feat(docs): add comprehensive AI agent architecture and debugging guides
- Introduced a new document detailing the architecture of the z3ed AI agent system, covering features like learned knowledge, TODO management, and advanced routing. - Added a debugging guide for the AI agent, outlining the gRPC-based debugging service, available tools, and practical debugging workflows. - Updated existing documentation to reflect recent improvements in the emulator's audio system and overall debugging capabilities. Benefits: - Provides clear guidance for developers on the AI agent's architecture and debugging processes, enhancing usability and understanding of the system. - Facilitates faster onboarding and better collaboration by offering structured documentation and real-world examples.
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docs/C3-agent-architecture.md
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# C3 - z3ed Agent Architecture Guide
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**Date**: October 12, 2025
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**Version**: v0.2.2-alpha
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**Status**: Core Features Integrated ✅
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## Overview
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This guide documents the architecture of the z3ed AI agent system, including learned knowledge, TODO management, advanced routing, pretraining, and agent handoff capabilities.
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## Architecture Overview
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```
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┌───────────────────────────────────────────────────────────────┐
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│ User / AI Agent │
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└────────────┬──────────────────────────────────────────────────┘
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│
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│ z3ed CLI commands
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│
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┌────────────▼──────────────────────────────────────────────────┐
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│ CLI Command Router (agent.cc) │
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│ │
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│ Routes to: │
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│ ├─ agent simple-chat → SimpleChatCommand │
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│ ├─ agent learn → HandleLearnCommand │
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│ ├─ agent todo → HandleTodoCommand │
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│ ├─ agent test → HandleTestCommand │
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│ ├─ agent plan/run/diff → Proposal system │
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│ └─ emulator-* → EmulatorCommandHandler │
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└───────────┬───────────────────────────────────────────────────┘
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│
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┌───────────▼───────────────────────────────────────────────────┐
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│ ConversationalAgentService │
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│ │
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│ Integrates: │
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│ ├─ LearnedKnowledgeService (preferences, patterns, memory) │
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│ ├─ TodoManager (task tracking, dependencies) │
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│ ├─ AdvancedRouter (response enhancement) │
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│ ├─ AgentPretraining (knowledge injection) │
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│ └─ ToolDispatcher (command execution) │
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└────────────┬──────────────────────────────────────────────────┘
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│
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┌────────────▼──────────────────────────────────────────────────┐
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│ Tool Dispatcher │
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│ │
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│ Routes tool calls to: │
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│ ├─ Resource Commands (dungeon, overworld, sprites) │
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│ ├─ Emulator Commands (breakpoints, memory, step) │
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│ ├─ GUI Commands (automation, screenshots) │
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│ └─ Custom Tools (extensible via CommandHandler) │
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└────────────┬──────────────────────────────────────────────────┘
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│
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┌────────────▼──────────────────────────────────────────────────┐
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│ Command Handlers (CommandHandler base class) │
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│ │
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│ Unified pattern: │
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│ 1. Parse arguments (ArgumentParser) │
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│ 2. Get ROM context (CommandContext) │
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│ 3. Execute business logic │
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│ 4. Format output (OutputFormatter) │
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└────────────┬──────────────────────────────────────────────────┘
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│
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┌────────────▼──────────────────────────────────────────────────┐
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│ Persistent Storage │
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│ │
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│ ~/.yaze/agent/ │
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│ ├─ preferences.json (user preferences) │
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│ ├─ patterns.json (learned ROM patterns) │
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│ ├─ projects.json (project contexts) │
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│ ├─ memories.json (conversation summaries) │
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│ ├─ todos.json (task management) │
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│ └─ sessions/ (collaborative chat history) │
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└────────────────────────────────────────────────────────────────┘
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```
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## Feature 1: Learned Knowledge Service
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### What It Does
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Persists information across agent sessions:
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- **Preferences**: User's default settings (palette, tool choices)
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- **ROM Patterns**: Learned behaviors (frequently accessed rooms, sprite patterns)
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- **Project Context**: ROM-specific goals and notes
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- **Conversation Memory**: Summaries of past discussions for continuity
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### Integration Status: ✅ Complete
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**Files**:
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- `cli/service/agent/learned_knowledge_service.{h,cc}` - Core service
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- `cli/handlers/agent/general_commands.cc` - CLI handlers
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- `cli/handlers/agent.cc` - Routing
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### Usage Examples
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```bash
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# Save preference
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z3ed agent learn --preference default_palette=2
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# Get preference
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z3ed agent learn --get-preference default_palette
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# Save project context
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z3ed agent learn --project "myrom" --context "Vanilla+ difficulty hack"
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# Get project details
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z3ed agent learn --get-project "myrom"
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# Search past conversations
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z3ed agent learn --search-memories "dungeon room 5"
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# Export all learned data
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z3ed agent learn --export learned_data.json
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# View statistics
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z3ed agent learn --stats
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```
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### AI Agent Integration
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The ConversationalAgentService now:
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1. Initializes `LearnedKnowledgeService` on startup
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2. Can inject learned context into prompts (when `inject_learned_context_=true`)
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3. Can access preferences/patterns/memories during tool execution
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**API**:
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```cpp
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ConversationalAgentService service;
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service.learned_knowledge().SetPreference("palette", "2");
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auto pref = service.learned_knowledge().GetPreference("palette");
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```
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### Data Persistence
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**Location**: `~/.yaze/agent/`
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**Format**: JSON
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**Files**:
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- `preferences.json` - Key-value pairs
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- `patterns.json` - Timestamped ROM patterns with confidence scores
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- `projects.json` - Project metadata and context
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- `memories.json` - Conversation summaries (last 100)
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## Feature 2: TODO Management System
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### What It Does
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Enables AI agents to break down complex tasks into executable steps with dependency tracking and prioritization.
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### Integration Status: ✅ Complete
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**Files**:
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- `cli/service/agent/todo_manager.{h,cc}` - Core service
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- `cli/handlers/agent/todo_commands.{h,cc}` - CLI handlers
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- `cli/handlers/agent.cc` - Routing
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### Usage Examples
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```bash
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# Create TODO
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z3ed agent todo create "Fix input handling" --category=emulator --priority=1
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# List TODOs
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z3ed agent todo list
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# Filter by status
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z3ed agent todo list --status=in_progress
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# Update status
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z3ed agent todo update 1 --status=completed
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# Get next actionable task
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z3ed agent todo next
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# Generate dependency-aware execution plan
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z3ed agent todo plan
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# Clear completed
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z3ed agent todo clear-completed
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```
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### AI Agent Integration
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```cpp
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ConversationalAgentService service;
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service.todo_manager().CreateTodo("Debug A button", "emulator", 1);
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auto next = service.todo_manager().GetNextActionableTodo();
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```
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### Storage
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**Location**: `~/.yaze/agent/todos.json`
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**Format**: JSON array with dependencies:
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```json
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{
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"todos": [
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{
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"id": "1",
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"description": "Debug input handling",
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"status": "in_progress",
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"category": "emulator",
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"priority": 1,
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"dependencies": [],
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"tools_needed": ["emulator-set-breakpoint", "emulator-read-memory"]
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}
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]
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}
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```
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## Feature 3: Advanced Routing
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### What It Does
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Optimizes tool responses for AI consumption with:
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- **Data type inference** (sprite data vs tile data vs palette)
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- **Pattern extraction** (repeating values, structures)
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- **Structured summaries** (high-level + detailed + next steps)
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- **GUI action generation** (converts analysis → automation script)
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### Integration Status: ⏳ Implemented, Not Integrated
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**Files**:
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- `cli/service/agent/advanced_routing.{h,cc}` - Implementation ✅
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- `cli/agent.cmake` - Added to build ✅
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- `cli/service/agent/conversational_agent_service.cc` - **Needs integration** ⏳
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### How to Integrate
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**Option 1: In ToolDispatcher (Automatic)**
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```cpp
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// In tool_dispatcher.cc, after tool execution:
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auto result = handler->Run(args, rom_context_);
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if (result.ok()) {
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std::string output = output_buffer.str();
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// Route through advanced router for enhanced response
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AdvancedRouter::RouteContext ctx;
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ctx.rom = rom_context_;
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ctx.tool_calls_made = {call.tool_name};
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if (call.tool_name == "hex-read") {
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auto routed = AdvancedRouter::RouteHexAnalysis(data, address, ctx);
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return absl::StrCat(routed.summary, "\n\n", routed.detailed_data);
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}
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return output;
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}
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```
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**Option 2: In ConversationalAgentService (Selective)**
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```cpp
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// After getting tool results, enhance the response:
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ChatMessage ConversationalAgentService::EnhanceResponse(
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const ChatMessage& response,
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const std::string& user_message) {
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AdvancedRouter::RouteContext ctx;
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ctx.rom = rom_context_;
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ctx.user_intent = user_message;
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// Use advanced router to synthesize multi-tool responses
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auto routed = AdvancedRouter::SynthesizeMultiToolResponse(
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tool_results_, ctx);
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ChatMessage enhanced = response;
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enhanced.message = routed.summary;
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// Attach routed.gui_actions as metadata
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return enhanced;
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}
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```
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## Feature 4: Agent Pretraining
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### What It Does
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Injects structured knowledge into the agent's first message to teach it about:
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- ROM structure (memory map, data formats)
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- Hex analysis patterns (how to recognize sprites, tiles, palettes)
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- Map editing workflows (tile placement, warp creation)
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- Tool usage best practices
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### Integration Status: ⏳ Implemented, Not Integrated
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**Files**:
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- `cli/service/agent/agent_pretraining.{h,cc}` - Implementation ✅
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- `cli/agent.cmake` - Added to build ✅
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- `cli/service/agent/conversational_agent_service.cc` - **Needs integration** ⏳
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### How to Integrate
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**In ConversationalAgentService::SendMessage()**:
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```cpp
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absl::StatusOr<ChatMessage> ConversationalAgentService::SendMessage(
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const std::string& message) {
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// One-time pretraining injection on first message
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if (inject_pretraining_ && !pretraining_injected_ && rom_context_) {
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std::string pretraining = AgentPretraining::GeneratePretrainingPrompt(rom_context_);
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ChatMessage pretraining_msg;
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pretraining_msg.sender = ChatMessage::Sender::kUser;
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pretraining_msg.message = pretraining;
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pretraining_msg.is_internal = true; // Don't show to user
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history_.insert(history_.begin(), pretraining_msg);
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pretraining_injected_ = true;
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}
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// Continue with normal message processing...
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}
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```
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### Knowledge Modules
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```cpp
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auto modules = AgentPretraining::GetModules();
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for (const auto& module : modules) {
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std::cout << "Module: " << module.name << std::endl;
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std::cout << "Required: " << (module.required ? "Yes" : "No") << std::endl;
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std::cout << module.content << std::endl;
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}
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```
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Modules include:
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- `rom_structure` - Memory map, data formats
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- `hex_analysis` - Pattern recognition for sprites/tiles/palettes
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- `map_editing` - Overworld/dungeon editing workflows
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- `tool_usage` - Best practices for tool calling
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## Feature 5: Agent Handoff
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### Concept
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**Handoff** allows transitioning control between:
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1. **CLI → GUI**: Start debugging in terminal, continue in editor
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2. **Agent → Agent**: Specialized agents for different tasks
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3. **Human → AI**: Let AI continue work autonomously
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### Implementation Status: 🚧 Architecture Defined
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### Handoff Data Structure
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```cpp
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struct HandoffContext {
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std::string handoff_id;
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std::string source_agent;
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std::string target_agent;
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// State preservation
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std::vector<ChatMessage> conversation_history;
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Rom* rom_snapshot; // ROM state at handoff
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std::vector<uint32_t> active_breakpoints;
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std::map<std::string, std::string> variables; // Key findings
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// Task context
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std::vector<TodoItem> remaining_todos;
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std::string current_goal;
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std::string progress_summary;
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// Tool state
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std::vector<std::string> tools_used;
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std::map<std::string, std::string> cached_results;
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};
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```
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### Implementation Plan
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**Phase 1: State Serialization**
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- [ ] Serialize ConversationalAgentService state to JSON
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- [ ] Include learned knowledge, TODOs, breakpoints
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- [ ] Generate handoff token (UUID + encrypted state)
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**Phase 2: Cross-Surface Handoff**
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- [ ] CLI saves handoff to `~/.yaze/agent/handoffs/<token>.json`
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- [ ] GUI Agent Chat widget can import handoff
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- [ ] Restore full conversation + tool state
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**Phase 3: Specialized Agents**
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- [ ] Define agent personas (EmulatorDebugAgent, ROMHackAgent, TestAgent)
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- [ ] Implement handoff protocol (request → accept → execute → return)
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- [ ] Add handoff commands to CLI
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## Current Integration Status
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### ✅ Fully Integrated
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1. **LearnedKnowledgeService**
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- ✅ Implemented and integrated into ConversationalAgentService
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- ✅ CLI commands available
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- ✅ Persistent storage in `~/.yaze/agent/`
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2. **TodoManager**
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- ✅ Implemented and integrated into ConversationalAgentService
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- ✅ CLI commands available
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- ✅ Persistent storage in `~/.yaze/agent/todos.json`
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3. **Emulator Debugging Service**
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- ✅ gRPC service implemented
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- ✅ 20/24 methods implemented
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- ✅ Function schemas for AI tool calling
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- ✅ See E9-ai-agent-debugging-guide.md for details
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### ⏳ Implemented But Not Integrated
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4. **AdvancedRouter**
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- ✅ Implemented
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- ⏳ Needs integration into ToolDispatcher or ConversationalAgentService
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5. **AgentPretraining**
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- ✅ Implemented
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- ⏳ Needs injection into first message of conversation
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### 🚧 Architecture Defined
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6. **Agent Handoff**
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- ⏳ Architecture designed
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- ⏳ Implementation pending
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## Benefits Summary
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### For AI Agents
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| Feature | Without Integration | With Integration |
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|---------|---------------------|------------------|
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| **Learned Knowledge** | Forgets between sessions | Remembers preferences, patterns |
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| **TODO Management** | Ad-hoc task tracking | Structured dependency-aware plans |
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| **Advanced Routing** | Raw tool output | Synthesized insights + GUI actions |
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| **Pretraining** | Generic LLM knowledge | ROM-specific expertise |
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| **Handoff** | Restart from scratch | Seamless context preservation |
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### For Users
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- **Faster onboarding**: AI learns your preferences
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- **Better continuity**: Past conversations inform current session
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- **Complex tasks**: AI breaks down goals automatically
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- **Cross-surface**: Start in CLI, continue in GUI
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- **Reproducible**: TODO plans serve as executable scripts
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## References
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- **Main CLI Guide**: C1-z3ed-agent-guide.md
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- **Debugging Guide**: E9-ai-agent-debugging-guide.md
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- **Changelog**: H1-changelog.md (v0.2.2 section)
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- **Learned Knowledge**: `cli/service/agent/learned_knowledge_service.{h,cc}`
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- **TODO Manager**: `cli/service/agent/todo_manager.{h,cc}`
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- **Advanced Routing**: `cli/service/agent/advanced_routing.{h,cc}`
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- **Pretraining**: `cli/service/agent/agent_pretraining.{h,cc}`
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- **Agent Service**: `cli/service/agent/conversational_agent_service.{h,cc}`
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---
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**Last Updated**: October 12, 2025
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**Status**: Core Features Integrated ✅
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**Next**: Context injection, Advanced routing, Handoff protocol
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