Update z3ed CLI tool and project build configuration

- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
This commit is contained in:
scawful
2025-10-01 08:57:10 -04:00
parent e7d4f5ea02
commit ba50d89e7d
46 changed files with 2421 additions and 965 deletions

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@@ -1,4 +1,4 @@
# YAZE Performance Optimization Summary
# yaze Performance Optimization Summary
## 🎉 **Massive Performance Improvements Achieved!**

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@@ -41,7 +41,7 @@ private List<Tile32> AssembleMap32Tiles()
}
```
#### YAZE C++ Logic (`overworld.cc:AssembleMap32Tiles`)
#### yaze C++ Logic (`overworld.cc:AssembleMap32Tiles`)
```cpp
absl::Status Overworld::AssembleMap32Tiles() {
ASSIGN_OR_RETURN(auto count, rom_->ReadLong(kMap32TilesCountAddr));
@@ -79,7 +79,7 @@ private List<Tile16> AssembleMap16Tiles()
}
```
#### YAZE C++ Logic (`overworld.cc:AssembleMap16Tiles`)
#### yaze C++ Logic (`overworld.cc:AssembleMap16Tiles`)
```cpp
absl::Status Overworld::AssembleMap16Tiles() {
ASSIGN_OR_RETURN(auto bank, rom_->ReadByte(kMap16TilesBankAddr));
@@ -108,7 +108,7 @@ private (ushort[,], ushort[,], ushort[,]) DecompressAllMapTiles()
}
```
#### YAZE C++ Logic (`overworld.cc:DecompressAllMapTiles`)
#### yaze C++ Logic (`overworld.cc:DecompressAllMapTiles`)
```cpp
absl::StatusOr<OverworldMapTiles> Overworld::DecompressAllMapTiles() {
// Use HyruleMagicDecompress for each world
@@ -144,7 +144,7 @@ private EntranceOW[] LoadEntrances()
}
```
#### YAZE C++ Logic (`overworld.cc:LoadEntrances`)
#### yaze C++ Logic (`overworld.cc:LoadEntrances`)
```cpp
absl::Status Overworld::LoadEntrances() {
for (int i = 0; i < kNumEntrances; i++) {
@@ -188,7 +188,7 @@ private EntranceOW[] LoadHoles()
}
```
#### YAZE C++ Logic (`overworld.cc:LoadHoles`)
#### yaze C++ Logic (`overworld.cc:LoadHoles`)
```cpp
absl::Status Overworld::LoadHoles() {
for (int i = 0; i < kNumHoles; i++) {
@@ -233,7 +233,7 @@ private List<RoomPotSaveEditor> LoadItems()
}
```
#### YAZE C++ Logic (`overworld.cc:LoadItems`)
#### yaze C++ Logic (`overworld.cc:LoadItems`)
```cpp
absl::Status Overworld::LoadItems() {
ASSIGN_OR_RETURN(auto asm_version, rom_->ReadByte(kOverworldCustomASMAddr));
@@ -275,7 +275,7 @@ private List<Sprite>[] LoadSprites()
}
```
#### YAZE C++ Logic (`overworld.cc:LoadSprites`)
#### yaze C++ Logic (`overworld.cc:LoadSprites`)
```cpp
absl::Status Overworld::LoadSprites() {
// Three game states: 0=rain, 1=pre-Agahnim, 2=post-Agahnim
@@ -323,7 +323,7 @@ public OverworldMap[] AssignMapSizes(OverworldMap[] givenMaps)
}
```
#### YAZE C++ Logic (`overworld.cc:AssignMapSizes`)
#### yaze C++ Logic (`overworld.cc:AssignMapSizes`)
```cpp
absl::Status Overworld::AssignMapSizes() {
for (int i = 0; i < kNumOverworldMaps; i++) {