Enhance CLI command structure and add new functionalities

- Refactored existing CLI commands to follow a more structured naming convention, improving clarity and usability.
- Introduced new commands for dungeon and graphics handling, including `dungeon export`, `gfx export-sheet`, and `gfx import-sheet`, with placeholder implementations.
- Added palette export and import commands, enhancing the CLI's capabilities for managing graphical assets.
- Updated usage examples and help text to reflect the new command structure and improve user guidance.
- Incremented version number in TUI components to reflect the latest changes.
This commit is contained in:
scawful
2025-09-30 21:21:19 -04:00
parent a346865701
commit e7d4f5ea02
8 changed files with 227 additions and 43 deletions

View File

@@ -58,64 +58,109 @@ class ModernCLI {
}
void SetupCommands() {
commands_["asar"] = {
.name = "asar",
commands_["patch apply-asar"] = {
.name = "patch apply-asar",
.description = "Apply Asar 65816 assembly patch to ROM",
.usage = "z3ed asar <patch.asm> [--rom=<rom_file>] [--output=<output_file>]",
.usage = "z3ed patch apply-asar <patch.asm> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleAsarCommand(args);
}
};
commands_["patch"] = {
.name = "patch",
commands_["patch apply-bps"] = {
.name = "patch apply-bps",
.description = "Apply BPS patch to ROM",
.usage = "z3ed patch <patch.bps> [--rom=<rom_file>] [--output=<output_file>]",
.usage = "z3ed patch apply-bps <patch.bps> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandlePatchCommand(args);
}
};
commands_["extract"] = {
.name = "extract",
commands_["patch extract-symbols"] = {
.name = "patch extract-symbols",
.description = "Extract symbols from assembly file",
.usage = "z3ed extract <patch.asm>",
.usage = "z3ed patch extract-symbols <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleExtractCommand(args);
}
};
commands_["validate"] = {
.name = "validate",
commands_["patch validate"] = {
.name = "patch validate",
.description = "Validate assembly file syntax",
.usage = "z3ed validate <patch.asm>",
.usage = "z3ed patch validate <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleValidateCommand(args);
}
};
commands_["info"] = {
.name = "info",
commands_["rom info"] = {
.name = "rom info",
.description = "Show ROM information",
.usage = "z3ed info [--rom=<rom_file>]",
.usage = "z3ed rom info [--rom=<rom_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleInfoCommand(args);
}
};
commands_["convert"] = {
.name = "convert",
commands_["dungeon export"] = {
.name = "dungeon export",
.description = "Export dungeon data to a file",
.usage = "z3ed dungeon export <room_id> --format <format>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleDungeonExportCommand(args);
}
};
commands_["gfx export-sheet"] = {
.name = "gfx export-sheet",
.description = "Export a graphics sheet to a file",
.usage = "z3ed gfx export-sheet <sheet_id> --to <file>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleGfxExportCommand(args);
}
};
commands_["gfx import-sheet"] = {
.name = "gfx import-sheet",
.description = "Import a graphics sheet from a file",
.usage = "z3ed gfx import-sheet <sheet_id> --from <file>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleGfxImportCommand(args);
}
};
commands_["palette export"] = {
.name = "palette export",
.description = "Export a palette to a file",
.usage = "z3ed palette export --group <group> --id <id> --format <format>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandlePaletteExportCommand(args);
}
};
commands_["palette import"] = {
.name = "palette import",
.description = "Import a palette from a file",
.usage = "z3ed palette import --group <group> --id <id> --from <file>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandlePaletteImportCommand(args);
}
};
commands_["util convert"] = {
.name = "util convert",
.description = "Convert between SNES and PC addresses",
.usage = "z3ed convert <address> [--to-pc|--to-snes]",
.usage = "z3ed util convert <address> [--to-pc|--to-snes]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleConvertCommand(args);
}
};
commands_["test"] = {
.name = "test",
commands_["test run-assets"] = {
.name = "test run-assets",
.description = "Run comprehensive asset loading tests on ROM",
.usage = "z3ed test [--rom=<rom_file>] [--graphics] [--overworld] [--dungeons]",
.usage = "z3ed test run-assets [--rom=<rom_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleTestCommand(args);
}
@@ -130,10 +175,10 @@ class ModernCLI {
}
};
commands_["test-gui"] = {
.name = "test-gui",
commands_["test run-gui"] = {
.name = "test run-gui",
.description = "Run automated GUI tests",
.usage = "z3ed test-gui --rom=<rom_file> --test=<test_name>",
.usage = "z3ed test run-gui --rom=<rom_file> --test=<test_name>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleTestGuiCommand(args);
}
@@ -157,7 +202,7 @@ class ModernCLI {
std::cout << "z3ed - Yet Another Zelda3 Editor CLI Tool" << std::endl;
std::cout << std::endl;
std::cout << "USAGE:" << std::endl;
std::cout << " z3ed [--tui] [command] [arguments]" << std::endl;
std::cout << " z3ed [--tui] <resource> <action> [arguments]" << std::endl;
std::cout << std::endl;
std::cout << "GLOBAL FLAGS:" << std::endl;
std::cout << " --tui Launch Text User Interface" << std::endl;
@@ -171,21 +216,19 @@ class ModernCLI {
std::cout << "COMMANDS:" << std::endl;
for (const auto& [name, info] : commands_) {
std::cout << absl::StrFormat(" %-12s %s", name, info.description) << std::endl;
std::cout << absl::StrFormat(" %-25s %s", name, info.description) << std::endl;
}
std::cout << std::endl;
std::cout << "EXAMPLES:" << std::endl;
std::cout << " z3ed --tui # Launch TUI" << std::endl;
std::cout << " z3ed asar patch.asm --rom=zelda3.sfc # Apply Asar patch" << std::endl;
std::cout << " z3ed patch changes.bps --rom=zelda3.sfc # Apply BPS patch" << std::endl;
std::cout << " z3ed extract patch.asm # Extract symbols" << std::endl;
std::cout << " z3ed validate patch.asm # Validate assembly" << std::endl;
std::cout << " z3ed info --rom=zelda3.sfc # Show ROM info" << std::endl;
std::cout << " z3ed convert 0x008000 --to-pc # Convert address" << std::endl;
std::cout << " z3ed patch apply-asar patch.asm --rom=zelda3.sfc # Apply Asar patch" << std::endl;
std::cout << " z3ed patch apply-bps changes.bps --rom=zelda3.sfc # Apply BPS patch" << std::endl;
std::cout << " z3ed patch extract-symbols patch.asm # Extract symbols" << std::endl;
std::cout << " z3ed rom info --rom=zelda3.sfc # Show ROM info" << std::endl;
std::cout << std::endl;
std::cout << "For more information on a specific command:" << std::endl;
std::cout << " z3ed help <command>" << std::endl;
std::cout << " z3ed help <resource> <action>" << std::endl;
}
absl::Status RunCommand(const std::string& command, const std::vector<std::string>& args) {
@@ -197,9 +240,38 @@ class ModernCLI {
return it->second.handler(args);
}
#include "cli/handlers/dungeon.h"
private:
std::map<std::string, CommandInfo> commands_;
absl::Status HandleDungeonExportCommand(const std::vector<std::string>& args) {
DungeonExport handler;
return handler.Run(args);
}
absl::Status HandleGfxExportCommand(const std::vector<std::string>& args) {
GfxExport handler;
return handler.Run(args);
}
absl::Status HandleGfxImportCommand(const std::vector<std::string>& args) {
GfxImport handler;
return handler.Run(args);
}
absl::Status HandlePaletteExportCommand(const std::vector<std::string>& args) {
PaletteExport handler;
return handler.Run(args);
}
absl::Status HandlePaletteImportCommand(const std::vector<std::string>& args) {
PaletteImport handler;
return handler.Run(args);
}
absl::Status HandleAsarCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Asar command requires a patch file");
@@ -516,7 +588,7 @@ class ModernCLI {
}
absl::Status HandleHelpCommand(const std::vector<std::string>& args) {
std::string command = args.empty() ? "" : args[0];
std::string command = args.empty() ? "" : absl::StrJoin(args, " ");
ShowHelp(command);
return absl::OkStatus();
}
@@ -555,8 +627,16 @@ int main(int argc, char* argv[]) {
return 0;
}
std::string command = args[1];
std::vector<std::string> command_args(args.begin() + 2, args.end());
std::string command;
std::vector<std::string> command_args;
if (args.size() >= 3) {
command = std::string(args[1]) + " " + std::string(args[2]);
command_args.assign(args.begin() + 3, args.end());
} else {
command = args[1];
command_args.assign(args.begin() + 2, args.end());
}
auto status = cli.RunCommand(command, command_args);
if (!status.ok()) {

View File

@@ -0,0 +1,21 @@
#include "cli/z3ed.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
namespace yaze {
namespace cli {
absl::Status DungeonExport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 1) {
return absl::InvalidArgumentError("Usage: dungeon export <room_id>");
}
int room_id = std::stoi(arg_vec[0]);
// TODO: Implement dungeon export logic
std::cout << "Dungeon export for room " << room_id << " not yet implemented." << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze

29
src/cli/handlers/gfx.cc Normal file
View File

@@ -0,0 +1,29 @@
#include "cli/z3ed.h"
namespace yaze {
namespace cli {
absl::Status GfxExport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: gfx export-sheet <sheet_id> --to <file>");
}
// TODO: Implement gfx export logic
std::cout << "Gfx export not yet implemented." << std::endl;
return absl::OkStatus();
}
absl::Status GfxImport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: gfx import-sheet <sheet_id> --from <file>");
}
// TODO: Implement gfx import logic
std::cout << "Gfx import not yet implemented." << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze

View File

@@ -0,0 +1,29 @@
#include "cli/z3ed.h"
namespace yaze {
namespace cli {
absl::Status PaletteExport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: palette export --group <group> --id <id> --format <format>");
}
// TODO: Implement palette export logic
std::cout << "Palette export not yet implemented." << std::endl;
return absl::OkStatus();
}
absl::Status PaletteImport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: palette import --group <group> --id <id> --from <file>");
}
// TODO: Implement palette import logic
std::cout << "Palette import not yet implemented." << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze

View File

@@ -22,9 +22,6 @@ void SwitchComponents(ftxui::ScreenInteractive &screen, LayoutID layout) {
screen.ExitLoopClosure()();
screen.Clear();
app_context.current_layout = layout;
// Clear the buffer
// std::cout << "\033[2J\033[1;1H";
}
bool HandleInput(ftxui::ScreenInteractive &screen, ftxui::Event &event,
@@ -704,7 +701,7 @@ void PaletteEditorComponent(ftxui::ScreenInteractive &screen) {
void HelpComponent(ftxui::ScreenInteractive &screen) {
auto help_text = vbox({
text("z3ed v0.3.1") | bold | color(Color::Yellow),
text("z3ed v0.3.2") | bold | color(Color::Yellow),
text("by scawful") | color(Color::Magenta),
text("The Legend of Zelda: A Link to the Past Hacking Tool") |
color(Color::Red),
@@ -866,7 +863,7 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
auto title = border(hbox({
text("z3ed") | bold | color(Color::Blue1),
separator(),
text("v0.3.1") | bold | color(Color::Green1),
text("v0.3.2") | bold | color(Color::Green1),
separator(),
text(rom_information) | bold | color(Color::Red1),
}));

View File

@@ -39,7 +39,7 @@ enum class MainMenuEntry {
kExit,
};
enum LayoutID {
enum class LayoutID {
kLoadRom,
kApplyAsarPatch,
kApplyBpsPatch,

View File

@@ -28,6 +28,9 @@ add_executable(
cli/handlers/compress.cc
cli/handlers/patch.cc
cli/handlers/tile16_transfer.cc
cli/handlers/dungeon.cc
cli/handlers/gfx.cc
cli/handlers/palette.cc
app/rom.cc
app/core/project.cc
app/core/asar_wrapper.cc

View File

@@ -46,6 +46,31 @@ class Tile16Transfer : public CommandHandler {
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class GfxExport : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class GfxImport : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class PaletteExport : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class PaletteImport : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class DungeonExport : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override;
};
class Open : public CommandHandler {
public:
absl::Status Run(const std::vector<std::string>& arg_vec) override {
@@ -186,4 +211,4 @@ class Expand : public CommandHandler {
} // namespace cli
} // namespace yaze
#endif
#endif // YAZE_CLI_Z3ED_H