housekeeping, accessors, gui, etc
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@@ -120,7 +120,7 @@ absl::Status Tile16Editor::Update() {
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if (transfer_started_ && !transfer_blockset_loaded_) {
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PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
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graphics_bin_ = transfer_rom_.GetGraphicsBin();
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graphics_bin_ = transfer_rom_.graphics_bin();
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// Load the Link to the Past overworld.
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PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
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