housekeeping, accessors, gui, etc
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@@ -26,7 +26,7 @@ class DungeonObjectRenderer {
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};
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void CreateVramFromRoomBlockset() {
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// auto bitmap_manager = rom()->BitmapManager();
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// auto bitmap_manager = rom()->bitmap_manager();
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// uint16_t room_id = 0;
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// auto room_blockset = rom()->room_blockset_ids[room_id];
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