housekeeping, accessors, gui, etc
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@@ -171,7 +171,7 @@ class Decompress : public CommandHandler {
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// auto rom_filename = arg_vec[1];
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// RETURN_IF_ERROR(rom_.LoadFromFile(arg, true))
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// RETURN_IF_ERROR(rom_.LoadAllGraphicsData())
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// for (auto& graphic_sheet : rom_.GetGraphicsBin()) {
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// for (auto& graphic_sheet : rom_.graphics_bin()) {
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// const auto filename =
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// absl::StrCat(rom_.filename(), graphic_sheet.first);
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// graphic_sheet.second.SaveSurfaceToFile(filename);
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