine();
Text("%s", "filepath"); // This would be from the editor manager
if (Button("ROM File", gui::kDefaultModalSize)) {
// Call file dialog
}
SameLine();
Text("%s", "rom_filename"); // This would be from the editor manager
if (Button("Labels File", gui::kDefaultModalSize)) {
// Call file dialog
}
SameLine();
Text("%s", "labels_filename"); // This would be from the editor manager
if (Button("Code Folder", gui::kDefaultModalSize)) {
// Call file dialog
}
SameLine();
Text("%s", "code_folder"); // This would be from the editor manager
Separator();
if (Button("Create", gui::kDefaultModalSize)) {
// Create project
Hide("New Project");
}
SameLine();
if (Button("Cancel", gui::kDefaultModalSize)) {
Hide("New Project");
}
}
void PopupManager::DrawSupportedFeaturesPopup() {
Text("Overworld");
BulletText("LW/DW/SW Tilemap Editing");
BulletText("LW/DW/SW Map Properties");
BulletText("Create/Delete/Update Entrances");
BulletText("Create/Delete/Update Exits");
BulletText("Create/Delete/Update Sprites");
BulletText("Create/Delete/Update Items");
Text("Dungeon");
BulletText("View Room Header Properties");
BulletText("View Entrance Properties");
Text("Graphics");
BulletText("View Decompressed Graphics Sheets");
BulletText("View/Update Graphics Groups");
Text("Palettes");
BulletText("View Palette Groups");
Text("Saveable");
BulletText("All Listed Overworld Features");
BulletText("Hex Editor Changes");
if (Button("Close", gui::kDefaultModalSize)) {
Hide("Supported Features");
}
}
void PopupManager::DrawOpenRomHelpPopup() {
Text("File -> Open");
Text("Select a ROM file to open");
Text("Supported ROMs (headered or unheadered):");
Text("The Legend of Zelda: A Link to the Past");
Text("US Version 1.0");
Text("JP Version 1.0");
if (Button("Close", gui::kDefaultModalSize)) {
Hide("Open a ROM");
}
}
void PopupManager::DrawManageProjectPopup() {
Text("Project Menu");
Text("Create a new project or open an existing one.");
Text("Save the project to save the current state of the project.");
TextWrapped(
"To save a project, you need to first open a ROM and initialize your "
"code path and labels file. Label resource manager can be found in "
"the View menu. Code path is set in the Code editor after opening a "
"folder.");
if (Button("Close", gui::kDefaultModalSize)) {
Hide("Manage Project");
}
}
} // namespace editor
} // namespace yaze

View File

@@ -1,23 +1,83 @@
#ifndef YAZE_APP_EDITOR_POPUP_MANAGER_H
#define YAZE_APP_EDITOR_POPUP_MANAGER_H
#include <functional>
#include <string>
#include <unordered_map>
#include "absl/status/status.h"
namespace yaze {
namespace editor {
// Forward declaration
class EditorManager;
struct PopupParams {
std::string name;
bool is_visible = false;
std::function<void()> draw_function;
};
// ImGui popup manager.
class PopupManager {
public:
PopupManager(EditorManager* editor_manager);
// Initialize popups
void Initialize();
// Draw all popups
void DrawPopups();
// Show a specific popup
void Show(const char* name);
// Hide a specific popup
void Hide(const char* name);
// Check if a popup is visible
bool IsVisible(const char* name) const;
// Set the status for status popup
void SetStatus(const absl::Status& status);
// Get the current status
absl::Status GetStatus() const { return status_; }
private:
std::vector<PopupParams> popups_;
// Helper function to begin a centered popup
bool BeginCentered(const char* name);
// Draw the about popup
void DrawAboutPopup();
// Draw the ROM info popup
void DrawRomInfoPopup();
// Draw the status popup
void DrawStatusPopup();
// Draw the save as popup
void DrawSaveAsPopup();
// Draw the new project popup
void DrawNewProjectPopup();
// Draw the supported features popup
void DrawSupportedFeaturesPopup();
// Draw the open ROM help popup
void DrawOpenRomHelpPopup();
// Draw the manage project popup
void DrawManageProjectPopup();
EditorManager* editor_manager_;
std::unordered_map<std::string, PopupParams> popups_;
absl::Status status_;
bool show_status_ = false;
absl::Status prev_status_;
};
} // namespace editor